Compara los precios de Noitu Love 2: Devolution en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Joakim Sandberg. Publicado por Joakim Sandberg. Lanzado el 23/4/2012. Disponible en PC. Géneros: Action, Indie. Puntuación Metacritic: 80/100.

One Swedish developer, one ridiculous vision, and a mouse-driven brawler that still feels unlike anything else on Steam. Short, relentless, and worth every minute.

I keep coming back to Noitu Love 2: Devolution the way you revisit a favourite arcade cabinet, the one tucked in a corner nobody else noticed. Joakim Sandberg built this solo, and the craft is unmistakable: every stage feels authored, every enemy placed with intent, and the whole thing runs at a pace that barely lets you breathe. The control scheme is the first thing that earns your attention, and possibly your suspicion. On PC you move with the keyboard and aim with the mouse, clicking on enemies to dash-punch into them as Xoda Rap, the Peacekeepers League's new star. Rapid left-clicks chain into melee combos; mouse gestures trigger special moves. It sounds fiddly, and for the first few minutes it is. Stick with it, because once it clicks, the whole game transforms into something almost balletic. Xoda darts across the screen with a kind of elastic momentum that very few 2D action games manage. The seven stages each introduce a new wrinkle, from auto-scrolling gauntlets packed with exploding Darn soldiers, to a clock tower stage that strings a miniboss, a guillotine corridor, and another miniboss back-to-back with barely a pause. One stage pivots into something resembling a shoot-em-up entirely. The variety is genuine, not cosmetic. The bosses are the real reason to be here. Each one is a full-screen spectacle with its own logic to decode, and the design clarity is exceptional given that Sandberg did the sprites himself. Encounters fill the screen with personality: grinning robot faces, oversized mechanical dragons, a four-piece band called The Grinning 4 that rotates members mid-fight. The sprite work carries that unmistakable mid-90s Treasure DNA, evoking Gunstar Heroes and Alien Soldier without feeling derivative. The music has been noted as less consistent than the visuals, occasionally veering into abrasive territory, but it earns its retro-arcade atmosphere often enough. Honesty demands acknowledging the short runtime. Your first clear will land somewhere around an hour. The story piles up twists that eventually outpace its own coherence, and the dialogue scenes feel a little sparse without voiced character tones. These are real limitations. What the game offers in return is a per-level grading system built around time, kill count, and damage taken; three difficulty settings that genuinely recontextualize the challenge; and two unlockable characters, including Rilo, whose gun-based playstyle and multi-target charge attack play completely differently from Xoda's melee dash rhythm. The replay hooks are slim but well-constructed. It is worth noting that rapid clicking over extended sessions can be tough on the wrist, so the short-burst design is, in that sense, intentional and considerate. This is a game that knows exactly what it is and refuses to pad itself. An undiscovered Treasure-era gem made by one person, sitting quietly on Steam with a 92% positive rating and almost no cultural footprint. That gap between quality and visibility is the exact kind of injustice the Scout Team exists to close. Kai, Scout Team

Noitu Love 2: Devolution

Noitu Love 2: Devolution

23 abr 2012Joakim Sandberg
GamerScout opina

One Swedish developer, one ridiculous vision, and a mouse-driven brawler that still feels unlike anything else on Steam. Short, relentless, and worth every minute.

PC
Steam Deck PlayableProtonDB Gold
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en N/A
Mínimo histórico: €3.27

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Acerca de Noitu Love 2: Devolution

I keep coming back to Noitu Love 2: Devolution the way you revisit a favourite arcade cabinet, the one tucked in a corner nobody else noticed. Joakim Sandberg built this solo, and the craft is unmistakable: every stage feels authored, every enemy placed with intent, and the whole thing runs at a pace that barely lets you breathe. The control scheme is the first thing that earns your attention, and possibly your suspicion. On PC you move with the keyboard and aim with the mouse, clicking on enemies to dash-punch into them as Xoda Rap, the Peacekeepers League's new star. Rapid left-clicks chain into melee combos; mouse gestures trigger special moves. It sounds fiddly, and for the first few minutes it is. Stick with it, because once it clicks, the whole game transforms into something almost balletic. Xoda darts across the screen with a kind of elastic momentum that very few 2D action games manage. The seven stages each introduce a new wrinkle, from auto-scrolling gauntlets packed with exploding Darn soldiers, to a clock tower stage that strings a miniboss, a guillotine corridor, and another miniboss back-to-back with barely a pause. One stage pivots into something resembling a shoot-em-up entirely. The variety is genuine, not cosmetic. The bosses are the real reason to be here. Each one is a full-screen spectacle with its own logic to decode, and the design clarity is exceptional given that Sandberg did the sprites himself. Encounters fill the screen with personality: grinning robot faces, oversized mechanical dragons, a four-piece band called The Grinning 4 that rotates members mid-fight. The sprite work carries that unmistakable mid-90s Treasure DNA, evoking Gunstar Heroes and Alien Soldier without feeling derivative. The music has been noted as less consistent than the visuals, occasionally veering into abrasive territory, but it earns its retro-arcade atmosphere often enough. Honesty demands acknowledging the short runtime. Your first clear will land somewhere around an hour. The story piles up twists that eventually outpace its own coherence, and the dialogue scenes feel a little sparse without voiced character tones. These are real limitations. What the game offers in return is a per-level grading system built around time, kill count, and damage taken; three difficulty settings that genuinely recontextualize the challenge; and two unlockable characters, including Rilo, whose gun-based playstyle and multi-target charge attack play completely differently from Xoda's melee dash rhythm. The replay hooks are slim but well-constructed. It is worth noting that rapid clicking over extended sessions can be tough on the wrist, so the short-burst design is, in that sense, intentional and considerate. This is a game that knows exactly what it is and refuses to pad itself. An undiscovered Treasure-era gem made by one person, sitting quietly on Steam with a 92% positive rating and almost no cultural footprint. That gap between quality and visibility is the exact kind of injustice the Scout Team exists to close.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayertrading-cardscloud-savestier:aaaMouse-Driven CombatBoss Rush AdjacentArcade Score AttackUnlockable CharactersTreasure-likeReplay IncentiveSolo Dev

Requisitos del sistema

Mínimos

OS
Windows 98
Memory
500 MB RAM
Graphics
Any system capable of software rendering
DirectX®
5.0
Processor
1 GHz
Hard Drive
15 MB HD space

Recomendados

OS
Windows XP
Memory
1 GB RAM
Graphics
Any system capable of software rendering
DirectX®
5.0
Processor
2 GHz
Hard Drive
15 MB HD space

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Reseñas y valoraciones

Metacritic
80

Información del juego

Desarrolladora
Joakim Sandberg
Distribuidora
Joakim Sandberg
Fecha de lanzamiento
23 abr 2012

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¿En qué plataformas está disponible Noitu Love 2: Devolution?

Noitu Love 2: Devolution está disponible en PC.

¿Cuándo se lanzó Noitu Love 2: Devolution?

Noitu Love 2: Devolution se lanzó el 23 de abril de 2012.

¿Quién desarrolló Noitu Love 2: Devolution?

Noitu Love 2: Devolution fue desarrollado por Joakim Sandberg.

¿Merece la pena comprar Noitu Love 2: Devolution?

Noitu Love 2: Devolution tiene una puntuación Metacritic de 80/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.