Compara los precios de Not Tonight 2 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por PanicBarn. Publicado por No More Robots. Lanzado el 11/2/2022. Disponible en PC. Géneros: Adventure, RPG, Simulation.

Papers, Please crossed with a dystopian American road trip across three characters - sharper on narrative ambition than on the decision-making depth that made the first game tick.

My spreadsheet instincts kicked in the moment Not Tonight 2 put three playable characters on a cross-country rescue mission and told me to manage each one's money, health, and morale simultaneously. That setup has the bones of something genuinely interesting - a kind of gig-economy Oregon Trail where you bounce doors at clubs, casinos, churches, cults, and race tracks just to fund the next leg of the drive. The execution, though, is a more complicated story. The core loop is a direct lift from the Papers, Please school of document-checking. You start by verifying that patrons are over 21 and carrying a valid ID, then the game layers in biometric scans, contraband seizure, guest lists, cult member name lookups by ID number, oxygen tank calibration for a Los Angeles smog club, and communion wafer distribution by donation tier at a Salt Lake City venue. That variety is genuinely fun in bursts. The problem is that the stakes never really bite. In Papers, Please, a bad shift could spiral into destitution or an arbitrary arrest; here, the optional MapO side quests give you extra cash and the difficulty option means you can blunt the pressure entirely if the door-work gets frustrating. The risk-reward tension that makes document-checkers compelling is filed down considerably. Where Not Tonight 2 earns its keep is in its world-building and its three-protagonist structure. Kevin, Malik, and Mari each carry a distinct voice - one measured, one conflict-averse, one blunt - and their separate routes through a fractured America reveal different facets of the Martyr regime's authoritarianism. Mt. Rushmore becomes a giant renaissance faire, the Midwest sits behind a pandemic exclusion zone run by a fast food conglomerate, and Canada has annexed a chunk of the northern territories. The pixel art across all of this is genuinely impressive: animated venue backgrounds deserve more attention than the timed queue work allows you to give them. The world map renders in a 3D voxel style that contrasts pleasantly with the 2D document-checking screens. That audio design, however, is a different matter - the synthetic NPC voice effects grate fast, and the music swings erratically in volume and style across scenes. Fans of the first game will notice immediately that the sequel trades the original's tighter resource management loop for a more story-forward, road-trip structure. The original Not Tonight's threat of social credit loss and deportation is absent here, replaced by a linear path that community reviewers have repeatedly called out as the sequel's biggest regression. The travel map looks like it promises branching choices; it mostly doesn't deliver them. Replayability is thin. If you went back to Not Tonight multiple times to see different outcomes, expect a shorter, more scripted ride here. Critics scored it around a 72 average on OpenCritic across 11 reviews - a fair landing for a game that is neither the disaster its harshest reviews suggest nor the step forward its most enthusiastic ones claim. For newcomers to the series or to Papers, Please-adjacent games, Not Tonight 2 is actually a reasonable entry point precisely because the difficulty ceiling is lower and the story does most of the heavy lifting. The political satire is blunt by design - PanicBarn wears their perspective openly - so go in knowing the game has a point of view and commits to it hard. Strategy and sim fans expecting tightening decision loops and escalating mechanical complexity will find the ride shorter and shallower than hoped. Everyone else will probably get five to eight decent hours out of a road trip that looks great and stumbles most when it forgets to make your choices matter. Diego, Scout Team

Not Tonight 2

Not Tonight 2

11 feb 2022PanicBarnNo More Robots
GamerScout opina

Papers, Please crossed with a dystopian American road trip across three characters - sharper on narrative ambition than on the decision-making depth that made the first game tick.

