Compara los precios de Nine Noir Lives en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Silvernode Games. Publicado por Silvernode Games. Lanzado el 7/9/2022. Disponible en PC, Mac, Linux, Xbox. Géneros: Adventure, Indie. Puntuación Metacritic: 78/100.

A two-person indie team built over eighty hand-drawn screens and a hundred thousand words of fully voiced dialogue for a cat detective murder mystery - and somehow it mostly lands.

I have a soft spot for the kind of game that announces its entire personality in the protagonist's name. Cuddles Nutterbutter, private investigator, second-best detective in the crime city of Meow Meow Furrington - that name either makes you smile or it doesn't, and Nine Noir Lives knows exactly who it is making this game for. Silvernode Games is a two-person studio out of South Africa, self-funded, years in the making, and Nine Noir Lives is their debut. That context matters, because what they have pulled off here is genuinely impressive at that scale. The structure is classic point-and-click: talk to the sprawling cast, pick up objects, combine them, deploy them in ways that the puzzle designer intended and occasionally in ways that feel slightly opaque. You switch between two playable characters - Cuddles working the night shift and his assistant Tabby Marshmallow handling the daytime research trail, visiting spots like the University Library and Poor Bee's Costume Shop that exist outside the main map. The world is built around a Romeo and Juliet-inflected mob war between the Montameeuws and the Catulets, and while the underlying mystery structure is familiar noir territory, the writing around it is warm, specific, and surprisingly layered. There are timed reflex puzzles scattered through the runtime - stealing a peanut from a bartender, yanking a lever over a trapdoor - and these land harder on players who are not used to that old-school design language. Story Mode softens the puzzle difficulty considerably and gives the notebook more detailed hints, making the whole thing closer to an interactive novella for genre newcomers. Normal Mode is the intended experience for anyone who grew up on LucasArts. The signature mechanic - licking objects and characters - works mostly as a comedy layer rather than a genuine puzzle tool. Each item has a unique voiced response for the Look, Use, and Lick actions, and that kind of obsessive attention to incidental dialogue is where the craft really shows. Over twenty-five characters, all fully voiced, all with item-specific reactions rather than a catch-all dismissal. The hand-painted backdrops across more than eighty screens are consistently lovely, and composer Travis Ford DeCastro's score does quiet, atmospheric work underneath the jokes. The tone skews firmly toward comedy rather than dread - the developers cited Taika Waititi as an influence and you can feel it in the pacing of the gags. The honest criticism is this: some puzzles cross from clever into arcane, requiring lateral jumps that the game does not adequately telegraph. Several reviewers noted relying on hints or walkthroughs to push through, and a handful of puzzle solutions feel more like reading the designer's mind than genuine deduction. The self-aware humor, while often sharp, can also loop back on itself one beat too many - the cast collectively pointing out an absurdity tends to flatten the joke. Movement between locations is slow enough that late-game backtracking becomes a mild drag. None of this is fatal for the genre faithful, but it is worth naming for anyone who bounced off old Sierra games for exactly these reasons. Expect somewhere between ten and twenty hours depending on how often you reach for outside help. What stays with me is the emotional endpoint - several reviewers were caught off guard by how earnest the conclusion becomes after all the puns. This is a game that knows when to let the comedy step aside. For something built by two people in their spare time, that tonal control is the real achievement. Kai, Scout Team

Nine Noir Lives

Nine Noir Lives

7 sept 2022Silvernode Games
GamerScout opina

A two-person indie team built over eighty hand-drawn screens and a hundred thousand words of fully voiced dialogue for a cat detective murder mystery - and somehow it mostly lands.

