Compara los precios de Once Upon a Jester en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Bonte Avond. Publicado por Crunching Koalas. Lanzado el 9/11/2022. Disponible en PC. Géneros: Action, Adventure, Casual, Indie. Puntuación Metacritic: 85/100.

Three hours with Jester and his sock-puppet best friend Sok will genuinely make you laugh out loud, and that alone puts this tiny Dutch indie in rare company.

I keep a short mental list of games where the developers sound like they are laughing in the same room as you. Once Upon a Jester earned a spot on that list within its first fifteen minutes. Bonte Avond is a two-person studio out of Utrecht built entirely by musicians, and that origin story is not a PR footnote, it shapes every pixel and voiced syllable here. The whole thing clocks in around three to four hours, and I will argue until curtains fall that it knows exactly when to end. The setup is beautifully absurd: Jester and Sok, a flute player and his sentient sock-puppet companion, decide the fastest route to stealing a royal diamond is to win a kingdom-wide theatre competition called the Royal Theatrical Spectacle. To do that, they need to collect fifteen bouquets from audiences across three different towns, earning a maximum of five per show. The daily loop is compact but considered: you walk the town, eavesdrop on locals to pick up on the day's preferred genre, watch for mood icons floating over residents' heads, chat with a travelling merchant named Hak who sells genre hints, and collect stickers to build a performance poster. Drama, romance, spooky, action, and music are the five genre flavors, and reading the crowd correctly is the difference between a standing ovation and polite pity-applause. On stage, the game runs on two mechanics. First, branching improv choices where you steer the narrative in real time, picking options that tag a genre so you always know whether you are feeding or starving the audience's taste. Maybe Jester falls in love with the dragon instead of slaying it. Maybe he turns out to be a giant worm in disguise. The shows stay genuinely surprising. Second, quick-time events that use a pendulum-over-colored-bar system, timing button holds to pull off bits like chiselling a statue or chasing Sok around the stage. Crucially, failing a QTE does not stop the show; Jester just stumbles on stage, which the crowd finds funny anyway. There is no hard fail state, only fewer bouquets at the curtain call, which keeps the tone pressure-free without draining all the stakes. The honest criticism is that only three main shows exist, with one bonus performance at the end. The genre system gives them meaningful replay variation, but a fourth show would have stretched the runtime without overstaying the welcome. The world-exploration segments are also compact to the point of feeling slightly sparse; each town is small and conversations are short. For anyone hunting mechanical depth or systems to optimize, this will feel like a visual novel wearing improv clothes. The art direction carries a bold, flat-color pop-up storybook quality, and the voice acting, performed entirely by the development team, lands with naturalistic pauses and dry comedic timing that most bigger studios cannot buy. The soundtrack across the game's 35 original tracks shifts from folksy tavern warmth to absurdist character songs in ways that reminded me of watching something like Over the Garden Wall, where a short song lands harder than a cutscene ever could. Once Upon a Jester is the kind of handcrafted small thing the indie scene exists to protect. It is funny, sincere, and unhurried in its confidence. The story's arc, two thieves who accidentally fall in love with the art they were faking, earns its warmth honestly. If you are hunting challenge or length, look elsewhere. If you want three hours that leave you humming something genuinely original, this is exactly the right curtain to pull back. Kai, Scout Team

Once Upon a Jester

Once Upon a Jester

9 nov 2022Bonte AvondCrunching Koalas
GamerScout opina

Three hours with Jester and his sock-puppet best friend Sok will genuinely make you laugh out loud, and that alone puts this tiny Dutch indie in rare company.

PC
ProtonDB Platinum
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€0.00
en N/A
Mínimo histórico: €1.35

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I keep a short mental list of games where the developers sound like they are laughing in the same room as you. Once Upon a Jester earned a spot on that list within its first fifteen minutes. Bonte Avond is a two-person studio out of Utrecht built entirely by musicians, and that origin story is not a PR footnote, it shapes every pixel and voiced syllable here. The whole thing clocks in around three to four hours, and I will argue until curtains fall that it knows exactly when to end. The setup is beautifully absurd: Jester and Sok, a flute player and his sentient sock-puppet companion, decide the fastest route to stealing a royal diamond is to win a kingdom-wide theatre competition called the Royal Theatrical Spectacle. To do that, they need to collect fifteen bouquets from audiences across three different towns, earning a maximum of five per show. The daily loop is compact but considered: you walk the town, eavesdrop on locals to pick up on the day's preferred genre, watch for mood icons floating over residents' heads, chat with a travelling merchant named Hak who sells genre hints, and collect stickers to build a performance poster. Drama, romance, spooky, action, and music are the five genre flavors, and reading the crowd correctly is the difference between a standing ovation and polite pity-applause. On stage, the game runs on two mechanics. First, branching improv choices where you steer the narrative in real time, picking options that tag a genre so you always know whether you are feeding or starving the audience's taste. Maybe Jester falls in love with the dragon instead of slaying it. Maybe he turns out to be a giant worm in disguise. The shows stay genuinely surprising. Second, quick-time events that use a pendulum-over-colored-bar system, timing button holds to pull off bits like chiselling a statue or chasing Sok around the stage. Crucially, failing a QTE does not stop the show; Jester just stumbles on stage, which the crowd finds funny anyway. There is no hard fail state, only fewer bouquets at the curtain call, which keeps the tone pressure-free without draining all the stakes. The honest criticism is that only three main shows exist, with one bonus performance at the end. The genre system gives them meaningful replay variation, but a fourth show would have stretched the runtime without overstaying the welcome. The world-exploration segments are also compact to the point of feeling slightly sparse; each town is small and conversations are short. For anyone hunting mechanical depth or systems to optimize, this will feel like a visual novel wearing improv clothes. The art direction carries a bold, flat-color pop-up storybook quality, and the voice acting, performed entirely by the development team, lands with naturalistic pauses and dry comedic timing that most bigger studios cannot buy. The soundtrack across the game's 35 original tracks shifts from folksy tavern warmth to absurdist character songs in ways that reminded me of watching something like Over the Garden Wall, where a short song lands harder than a cutscene ever could. Once Upon a Jester is the kind of handcrafted small thing the indie scene exists to protect. It is funny, sincere, and unhurried in its confidence. The story's arc, two thieves who accidentally fall in love with the art they were faking, earns its warmth honestly. If you are hunting challenge or length, look elsewhere. If you want three hours that leave you humming something genuinely original, this is exactly the right curtain to pull back.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttier:aaaImprov TheatreMusicalShort-Form NarrativeBranching ChoicesQTE MinigamesCozyFamily-FriendlyFeel-GoodDutch IndieWholesome Comedy

Requisitos del sistema

Mínimos

OS
7, 8, 8.1, 10
Memory
4 GB RAM
Storage
300 MB available space
Graphics
Intel HD 520 or Higher / AMD Radeon R3 or Higher
Processor
Dual Core +
Sound Card
N/A

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Reseñas y valoraciones

Metacritic
85

Información del juego

Desarrolladora
Bonte Avond
Distribuidora
Crunching Koalas
Fecha de lanzamiento
9 nov 2022

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¿En qué plataformas está disponible Once Upon a Jester?

Once Upon a Jester está disponible en PC.

¿Cuándo se lanzó Once Upon a Jester?

Once Upon a Jester se lanzó el 9 de noviembre de 2022.

¿Quién desarrolló Once Upon a Jester?

Once Upon a Jester fue desarrollado por Bonte Avond y publicado por Crunching Koalas.

¿Merece la pena comprar Once Upon a Jester?

Once Upon a Jester tiene una puntuación Metacritic de 85/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.