Compara los precios de Omno en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Studio Inkyfox. Publicado por Studio Inkyfox & Future Friends Games. Lanzado el 28/7/2021. Disponible en PC. Géneros: Action, Adventure, Casual, Indie. Puntuación Metacritic: 76/100.

A solo-dev walking-exploration game through luminous ancient worlds. Short, serene, and quietly confident about every minute it asks for.

Omno is a single-player exploration game made almost entirely by one person, Jonas Manke of Studio Inkyfox, and that fact matters more than it sounds. Every biome, creature, and puzzle carries the particular warmth of a single creative vision rather than a committee's compromise. You move through a succession of ancient, overgrown environments solving light environmental puzzles, surfing on sand and ice, and watching enormous creatures go about their quiet lives in the background. The loop is gentle: find glyphs scattered through a level, unlock the next portal, keep moving forward. There is no combat, no death state worth stressing over, no skill tree demanding your attention. It is, deliberately, a relief. The movement feels better than it has any right to. A staff-assisted glide carries you across gaps, a sprint builds into a satisfying slide, and unlocking the ability to ride the wind feels genuinely like a small gift. Manke understood that in a game without obstacles, locomotion itself has to be fun, and it is. Traversal never becomes a chore, which is the quiet design achievement the genre often fumbles. The puzzles are never hard enough to stop you cold, which will frustrate players who want friction, but that is clearly a conscious choice rather than a failure of ambition. The visual language is the star. Omno uses a soft, almost watercolour-adjacent palette with a stylised geometry that avoids both the overcrowded detail of photorealism and the cold blankness of minimalism. Creatures are enormous and weird and plausible all at once. A herd of something vaguely cetacean glides past overhead and your character stops to watch it, and so do you. The soundtrack by Marcus Norberg and the Luminous Kid is one of those scores that seems to know exactly when silence is the better choice. It swells only when the environment earns it, and the restraint makes those moments land harder. The honest caveat is length. Omno runs five to seven hours depending on how thoroughly you collect, and it ends when its story is done. Some players expecting more content relative to price have noted the brevity in reviews. But the game knows when to end, which is rarer than it sounds. Padding this out with another four hours of repeated biomes would have been the wrong call. What is here is complete. The narrative layer is thin - fragments of an ancient civilisation left for you to piece together - and anyone who needs dense lore or branching choices will bounce off it. This is mood, not plot. For a certain type of player - the kind who revisits games like Journey or Alba: A Wildlife Adventure or Flower when the week gets heavy - Omno is made specifically for you. It is careful, it is hand-crafted in the most literal sense, and it treats your time with respect. If you need tension, challenge, or a reason to grind, look elsewhere. If you want a few evenings that leave you feeling slightly better about things, this is where to spend them. Kai, Scout Team

Omno

Omno

28 jul 2021Studio InkyfoxStudio Inkyfox & Future Friends Games
GamerScout opina

A solo-dev walking-exploration game through luminous ancient worlds. Short, serene, and quietly confident about every minute it asks for.

PC
Steam Deck PlayableProtonDB Platinum
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€0.00
en N/A
Mínimo histórico: €0.69

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Omno is a single-player exploration game made almost entirely by one person, Jonas Manke of Studio Inkyfox, and that fact matters more than it sounds. Every biome, creature, and puzzle carries the particular warmth of a single creative vision rather than a committee's compromise. You move through a succession of ancient, overgrown environments solving light environmental puzzles, surfing on sand and ice, and watching enormous creatures go about their quiet lives in the background. The loop is gentle: find glyphs scattered through a level, unlock the next portal, keep moving forward. There is no combat, no death state worth stressing over, no skill tree demanding your attention. It is, deliberately, a relief. The movement feels better than it has any right to. A staff-assisted glide carries you across gaps, a sprint builds into a satisfying slide, and unlocking the ability to ride the wind feels genuinely like a small gift. Manke understood that in a game without obstacles, locomotion itself has to be fun, and it is. Traversal never becomes a chore, which is the quiet design achievement the genre often fumbles. The puzzles are never hard enough to stop you cold, which will frustrate players who want friction, but that is clearly a conscious choice rather than a failure of ambition. The visual language is the star. Omno uses a soft, almost watercolour-adjacent palette with a stylised geometry that avoids both the overcrowded detail of photorealism and the cold blankness of minimalism. Creatures are enormous and weird and plausible all at once. A herd of something vaguely cetacean glides past overhead and your character stops to watch it, and so do you. The soundtrack by Marcus Norberg and the Luminous Kid is one of those scores that seems to know exactly when silence is the better choice. It swells only when the environment earns it, and the restraint makes those moments land harder. The honest caveat is length. Omno runs five to seven hours depending on how thoroughly you collect, and it ends when its story is done. Some players expecting more content relative to price have noted the brevity in reviews. But the game knows when to end, which is rarer than it sounds. Padding this out with another four hours of repeated biomes would have been the wrong call. What is here is complete. The narrative layer is thin - fragments of an ancient civilisation left for you to piece together - and anyone who needs dense lore or branching choices will bounce off it. This is mood, not plot. For a certain type of player - the kind who revisits games like Journey or Alba: A Wildlife Adventure or Flower when the week gets heavy - Omno is made specifically for you. It is careful, it is hand-crafted in the most literal sense, and it treats your time with respect. If you need tension, challenge, or a reason to grind, look elsewhere. If you want a few evenings that leave you feeling slightly better about things, this is where to spend them.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

steamWalking SimSingle-DeveloperExplorationRelaxingAtmospheric SoundtrackNo CombatShort but CompleteCreature Encounters

Requisitos del sistema

Mínimos

OS
Windows 7, Windows 8 or Windows 10
Processor
Intel or AMD Dual Core CPU
Memory
4 GB RAM
Graphics
DirectX 10 Feature Level AMD or NVIDIA Card with 1 GB VRAM Storage…

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Reseñas y valoraciones

Metacritic
76
Steam
92%(2,742)

Información del juego

Desarrolladora
Studio Inkyfox
Distribuidora
Studio Inkyfox & Future Friends Games
Fecha de lanzamiento
28 jul 2021

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¿Cuánto cuesta Omno?

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¿Dónde puedo comprar Omno más barato?

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¿En qué plataformas está disponible Omno?

Omno está disponible en PC.

¿Cuándo se lanzó Omno?

Omno se lanzó el 28 de julio de 2021.

¿Quién desarrolló Omno?

Omno fue desarrollado por Studio Inkyfox y publicado por Studio Inkyfox & Future Friends Games.

¿Merece la pena comprar Omno?

Omno tiene una puntuación Metacritic de 76/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.