Compara los precios de Observation en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por No Code. Publicado por Devolver Digital. Lanzado el 21/5/2020. Disponible en PC, Xbox. Géneros: Adventure, Indie. Puntuación Metacritic: 79/100.

You are the space station's AI, not the hero. Observation flips the sci-fi thriller script into something quieter and stranger than you expect.

Observation is a sci-fi adventure set aboard a crippled space station, and its central hook is genuinely unusual: you do not play the astronaut trying to survive. You play S.A.M., the station's artificial intelligence, piecing together what happened to Dr. Emma Fisher and the rest of the crew by cycling through security cameras, activating systems, and recovering corrupted data. It is a point-and-click adventure wearing a hard-science-fiction costume, and for the right kind of player it lands somewhere between unsettling and hypnotic. No Code built the whole experience around the act of watching and interfacing rather than acting in any physical sense. You rotate camera feeds, unlock doors, execute command prompts, and guide a small drone through corridors you cannot otherwise reach. The interface leans into the cold, procedural feel of real station software, and that commitment to aesthetic consistency is one of the game's quiet achievements. Nothing about the UI feels decorative. It feels earned. The soundscape does a lot of heavy lifting here too - low hums, distant structural groans, the particular silence of space pressing in from outside. If you play with headphones, the mood is significantly more intense than it has any right to be given how slowly things unfold. The storytelling is where opinions split, and the Mixed rating reflects that honestly. The first hour asks a lot of patience. S.A.M. is rebooting, systems are fragmented, and the game gives you very little hand-holding while you figure out what you can interact with and how. Some players find this frustrating to the point of giving up. Kai's honest read: the slow opening is intentional and mostly justified, because once the shape of the mystery starts to cohere, the dread it has been quietly building pays off. The story goes to some genuinely bold places in its third act that you will not see telegraphed. Whether those places satisfy you depends on how comfortable you are with ambiguity and science fiction that gestures at the cosmic rather than explains it. The weakest spots are practical. The drone sections, where you navigate tight geometry in three dimensions, can turn fiddly in a way that drains tension rather than builds it. A few puzzle solutions have logic that feels opaque even by adventure-game standards, and the game is not always generous about pointing you back toward what you missed. Runtime sits around four to six hours depending on how methodical you are, which feels right for the scope of the story being told. This is not a game that overstays itself, and that restraint deserves credit. Observation is built for players who liked the lonely dread of something like Alien: Isolation but wanted even less combat and more atmosphere, or for anyone who enjoys science fiction that treats its audience as capable of sitting with unresolved questions. It is not a game about mechanics mastery. It is closer to an interactive short film with genuine craft behind its camera work, its sound design, and its willingness to tell a story from an inhuman point of view without losing the emotional thread. Kai, Scout Team

Observation

Observation

21 may 2020No CodeDevolver Digital
GamerScout opina

You are the space station's AI, not the hero. Observation flips the sci-fi thriller script into something quieter and stranger than you expect.

PCXbox
Steam Deck UnsupportedProtonDB Platinum
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Mínimo histórico: €1.67

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Observation is a sci-fi adventure set aboard a crippled space station, and its central hook is genuinely unusual: you do not play the astronaut trying to survive. You play S.A.M., the station's artificial intelligence, piecing together what happened to Dr. Emma Fisher and the rest of the crew by cycling through security cameras, activating systems, and recovering corrupted data. It is a point-and-click adventure wearing a hard-science-fiction costume, and for the right kind of player it lands somewhere between unsettling and hypnotic. No Code built the whole experience around the act of watching and interfacing rather than acting in any physical sense. You rotate camera feeds, unlock doors, execute command prompts, and guide a small drone through corridors you cannot otherwise reach. The interface leans into the cold, procedural feel of real station software, and that commitment to aesthetic consistency is one of the game's quiet achievements. Nothing about the UI feels decorative. It feels earned. The soundscape does a lot of heavy lifting here too - low hums, distant structural groans, the particular silence of space pressing in from outside. If you play with headphones, the mood is significantly more intense than it has any right to be given how slowly things unfold. The storytelling is where opinions split, and the Mixed rating reflects that honestly. The first hour asks a lot of patience. S.A.M. is rebooting, systems are fragmented, and the game gives you very little hand-holding while you figure out what you can interact with and how. Some players find this frustrating to the point of giving up. Kai's honest read: the slow opening is intentional and mostly justified, because once the shape of the mystery starts to cohere, the dread it has been quietly building pays off. The story goes to some genuinely bold places in its third act that you will not see telegraphed. Whether those places satisfy you depends on how comfortable you are with ambiguity and science fiction that gestures at the cosmic rather than explains it. The weakest spots are practical. The drone sections, where you navigate tight geometry in three dimensions, can turn fiddly in a way that drains tension rather than builds it. A few puzzle solutions have logic that feels opaque even by adventure-game standards, and the game is not always generous about pointing you back toward what you missed. Runtime sits around four to six hours depending on how methodical you are, which feels right for the scope of the story being told. This is not a game that overstays itself, and that restraint deserves credit. Observation is built for players who liked the lonely dread of something like Alien: Isolation but wanted even less combat and more atmosphere, or for anyone who enjoys science fiction that treats its audience as capable of sitting with unresolved questions. It is not a game about mechanics mastery. It is closer to an interactive short film with genuine craft behind its camera work, its sound design, and its willingness to tell a story from an inhuman point of view without losing the emotional thread.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

steamAtmosphericPerspective SwapAI ProtagonistHard Sci-FiMysteryShort PlaythroughDrone MechanicsPsychological Thriller

Requisitos del sistema

Mínimos

Processor
Windows 7, 8, 8.1, 10 x64 OS Windows 7, 8, 8.1, 10 x64 CPU Intel Core i3-3240 (2 * 3400) or equivalent | AMD FX-4300 (4 * 3800) or equivalent
Memory
4 GB RAM
Graphics
GeForce GT 64…

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Reseñas y valoraciones

Metacritic
79
Steam
78%(5,103)

Información del juego

Desarrolladora
No Code
Distribuidora
Devolver Digital
Fecha de lanzamiento
21 may 2020

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¿En qué plataformas está disponible Observation?

Observation está disponible en PC, Xbox.

¿Cuándo se lanzó Observation?

Observation se lanzó el 21 de mayo de 2020.

¿Quién desarrolló Observation?

Observation fue desarrollado por No Code y publicado por Devolver Digital.

¿Merece la pena comprar Observation?

Observation tiene una puntuación Metacritic de 79/100, lo que lo convierte en uno de los títulos destacados de Adventure. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.