Compara los precios de ONE BTN BOSSES en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Midnight Munchies. Publicado por Midnight Munchies. Lanzado el 6/8/2024. Disponible en PC. Géneros: Action, Indie. Puntuación Metacritic: 85/100.

A bullet hell that strips every input down to a single button - then dares you to call it simple. Midnight Munchies' debut is a small, handcrafted knockout with a synth-wave pulse.

My first instinct when I saw the title was that this would be a novelty that wore off after twenty minutes. I was wrong. ONE BTN BOSSES builds its entire architecture around one gloriously constrained idea: your ship orbits a central boss automatically, and the single button you have changes your direction of travel. That's the whole input vocabulary. What Midnight Munchies understood, though, is that the constraint creates a decision, not a lack of them. The faster you orbit without pressing, the faster you shoot. Every button press that saves your hull also costs you damage output. That tension - greed versus survival - is where the whole game lives, and it is genuinely thrilling to feel it click. The 50-level handcrafted campaign takes roughly three to four hours to clear and functions partly as an extended onboarding, walking you through HR training rounds before pitching you against bosses shaped after archetypal workplace villains. The corporate satire is light and breezy - your AI companion Ace is angling for a raise throughout - and while the narrative never amounts to much, it gives the campaign a personality that keeps the between-fight moments from feeling sterile. Boss attack patterns escalate smartly, beginning with direct projectiles and building toward sweeping bars, missiles with blast radii, and shapes that grow and vanish. Each boss segment offers branching level choices so you are never locked out by a single hard stage, which is a quietly thoughtful accessibility call. The campaign's main weakness is that its over 100 claimed ability combinations - lasers, boomerangs, dash moves, drift mechanics - rarely feel as compelling as the default setup. Most reviewers and players, myself included, found themselves drifting back to basics because the levels seem tuned around the starting kit. It is a minor frustration in an otherwise tight package. Where the game opens up is the R&D roguelike mode, unlocked partway through the campaign. Randomly generated bosses, five escalating floors, and a run-based upgrade system that hands you choices like increased speed, shield buffs, or weapon damage boosts after each victory. Failed runs contribute discoveries toward future attempts, so nothing feels truly wasted. The roguelike strips away the ability to swap loadouts between floors, which makes the pre-run build choice matter in a way the campaign never quite forces. It is shorter and rougher around the edges than a dedicated roguelite, and some players have noted they want more depth here, but as a high-score-chasing loop to return to after the credits, it punches well above its runtime. The presentation is deliberate and confident for a three-person studio. Clean geometric shapes against customizable color palettes - unlocked through the Grind Points system as you rank up level completions - mean you can tune the visual contrast to taste, which also doubles as a practical colorblind accommodation. The synth-wave soundtrack by James Evans is the quiet star of the experience; chiptune-inflected, tempo-aware, it drives the rhythm of a run without ever becoming noise. Online leaderboards give speed-runners a reason to replay campaign stages long after the bosses are beaten. ONE BTN BOSSES knows exactly what it is and ends before overstaying its welcome. It will not satisfy players who need sprawling progression trees or story depth. What it offers instead is a finely tuned arcade feeling that most studios with ten times the headcount fail to achieve. For the price and the scope, this is a quiet, confident piece of craft. Kai, Scout Team

ONE BTN BOSSES

ONE BTN BOSSES

6 ago 2024Midnight Munchies
GamerScout opina

A bullet hell that strips every input down to a single button - then dares you to call it simple. Midnight Munchies' debut is a small, handcrafted knockout with a synth-wave pulse.

PC
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My first instinct when I saw the title was that this would be a novelty that wore off after twenty minutes. I was wrong. ONE BTN BOSSES builds its entire architecture around one gloriously constrained idea: your ship orbits a central boss automatically, and the single button you have changes your direction of travel. That's the whole input vocabulary. What Midnight Munchies understood, though, is that the constraint creates a decision, not a lack of them. The faster you orbit without pressing, the faster you shoot. Every button press that saves your hull also costs you damage output. That tension - greed versus survival - is where the whole game lives, and it is genuinely thrilling to feel it click. The 50-level handcrafted campaign takes roughly three to four hours to clear and functions partly as an extended onboarding, walking you through HR training rounds before pitching you against bosses shaped after archetypal workplace villains. The corporate satire is light and breezy - your AI companion Ace is angling for a raise throughout - and while the narrative never amounts to much, it gives the campaign a personality that keeps the between-fight moments from feeling sterile. Boss attack patterns escalate smartly, beginning with direct projectiles and building toward sweeping bars, missiles with blast radii, and shapes that grow and vanish. Each boss segment offers branching level choices so you are never locked out by a single hard stage, which is a quietly thoughtful accessibility call. The campaign's main weakness is that its over 100 claimed ability combinations - lasers, boomerangs, dash moves, drift mechanics - rarely feel as compelling as the default setup. Most reviewers and players, myself included, found themselves drifting back to basics because the levels seem tuned around the starting kit. It is a minor frustration in an otherwise tight package. Where the game opens up is the R&D roguelike mode, unlocked partway through the campaign. Randomly generated bosses, five escalating floors, and a run-based upgrade system that hands you choices like increased speed, shield buffs, or weapon damage boosts after each victory. Failed runs contribute discoveries toward future attempts, so nothing feels truly wasted. The roguelike strips away the ability to swap loadouts between floors, which makes the pre-run build choice matter in a way the campaign never quite forces. It is shorter and rougher around the edges than a dedicated roguelite, and some players have noted they want more depth here, but as a high-score-chasing loop to return to after the credits, it punches well above its runtime. The presentation is deliberate and confident for a three-person studio. Clean geometric shapes against customizable color palettes - unlocked through the Grind Points system as you rank up level completions - mean you can tune the visual contrast to taste, which also doubles as a practical colorblind accommodation. The synth-wave soundtrack by James Evans is the quiet star of the experience; chiptune-inflected, tempo-aware, it drives the rhythm of a run without ever becoming noise. Online leaderboards give speed-runners a reason to replay campaign stages long after the bosses are beaten. ONE BTN BOSSES knows exactly what it is and ends before overstaying its welcome. It will not satisfy players who need sprawling progression trees or story depth. What it offers instead is a finely tuned arcade feeling that most studios with ten times the headcount fail to achieve. For the price and the scope, this is a quiet, confident piece of craft.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supportcloud-savestier:aaaOne-Button MechanicBoss RushSynth-Wave SoundtrackSpeed-Run FriendlyAccessibility-First DesignCorporate SatireGrind-Point ProgressionHandheld-Friendly

Requisitos del sistema

Mínimos

OS
Windows 7
Memory
1024 MB RAM
DirectX
Version 11
Storage
500 MB available space
Graphics
Geforce 9600 GT or AMD HD 3870 512MB or higher
Processor
2.0+ GHz

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Reseñas y valoraciones

Metacritic
85

Información del juego

Desarrolladora
Midnight Munchies
Distribuidora
Midnight Munchies
Fecha de lanzamiento
6 ago 2024

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¿En qué plataformas está disponible ONE BTN BOSSES?

ONE BTN BOSSES está disponible en PC.

¿Cuándo se lanzó ONE BTN BOSSES?

ONE BTN BOSSES se lanzó el 6 de agosto de 2024.

¿Quién desarrolló ONE BTN BOSSES?

ONE BTN BOSSES fue desarrollado por Midnight Munchies.

¿Merece la pena comprar ONE BTN BOSSES?

ONE BTN BOSSES tiene una puntuación Metacritic de 85/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.