Compara los precios de Obduction en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Cyan, Inc.. Publicado por Cyan Inc.. Lanzado el 24/8/2016. Disponible en PC. Géneros: Adventure, Indie. Puntuación Metacritic: 76/100.

From the Myst creators: a slow-burn sci-fi puzzle world where you piece together why you were taken and how to get home. Patience required, curiosity rewarded.

Obduction is a first-person puzzle-adventure from Cyan, the studio behind Myst and Riven, and it carries every virtue and every flaw those games were known for. You are abducted from Earth and dropped into a fragmented alien landscape where chunks of familiar American scenery sit jarring and wrong against an otherworldly sky. There is no tutorial, no quest marker, no NPC handing you a checklist. You orient yourself the way a real person would after waking up somewhere impossible: slowly, carefully, by paying close attention to everything. The world-building here is quiet and handcrafted in a way that feels almost extinct in modern releases. Cyan constructs meaning through environmental detail. A farmhouse porch. A diner counter. Old machinery with no obvious function. The game trusts you to look, to remember, to connect things across long stretches of exploration. If you find that kind of unguided discovery nourishing, Obduction will sink its hooks in deep. The alien biome design is genuinely strange in the best way, and the soundtrack by Robyn Miller carries that signature Cyan atmosphere: sparse, slightly mournful, the kind of music that makes you feel like the last person in a universe that used to have more people in it. The puzzles are the honest heart of the experience, and they range from elegant to genuinely brutal. Some solutions click with a satisfying logic once you gather enough context. Others require a level of lateral thinking that will have you scribbling notes and second-guessing your own sanity. A few puzzles rely on traversal across a world that loads in chunks, and on older hardware the load times can grind momentum to a halt. The technical state at launch was rough enough to earn the mixed reviews it carries, and while patches improved things, performance still varies. Play on solid hardware if you can. The game also leans on a world-swapping mechanic late in the story that is conceptually brilliant but introduces a logistical complexity that not every player will find rewarding. Some will feel it opens the game up. Others will feel lost in a way that stops being fun. Who is this for? Readers who finished Myst as a kid and still think about it. People who want a game that asks them to sit with uncertainty instead of dissolving it immediately. Fans of environmental storytelling who do not need a protagonist with a personality arc because the world itself is the character. Obduction is not trying to be an action game or a cinematic thriller. It is a six-to-twelve hour meditation on displacement and curiosity, and it knows exactly what it is. The ending is quietly affecting in a way that only lands if you have done the work to get there, and in 2016 that kind of restraint took real conviction to ship. It is not without friction. The pacing in the middle section drags. The world-swapping can feel more punishing than intended. And the mixed Steam score is an honest reflection of the fact that some players will bounce off the deliberate silence and lack of guidance. But for the right audience, Obduction is the kind of game that gets under your skin and stays there. Kai, Scout Team

Obduction

Obduction

24 ago 2016Cyan, Inc.Cyan Inc.
GamerScout opina

From the Myst creators: a slow-burn sci-fi puzzle world where you piece together why you were taken and how to get home. Patience required, curiosity rewarded.

PC
Steam Deck PlayableProtonDB Gold
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Mínimo histórico: €6.30

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Obduction is a first-person puzzle-adventure from Cyan, the studio behind Myst and Riven, and it carries every virtue and every flaw those games were known for. You are abducted from Earth and dropped into a fragmented alien landscape where chunks of familiar American scenery sit jarring and wrong against an otherworldly sky. There is no tutorial, no quest marker, no NPC handing you a checklist. You orient yourself the way a real person would after waking up somewhere impossible: slowly, carefully, by paying close attention to everything. The world-building here is quiet and handcrafted in a way that feels almost extinct in modern releases. Cyan constructs meaning through environmental detail. A farmhouse porch. A diner counter. Old machinery with no obvious function. The game trusts you to look, to remember, to connect things across long stretches of exploration. If you find that kind of unguided discovery nourishing, Obduction will sink its hooks in deep. The alien biome design is genuinely strange in the best way, and the soundtrack by Robyn Miller carries that signature Cyan atmosphere: sparse, slightly mournful, the kind of music that makes you feel like the last person in a universe that used to have more people in it. The puzzles are the honest heart of the experience, and they range from elegant to genuinely brutal. Some solutions click with a satisfying logic once you gather enough context. Others require a level of lateral thinking that will have you scribbling notes and second-guessing your own sanity. A few puzzles rely on traversal across a world that loads in chunks, and on older hardware the load times can grind momentum to a halt. The technical state at launch was rough enough to earn the mixed reviews it carries, and while patches improved things, performance still varies. Play on solid hardware if you can. The game also leans on a world-swapping mechanic late in the story that is conceptually brilliant but introduces a logistical complexity that not every player will find rewarding. Some will feel it opens the game up. Others will feel lost in a way that stops being fun. Who is this for? Readers who finished Myst as a kid and still think about it. People who want a game that asks them to sit with uncertainty instead of dissolving it immediately. Fans of environmental storytelling who do not need a protagonist with a personality arc because the world itself is the character. Obduction is not trying to be an action game or a cinematic thriller. It is a six-to-twelve hour meditation on displacement and curiosity, and it knows exactly what it is. The ending is quietly affecting in a way that only lands if you have done the work to get there, and in 2016 that kind of restraint took real conviction to ship. It is not without friction. The pacing in the middle section drags. The world-swapping can feel more punishing than intended. And the mixed Steam score is an honest reflection of the fact that some players will bounce off the deliberate silence and lack of guidance. But for the right audience, Obduction is the kind of game that gets under your skin and stays there.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

steamEnvironmental StorytellingMyst-likeNo Hand-HoldingAlien WorldNote-Taking PuzzlesAtmospheric SoundtrackWorld-Swapping MechanicSolo Exploration

Requisitos del sistema

Mínimos

Processor
CPU Intel i5-2500 equivalent or better
Memory
8 GB RAM
Graphics
GeForce 660 GTX w/1GB / AMD 7700 series w/ 1GB equivalent or better
Storage
20 GB available space

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Reseñas y valoraciones

Metacritic
76
Steam
80%(3,956)

Información del juego

Desarrolladora
Cyan, Inc.
Distribuidora
Cyan Inc.
Fecha de lanzamiento
24 ago 2016

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¿En qué plataformas está disponible Obduction?

Obduction está disponible en PC.

¿Cuándo se lanzó Obduction?

Obduction se lanzó el 24 de agosto de 2016.

¿Quién desarrolló Obduction?

Obduction fue desarrollado por Cyan, Inc. y publicado por Cyan Inc..

¿Merece la pena comprar Obduction?

Obduction tiene una puntuación Metacritic de 76/100, lo que lo convierte en uno de los títulos destacados de Adventure. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.