Compara los precios de Norland en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Long Jaunt. Publicado por Hooded Horse. Lanzado el 18/7/2024. Disponible en PC. Géneros: RPG, Simulation, Strategy, Early Access.

A medieval colony sim that weaponises family drama as a core mechanic - if your peasants are rioting while your uncle schemes to poison the heir, you're probably doing it right.

I went into Norland expecting RimWorld with chainmail and came out the other side having watched my firstborn get lynched by a mob, my queen's sister cause a diplomatic incident, and my library burn down because a depressed lord decided arson was a reasonable outlet. That is not a failure state - that is Tuesday. Long Jaunt has built a medieval colony sim whose central design gamble is that the chaos inside your noble house is just as dangerous as any invading army, and for the most part it pays off. The mechanical scaffold holds two distinct layers. On the local map you manage your settlement in real time - planting fields, staffing barracks, training soldiers, constructing buildings, setting construction priorities, and buying books from merchants to advance your knowledge tree. That knowledge system is genuinely tense: technology is tied to specific dynasty members, so letting your scholar lord walk into a battle without adequate guards is a strategic mistake, not just a dramatic one. On the global map you direct diplomacy, form alliances, and contest rival noble families for regional control. The two layers talk to each other constantly: a war spike in iron prices on the world stage will hit your local smithy budget within days. A major post-launch overhaul reworked how work orders are assigned - moving from a per-lord micromanagement model to a single lord issuing orders to all servants - which significantly reduced the friction that plagued the early access launch build. Where Norland earns its reputation is emergent storytelling. Each lord carries individual desires, relationship scores, religious devotion ratings, and mood states that cascade unpredictably. An unhappy lord studies poorly, issues fewer orders, and in serious cases graduates to arson, robbery, or rebellion. The Church of Saint Sophia faction wants piety from your nobles; the loyalist peasants want grain and beer; other sub-factions shift their alliances as you expand. Managing all of this simultaneously - while rival noble families on the global map wage their own wars and send their own spies - means you are never coasting. The AI-controlled families have genuine agendas, and the supply-and-demand economy responds to geopolitical events, so gold as a resource is both a tactical tool and a real constraint. That said, Norland is still in Early Access, and it carries the honest marks of that status. The UI remains cluttered in places, with a long resource list dominating screen real estate. Late-game progression has been cited by the community as a weak point, with momentum sometimes stalling once your city hits a certain scale - an issue the developer has explicitly flagged for the 2026 roadmap, which also plans feudalization mechanics, additional biomes, and a reworked late-game survival phase. Combat works but lacks the tactical granularity you would want: forming a squad requires a commander, weapon assignments, and waiting for recruit training, and battles can feel underdeveloped compared to how richly the political layer is realised. For newcomers worried about the complexity ceiling: do the tutorial. Reviewers across the board flag it as surprisingly solid for an Early Access title, and it flows directly into a real playthrough so you are not losing time. The game is moddable, Hooded Horse has a track record of supporting titles through full release, and the Steam review score sits at Very Positive across nearly three thousand English-language reviews. If you have ever wanted a colony sim that generates genuine political narrative rather than just logistical puzzles, Norland is the most coherent attempt at that hybrid to date - rougher edges and all. Diego, Scout Team

Norland

Norland

18 jul 2024Long JauntHooded Horse
GamerScout opina

A medieval colony sim that weaponises family drama as a core mechanic - if your peasants are rioting while your uncle schemes to poison the heir, you're probably doing it right.

