Compara los precios de Nova-111 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Funktronic Labs. Publicado por Funktronic Labs. Lanzado el 25/8/2015. Disponible en PC. Géneros: Action, Adventure, Indie, Strategy. Puntuación Metacritic: 68/100.

Nova-111 mashes turn-based tactics with real-time chaos in a sci-fi roguelite that rewards patience and punishes button-mashers.

Nova-111 is a sci-fi strategy game from Funktronic Labs that sits at an unusual intersection: part turn-based tactics, part real-time reaction game, wrapped in a roguelite structure where you pilot an orange spaceship through procedurally generated sectors. Your overarching objective is to recover scientists scattered across space after a catastrophic experiment tore up the timeline. It sounds goofy, and it is, but the mechanical premise underneath is more serious than the cartoon aesthetic suggests. The core hook is the hybrid turn system. Most of the time you are playing pure turn-based chess: you move, enemies move, projectiles crawl across the grid one tile per turn. Then the game throws real-time enemies into the same arena. These creatures do not wait for your input. They act on a timer, forcing you to weigh whether to spend a turn repositioning or banking actions to respond instantly when something charges. That tension, turn-based planning interrupted by real-time pressure, is genuinely clever and distinguishes Nova-111 from both classic tactics games and traditional shooters. Managing your shields, weapons, and ability cooldowns while tracking both clocks is where the decision-making lives. For players who like spreadsheet thinking, there is a satisfying puzzle quality to each combat room. Enemy behaviors are learnable, which means a bad run usually teaches you something concrete rather than just punishing you randomly. The upgrade system between runs is modest but functional, and the variety of enemies across sectors keeps the mid-game from going stale too quickly. That said, depth is limited compared to heavier strategy titles. The build variety is narrow, the map structure is relatively linear, and once you have internalized the real-time enemy patterns the game stops surprising you. Late-game tension depends heavily on difficulty scaling rather than emergent complexity, which is a ceiling some players will hit earlier than others. The tutorial is short and practical. It introduces the dual-time mechanic without overwhelming new players, and the early sectors are forgiving enough that someone unfamiliar with roguelites can find their footing within a session or two. This is not a 200-hour commitment. It is a compact, focused experience that respects your time. The Metacritic score and mixed Steam review ratio reflect a game that polarizes: players who want deeper systems walk away disappointed, while those who came for a tight, original mechanic tend to finish it satisfied. There is no mod ecosystem to speak of, and the AI, while consistent, does not scale in surprising ways. If your strategy diet runs toward Into the Breach-style deterministic puzzle-combat, Nova-111 scratches a similar itch at a smaller scale. It is not a replacement for deep tactical RPGs, but as a shorter session game with a genuinely inventive core mechanic, it delivers on its premise cleanly. Diego, Scout Team

Nova-111

Nova-111

25 ago 2015Funktronic Labs
GamerScout opina

Nova-111 mashes turn-based tactics with real-time chaos in a sci-fi roguelite that rewards patience and punishes button-mashers.

PC
Steam Deck VerifiedProtonDB Platinum
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Mínimo histórico: €1.02

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Nova-111 is a sci-fi strategy game from Funktronic Labs that sits at an unusual intersection: part turn-based tactics, part real-time reaction game, wrapped in a roguelite structure where you pilot an orange spaceship through procedurally generated sectors. Your overarching objective is to recover scientists scattered across space after a catastrophic experiment tore up the timeline. It sounds goofy, and it is, but the mechanical premise underneath is more serious than the cartoon aesthetic suggests. The core hook is the hybrid turn system. Most of the time you are playing pure turn-based chess: you move, enemies move, projectiles crawl across the grid one tile per turn. Then the game throws real-time enemies into the same arena. These creatures do not wait for your input. They act on a timer, forcing you to weigh whether to spend a turn repositioning or banking actions to respond instantly when something charges. That tension, turn-based planning interrupted by real-time pressure, is genuinely clever and distinguishes Nova-111 from both classic tactics games and traditional shooters. Managing your shields, weapons, and ability cooldowns while tracking both clocks is where the decision-making lives. For players who like spreadsheet thinking, there is a satisfying puzzle quality to each combat room. Enemy behaviors are learnable, which means a bad run usually teaches you something concrete rather than just punishing you randomly. The upgrade system between runs is modest but functional, and the variety of enemies across sectors keeps the mid-game from going stale too quickly. That said, depth is limited compared to heavier strategy titles. The build variety is narrow, the map structure is relatively linear, and once you have internalized the real-time enemy patterns the game stops surprising you. Late-game tension depends heavily on difficulty scaling rather than emergent complexity, which is a ceiling some players will hit earlier than others. The tutorial is short and practical. It introduces the dual-time mechanic without overwhelming new players, and the early sectors are forgiving enough that someone unfamiliar with roguelites can find their footing within a session or two. This is not a 200-hour commitment. It is a compact, focused experience that respects your time. The Metacritic score and mixed Steam review ratio reflect a game that polarizes: players who want deeper systems walk away disappointed, while those who came for a tight, original mechanic tend to finish it satisfied. There is no mod ecosystem to speak of, and the AI, while consistent, does not scale in surprising ways. If your strategy diet runs toward Into the Breach-style deterministic puzzle-combat, Nova-111 scratches a similar itch at a smaller scale. It is not a replacement for deep tactical RPGs, but as a shorter session game with a genuinely inventive core mechanic, it delivers on its premise cleanly.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamHybrid Turn-BasedRogueliteSci-Fi TacticsReal-Time PressureProcedural SectorsShort-Session StrategyPuzzle Combat

Requisitos del sistema

Mínimos

Processor
2 Ghz or faster processor
Memory
300 MB RAM
Graphics
512 MB DirectX 9.0c compatible graphics card (shader model 2)
DirectX
Version 9.0c
Storage
350 MB availab…

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Reseñas y valoraciones

Metacritic
68
Steam
78%(180)

Información del juego

Desarrolladora
Funktronic Labs
Distribuidora
Funktronic Labs
Fecha de lanzamiento
25 ago 2015

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¿En qué plataformas está disponible Nova-111?

Nova-111 está disponible en PC.

¿Cuándo se lanzó Nova-111?

Nova-111 se lanzó el 25 de agosto de 2015.

¿Quién desarrolló Nova-111?

Nova-111 fue desarrollado por Funktronic Labs.

¿Merece la pena comprar Nova-111?

Nova-111 tiene una puntuación Metacritic de 68/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.