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Acerca de Nine Noir Lives

I have a soft spot for the kind of game that announces its entire personality in the protagonist's name. Cuddles Nutterbutter, private investigator, second-best detective in the crime city of Meow Meow Furrington - that name either makes you smile or it doesn't, and Nine Noir Lives knows exactly who it is making this game for. Silvernode Games is a two-person studio out of South Africa, self-funded, years in the making, and Nine Noir Lives is their debut. That context matters, because what they have pulled off here is genuinely impressive at that scale. The structure is classic point-and-click: talk to the sprawling cast, pick up objects, combine them, deploy them in ways that the puzzle designer intended and occasionally in ways that feel slightly opaque. You switch between two playable characters - Cuddles working the night shift and his assistant Tabby Marshmallow handling the daytime research trail, visiting spots like the University Library and Poor Bee's Costume Shop that exist outside the main map. The world is built around a Romeo and Juliet-inflected mob war between the Montameeuws and the Catulets, and while the underlying mystery structure is familiar noir territory, the writing around it is warm, specific, and surprisingly layered. There are timed reflex puzzles scattered through the runtime - stealing a peanut from a bartender, yanking a lever over a trapdoor - and these land harder on players who are not used to that old-school design language. Story Mode softens the puzzle difficulty considerably and gives the notebook more detailed hints, making the whole thing closer to an interactive novella for genre newcomers. Normal Mode is the intended experience for anyone who grew up on LucasArts. The signature mechanic - licking objects and characters - works mostly as a comedy layer rather than a genuine puzzle tool. Each item has a unique voiced response for the Look, Use, and Lick actions, and that kind of obsessive attention to incidental dialogue is where the craft really shows. Over twenty-five characters, all fully voiced, all with item-specific reactions rather than a catch-all dismissal. The hand-painted backdrops across more than eighty screens are consistently lovely, and composer Travis Ford DeCastro's score does quiet, atmospheric work underneath the jokes. The tone skews firmly toward comedy rather than dread - the developers cited Taika Waititi as an influence and you can feel it in the pacing of the gags. The honest criticism is this: some puzzles cross from clever into arcane, requiring lateral jumps that the game does not adequately telegraph. Several reviewers noted relying on hints or walkthroughs to push through, and a handful of puzzle solutions feel more like reading the designer's mind than genuine deduction. The self-aware humor, while often sharp, can also loop back on itself one beat too many - the cast collectively pointing out an absurdity tends to flatten the joke. Movement between locations is slow enough that late-game backtracking becomes a mild drag. None of this is fatal for the genre faithful, but it is worth naming for anyone who bounced off old Sierra games for exactly these reasons. Expect somewhere between ten and twenty hours depending on how often you reach for outside help. What stays with me is the emotional endpoint - several reviewers were caught off guard by how earnest the conclusion becomes after all the puns. This is a game that knows when to let the comedy step aside. For something built by two people in their spare time, that tonal control is the real achievement.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscloud-savestier:aaaPoint-and-LickDual ProtagonistsOld-School Puzzle DesignComedy NoirFully Voiced DialogueTimed PuzzlesTwo-Dev Studio

Requisitos del sistema

Mínimos

OS
Windows Vista SP1
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
5000 MB available space
Graphics
ATI Radeon HD 3400 Series, Geforce 9400 Series with at least 512 MB VRAM
Processor
2 GHz Dual Core CPU
Sound Card
DirectX 9.0c compatible sound card with latest drivers

Recomendados

OS
Win 7, 8, 10
Memory
3 GB RAM
DirectX
Version 9.0c
Storage
5000 MB available space
Graphics
ATI Radeon HD 4500 Series, Geforce 9400 GT or higher
Processor
2.6 GHz Dual Core CPU
Sound Card
DirectX 9.0c compatible sound card with latest drivers

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Reseñas y valoraciones

Metacritic
78

Información del juego

Desarrolladora
Silvernode Games
Distribuidora
Silvernode Games
Fecha de lanzamiento
7 sept 2022

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¿En qué plataformas está disponible Nine Noir Lives?

Nine Noir Lives está disponible en PC, Mac, Linux, Xbox.

¿Cuándo se lanzó Nine Noir Lives?

Nine Noir Lives se lanzó el 7 de septiembre de 2022.

¿Quién desarrolló Nine Noir Lives?

Nine Noir Lives fue desarrollado por Silvernode Games.

¿Merece la pena comprar Nine Noir Lives?

Nine Noir Lives tiene una puntuación Metacritic de 78/100, lo que lo convierte en uno de los títulos destacados de Adventure. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.