PC
Steam Deck PlayableProtonDB Platinum
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €8.30

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Acerca de Norland

I went into Norland expecting RimWorld with chainmail and came out the other side having watched my firstborn get lynched by a mob, my queen's sister cause a diplomatic incident, and my library burn down because a depressed lord decided arson was a reasonable outlet. That is not a failure state - that is Tuesday. Long Jaunt has built a medieval colony sim whose central design gamble is that the chaos inside your noble house is just as dangerous as any invading army, and for the most part it pays off. The mechanical scaffold holds two distinct layers. On the local map you manage your settlement in real time - planting fields, staffing barracks, training soldiers, constructing buildings, setting construction priorities, and buying books from merchants to advance your knowledge tree. That knowledge system is genuinely tense: technology is tied to specific dynasty members, so letting your scholar lord walk into a battle without adequate guards is a strategic mistake, not just a dramatic one. On the global map you direct diplomacy, form alliances, and contest rival noble families for regional control. The two layers talk to each other constantly: a war spike in iron prices on the world stage will hit your local smithy budget within days. A major post-launch overhaul reworked how work orders are assigned - moving from a per-lord micromanagement model to a single lord issuing orders to all servants - which significantly reduced the friction that plagued the early access launch build. Where Norland earns its reputation is emergent storytelling. Each lord carries individual desires, relationship scores, religious devotion ratings, and mood states that cascade unpredictably. An unhappy lord studies poorly, issues fewer orders, and in serious cases graduates to arson, robbery, or rebellion. The Church of Saint Sophia faction wants piety from your nobles; the loyalist peasants want grain and beer; other sub-factions shift their alliances as you expand. Managing all of this simultaneously - while rival noble families on the global map wage their own wars and send their own spies - means you are never coasting. The AI-controlled families have genuine agendas, and the supply-and-demand economy responds to geopolitical events, so gold as a resource is both a tactical tool and a real constraint. That said, Norland is still in Early Access, and it carries the honest marks of that status. The UI remains cluttered in places, with a long resource list dominating screen real estate. Late-game progression has been cited by the community as a weak point, with momentum sometimes stalling once your city hits a certain scale - an issue the developer has explicitly flagged for the 2026 roadmap, which also plans feudalization mechanics, additional biomes, and a reworked late-game survival phase. Combat works but lacks the tactical granularity you would want: forming a squad requires a commander, weapon assignments, and waiting for recruit training, and battles can feel underdeveloped compared to how richly the political layer is realised. For newcomers worried about the complexity ceiling: do the tutorial. Reviewers across the board flag it as surprisingly solid for an Early Access title, and it flows directly into a real playthrough so you are not losing time. The game is moddable, Hooded Horse has a track record of supporting titles through full release, and the Steam review score sits at Very Positive across nearly three thousand English-language reviews. If you have ever wanted a colony sim that generates genuine political narrative rather than just logistical puzzles, Norland is the most coherent attempt at that hybrid to date - rougher edges and all.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscloud-savestier:indieEmergent StorytellingDynasty ManagementReal-Time PausableKnowledge TreeFaction PoliticsSupply-Demand EconomyModdableEarly Access Active Dev

Requisitos del sistema

Mínimos

OS
Windows® 10 (64-bit)
Memory
8 GB RAM
DirectX
Version 11
Storage
2 GB available space
Graphics
NVIDIA® GeForce® GTX 1050 Ti (4 GB) / AMD® Radeon™ RX 560 (4 GB)
Processor
Intel® Core™ i5-4570T (dual-core) / AMD® FX-Series™ FX-9590 (quad-core)

Recomendados

OS
Windows® 10 (64-bit)
Memory
16 GB RAM
DirectX
Version 12
Storage
2 GB available space
Graphics
NVIDIA® GeForce® GTX 1060 (6 GB) / AMD® Radeon™ RX 580 (8 GB)
Processor
Intel® Core™ i5-10700 (quad-core) / AMD® Ryzen™ 7 3700X (quad-core)

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Información del juego

Desarrolladora
Long Jaunt
Distribuidora
Hooded Horse
Fecha de lanzamiento
18 jul 2024

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¿En qué plataformas está disponible Norland?

Norland está disponible en PC.

¿Cuándo se lanzó Norland?

Norland se lanzó el 18 de julio de 2024.

¿Quién desarrolló Norland?

Norland fue desarrollado por Long Jaunt y publicado por Hooded Horse.