Compara los precios de Noir Syndrome en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Glass Knuckle Games. Publicado por Glass Knuckle Games. Lanzado el 4/6/2014. Disponible en PC, Mac, Linux. Géneros: Adventure, Indie, RPG.

Fourteen days, one killer, and a hunger meter that will absolutely betray you at the worst moment. Noir Syndrome is worth the run for the soundtrack alone, but go in knowing the odds are not in your favor.

I find myself drawn to small, handcrafted things that ask little and deliver a specific mood, and Noir Syndrome lands exactly there. It is a roguelike detective sandbox set in a prohibition-era city, and it runs on a tight, satisfying loop: each new case gives you fourteen days to identify the Anubis Killer before the timer runs out, you die, or the killer slips away. Every playthrough shuffles the culprit and the evidence, so you are never solving the same crime twice. The city itself stays fixed, which is actually a quiet strength. You learn the speakeasy, the slums, the high-class hotel, the government buildings, and that knowledge starts to feel like detective intuition rather than map memorization. The mechanics are lean and occasionally brutal. Your primary tools are a notebook, a revolver loaded with two bullets, a shrinking pool of cash, and lockpicks for the areas that otherwise stay locked. Each visit to a building or conversation with a citizen costs hunger, so you are constantly balancing investigation against survival. Suspects are sorted into three factions, civilian, mob, and police, each color-coded on the map, and your clues slowly narrow the field by hobby, sex, and affiliation. Finding a pencil suggests an artist or a poet. Finding a wrench points somewhere else. It is closer to a logic grid than a deduction drama, and the game is honest enough about that once you stop expecting Agatha Christie and accept something more like a hard-boiled parlor puzzle with a pulse. There is also a Dinner Party mode, which flips the formula into something more frantic: all suspects already named, clues to hunt, and other guests who turn dangerous with very little warning. The roughness is real and worth naming. The randomness can produce unwinnable runs, cases where a critical suspect name never surfaces no matter how thoroughly you canvas every NPC. The hunger system, designed to slow down compulsive clicking, occasionally tips into punishment territory, draining your detective faster than the city can feed them. Items blend into the environment, requiring you to spam the investigate button against every surface. These are not small inconveniences. They are the reason Steam reviews sit in mixed territory, and they are fair complaints. The difficulty is not always principled friction; sometimes it is just unfavorable probability wearing a trench coat. What keeps me coming back, honestly, is the soundtrack. Composer Liz Bailey delivered something rare here: room-by-room jazz that shifts tone as you move through the city, wrapping every grimy alley and smoke-filled bar in its own musical identity. The pixel art is minimalist enough to let the imagination fill the gaps, and that deliberate restraint suits noir's inherent fog. Badges earned across runs carry forward small bonuses, and optional per-run challenges layer in a quiet progression that rewards repeated attempts. The Impossible difficulty mode strips resources down to almost nothing for those who want the authentic hard-boiled experience of failing spectacularly with style. Noir Syndrome is a game that fits twenty minutes at a time. It knows roughly what it is, it does not overstay, and the atmosphere it builds in that short window is genuine. The procedural generation has a ceiling, and eventually the logic grid starts to feel familiar. But for the right player, one who enjoys snapshot mystery runs and can forgive a random number generator that occasionally cheats, this small thing from Glass Knuckle Games has more personality than a lot of games three times its size. Kai, Scout Team

Noir Syndrome

Noir Syndrome

4 jun 2014Glass Knuckle Games
GamerScout opina

Fourteen days, one killer, and a hunger meter that will absolutely betray you at the worst moment. Noir Syndrome is worth the run for the soundtrack alone, but go in knowing the odds are not in your favor.