PC
Steam Deck VerifiedProtonDB Platinum
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Mínimo histórico: €2.65

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My spreadsheet instincts kicked in the moment Not Tonight 2 put three playable characters on a cross-country rescue mission and told me to manage each one's money, health, and morale simultaneously. That setup has the bones of something genuinely interesting - a kind of gig-economy Oregon Trail where you bounce doors at clubs, casinos, churches, cults, and race tracks just to fund the next leg of the drive. The execution, though, is a more complicated story. The core loop is a direct lift from the Papers, Please school of document-checking. You start by verifying that patrons are over 21 and carrying a valid ID, then the game layers in biometric scans, contraband seizure, guest lists, cult member name lookups by ID number, oxygen tank calibration for a Los Angeles smog club, and communion wafer distribution by donation tier at a Salt Lake City venue. That variety is genuinely fun in bursts. The problem is that the stakes never really bite. In Papers, Please, a bad shift could spiral into destitution or an arbitrary arrest; here, the optional MapO side quests give you extra cash and the difficulty option means you can blunt the pressure entirely if the door-work gets frustrating. The risk-reward tension that makes document-checkers compelling is filed down considerably. Where Not Tonight 2 earns its keep is in its world-building and its three-protagonist structure. Kevin, Malik, and Mari each carry a distinct voice - one measured, one conflict-averse, one blunt - and their separate routes through a fractured America reveal different facets of the Martyr regime's authoritarianism. Mt. Rushmore becomes a giant renaissance faire, the Midwest sits behind a pandemic exclusion zone run by a fast food conglomerate, and Canada has annexed a chunk of the northern territories. The pixel art across all of this is genuinely impressive: animated venue backgrounds deserve more attention than the timed queue work allows you to give them. The world map renders in a 3D voxel style that contrasts pleasantly with the 2D document-checking screens. That audio design, however, is a different matter - the synthetic NPC voice effects grate fast, and the music swings erratically in volume and style across scenes. Fans of the first game will notice immediately that the sequel trades the original's tighter resource management loop for a more story-forward, road-trip structure. The original Not Tonight's threat of social credit loss and deportation is absent here, replaced by a linear path that community reviewers have repeatedly called out as the sequel's biggest regression. The travel map looks like it promises branching choices; it mostly doesn't deliver them. Replayability is thin. If you went back to Not Tonight multiple times to see different outcomes, expect a shorter, more scripted ride here. Critics scored it around a 72 average on OpenCritic across 11 reviews - a fair landing for a game that is neither the disaster its harshest reviews suggest nor the step forward its most enthusiastic ones claim. For newcomers to the series or to Papers, Please-adjacent games, Not Tonight 2 is actually a reasonable entry point precisely because the difficulty ceiling is lower and the story does most of the heavy lifting. The political satire is blunt by design - PanicBarn wears their perspective openly - so go in knowing the game has a point of view and commits to it hard. Strategy and sim fans expecting tightening decision loops and escalating mechanical complexity will find the ride shorter and shallower than hoped. Everyone else will probably get five to eight decent hours out of a road trip that looks great and stumbles most when it forgets to make your choices matter.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayertier:sub-5Papers Please-likeDocument CheckerRoad Trip NarrativeThree-Protagonist StructureGig Economy SimDystopian SatireQueue ManagementAdjustable Difficulty

Requisitos del sistema

Mínimos

OS
Windows 8
Memory
3 GB RAM
DirectX
Version 10
Storage
3 GB available space
Graphics
NVIDIA GeForce GTX 550/equivalent or higher
Processor
Intel Core i5

Recomendados

OS
Windows 10
Memory
3 GB RAM
DirectX
Version 11
Storage
3 GB available space
Graphics
NVIDIA GeForce GTX 760/equivalent or higher
Processor
High-range Intel Core i5

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Información del juego

Desarrolladora
PanicBarn
Distribuidora
No More Robots
Fecha de lanzamiento
11 feb 2022

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¿En qué plataformas está disponible Not Tonight 2?

Not Tonight 2 está disponible en PC.

¿Cuándo se lanzó Not Tonight 2?

Not Tonight 2 se lanzó el 11 de febrero de 2022.

¿Quién desarrolló Not Tonight 2?

Not Tonight 2 fue desarrollado por PanicBarn y publicado por No More Robots.