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Acerca de Noir Syndrome

I find myself drawn to small, handcrafted things that ask little and deliver a specific mood, and Noir Syndrome lands exactly there. It is a roguelike detective sandbox set in a prohibition-era city, and it runs on a tight, satisfying loop: each new case gives you fourteen days to identify the Anubis Killer before the timer runs out, you die, or the killer slips away. Every playthrough shuffles the culprit and the evidence, so you are never solving the same crime twice. The city itself stays fixed, which is actually a quiet strength. You learn the speakeasy, the slums, the high-class hotel, the government buildings, and that knowledge starts to feel like detective intuition rather than map memorization. The mechanics are lean and occasionally brutal. Your primary tools are a notebook, a revolver loaded with two bullets, a shrinking pool of cash, and lockpicks for the areas that otherwise stay locked. Each visit to a building or conversation with a citizen costs hunger, so you are constantly balancing investigation against survival. Suspects are sorted into three factions, civilian, mob, and police, each color-coded on the map, and your clues slowly narrow the field by hobby, sex, and affiliation. Finding a pencil suggests an artist or a poet. Finding a wrench points somewhere else. It is closer to a logic grid than a deduction drama, and the game is honest enough about that once you stop expecting Agatha Christie and accept something more like a hard-boiled parlor puzzle with a pulse. There is also a Dinner Party mode, which flips the formula into something more frantic: all suspects already named, clues to hunt, and other guests who turn dangerous with very little warning. The roughness is real and worth naming. The randomness can produce unwinnable runs, cases where a critical suspect name never surfaces no matter how thoroughly you canvas every NPC. The hunger system, designed to slow down compulsive clicking, occasionally tips into punishment territory, draining your detective faster than the city can feed them. Items blend into the environment, requiring you to spam the investigate button against every surface. These are not small inconveniences. They are the reason Steam reviews sit in mixed territory, and they are fair complaints. The difficulty is not always principled friction; sometimes it is just unfavorable probability wearing a trench coat. What keeps me coming back, honestly, is the soundtrack. Composer Liz Bailey delivered something rare here: room-by-room jazz that shifts tone as you move through the city, wrapping every grimy alley and smoke-filled bar in its own musical identity. The pixel art is minimalist enough to let the imagination fill the gaps, and that deliberate restraint suits noir's inherent fog. Badges earned across runs carry forward small bonuses, and optional per-run challenges layer in a quiet progression that rewards repeated attempts. The Impossible difficulty mode strips resources down to almost nothing for those who want the authentic hard-boiled experience of failing spectacularly with style. Noir Syndrome is a game that fits twenty minutes at a time. It knows roughly what it is, it does not overstay, and the atmosphere it builds in that short window is genuine. The procedural generation has a ceiling, and eventually the logic grid starts to feel familiar. But for the right player, one who enjoys snapshot mystery runs and can forgive a random number generator that occasionally cheats, this small thing from Glass Knuckle Games has more personality than a lot of games three times its size.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayertrading-cardstier:sub-5Roguelike MysteryLogic PuzzleHunger MechanicProcedural SuspectsBadge ProgressionDinner Party ModeHard-BoiledShort-SessionPermadeath

Requisitos del sistema

Mínimos

OS
Windows XP
Memory
1 GB RAM
Storage
200 MB available space
Graphics
Intel Core HD Graphics (2000/3000), or dedicated GPU with OpenGL Support, 1280x720 or above
Processor
Intel Core 2 Duo
Sound Card
OpenAL-Compatible

Recomendados

OS
Windows XP/Vista/7/8
Memory
2 GB RAM
Storage
500 MB available space
Graphics
Intel Core HD Graphics 4000, or dedicated GPU with OpenGL Support, 1280x720 or above
Processor
Intel Core i3
Sound Card
OpenAL-Compatible

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Información del juego

Desarrolladora
Glass Knuckle Games
Distribuidora
Glass Knuckle Games
Fecha de lanzamiento
4 jun 2014

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¿En qué plataformas está disponible Noir Syndrome?

Noir Syndrome está disponible en PC, Mac, Linux.

¿Cuándo se lanzó Noir Syndrome?

Noir Syndrome se lanzó el 4 de junio de 2014.

¿Quién desarrolló Noir Syndrome?

Noir Syndrome fue desarrollado por Glass Knuckle Games.