Compara los precios de Nexus - The Jupiter Incident en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Mithis Games. Publicado por HandyGames. Lanzado el 3/7/2007. Disponible en PC. Géneros: Indie, Simulation, Strategy. Puntuación Metacritic: 77/100.

A slow-burn tactical space RTS from 2007 where you command a small fleet near Jupiter and things get weird fast. Depth over spectacle, every time.

Nexus - The Jupiter Incident is a real-time tactical space combat game, not a grand-strategy title, but strategy fans will find plenty to chew on. You command a compact squadron of capital ships and support vessels in a narrative-driven campaign set at the outer edge of the solar system, where rival megacorporations are doing what megacorporations do: overreaching badly. The game has no base-building, no resource harvesting loops, and no sprawling tech trees to manage between missions. What it has instead is positional combat at a pace that actually lets you think, meaningful subsystem targeting, and a story that earns its slow setup by the third act. The core loop centers on real-time fleet command with a tactical pause. Each capital ship carries loadouts you configure before missions, and the choices matter more than they first appear. Heat management, shield facing, engine allocation, and the deployment of smaller support craft all feed into engagements that reward patience over aggression. The AI opponents read as competent for a game of this era: they flank, they prioritize your command ship when they can, and they do not stand still waiting to die. That keeps combat from becoming a formality once you understand the mechanics, which is a bar a lot of games this age fail to clear. For newcomers, the tutorial campaign does a reasonable job walking you through ship controls and subsystem logic. The pace is slow enough that you can absorb new mechanics before the next one arrives, which is more than I can say for several contemporaries. Where it does stumble is in communicating exactly how critical pre-mission loadout decisions are. Walk in with the wrong weapon mix and a mission that should take twenty minutes stretches painfully. The game expects you to reload, reconfigure, and try again, and it does not apologize for that. If that feedback loop sounds familiar from other tactical sims, you will be fine. If you expect to muscle through on reaction time alone, the mid-campaign difficulty spike will correct that assumption. The visuals hold up better than you might expect from 2007. Planetary backdrops, ship models, and engine effects were clearly a priority during development, and while nothing is technically impressive by current standards, the art direction keeps everything readable and occasionally genuinely striking. The story leans into classic hard-SF territory, megacorp politics giving way to something stranger and larger as the campaign progresses. It is not literary, but it is committed, and the mission design does service to the plot beats rather than just ignoring them. The mod ecosystem is essentially nonexistent at this point, which is a real limitation for long-term replayability. The campaign is the product, and once you finish it there is limited mechanical reason to return outside of higher difficulty runs. Multiplayer is present but finding active sessions in 2024 requires effort. For strategy fans who appreciate focused, deliberate tactical design and do not need infinite replayability to justify a purchase, this is a well-constructed specimen of a subgenre that barely exists anymore. Approach it as a campaign experience with a defined endpoint, and it delivers. Diego, Scout Team

Nexus - The Jupiter Incident

Nexus - The Jupiter Incident

3 jul 2007Mithis GamesHandyGames
GamerScout opina

A slow-burn tactical space RTS from 2007 where you command a small fleet near Jupiter and things get weird fast. Depth over spectacle, every time.

PC
Steam Deck UnsupportedProtonDB Platinum
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.99

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€0.995 Jun 2026
Keyshops
€0.91€0.96€1.02€1.075 Jun11 Jun17 Jun22 Jun28 Jun
Tracking prices since 5 Jun 2026
Create alert

Capturas y multimedia

Acerca de Nexus - The Jupiter Incident

Nexus - The Jupiter Incident is a real-time tactical space combat game, not a grand-strategy title, but strategy fans will find plenty to chew on. You command a compact squadron of capital ships and support vessels in a narrative-driven campaign set at the outer edge of the solar system, where rival megacorporations are doing what megacorporations do: overreaching badly. The game has no base-building, no resource harvesting loops, and no sprawling tech trees to manage between missions. What it has instead is positional combat at a pace that actually lets you think, meaningful subsystem targeting, and a story that earns its slow setup by the third act. The core loop centers on real-time fleet command with a tactical pause. Each capital ship carries loadouts you configure before missions, and the choices matter more than they first appear. Heat management, shield facing, engine allocation, and the deployment of smaller support craft all feed into engagements that reward patience over aggression. The AI opponents read as competent for a game of this era: they flank, they prioritize your command ship when they can, and they do not stand still waiting to die. That keeps combat from becoming a formality once you understand the mechanics, which is a bar a lot of games this age fail to clear. For newcomers, the tutorial campaign does a reasonable job walking you through ship controls and subsystem logic. The pace is slow enough that you can absorb new mechanics before the next one arrives, which is more than I can say for several contemporaries. Where it does stumble is in communicating exactly how critical pre-mission loadout decisions are. Walk in with the wrong weapon mix and a mission that should take twenty minutes stretches painfully. The game expects you to reload, reconfigure, and try again, and it does not apologize for that. If that feedback loop sounds familiar from other tactical sims, you will be fine. If you expect to muscle through on reaction time alone, the mid-campaign difficulty spike will correct that assumption. The visuals hold up better than you might expect from 2007. Planetary backdrops, ship models, and engine effects were clearly a priority during development, and while nothing is technically impressive by current standards, the art direction keeps everything readable and occasionally genuinely striking. The story leans into classic hard-SF territory, megacorp politics giving way to something stranger and larger as the campaign progresses. It is not literary, but it is committed, and the mission design does service to the plot beats rather than just ignoring them. The mod ecosystem is essentially nonexistent at this point, which is a real limitation for long-term replayability. The campaign is the product, and once you finish it there is limited mechanical reason to return outside of higher difficulty runs. Multiplayer is present but finding active sessions in 2024 requires effort. For strategy fans who appreciate focused, deliberate tactical design and do not need infinite replayability to justify a purchase, this is a well-constructed specimen of a subgenre that barely exists anymore. Approach it as a campaign experience with a defined endpoint, and it delivers.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamTactical Pause CombatFleet ManagementSubsystem TargetingSingle-Player CampaignHard SF StoryFixed Squadron SizePre-Mission LoadoutSlow-Burn Difficulty Curve

Requisitos del sistema

Mínimos

OS
Windows XP, Vista, 7, 8, 10 (32 or 64 bit) CPU: 1 GHz processor
Memory
128 MB RAM Graphic Card: GeForce2 MX or comparable graphics adapter Sound: DirectX compatible soundcard Disc Space: 1,8 GB DirectX 9.0c

Recomendados

OS
Windows XP, Vista, 7, 8, 10 (32 or 64 bit) CPU: 1,8 GHz processor
Memory
256 MB RAM Graphic Card: 128MB nVidia GeForce FX 5600 or ATi Radeon 9600 Class Sound: DirectX compatible soundcard Disc Space: 1…

Sigue explorando

Community Discussion

Be the first to comment on Nexus - The Jupiter Incident.

Reseñas y valoraciones

Metacritic
77
Steam
86%(1,061)

Información del juego

Desarrolladora
Mithis Games
Distribuidora
HandyGames
Fecha de lanzamiento
3 jul 2007

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Compra mejor: guías útiles

¿Buscas más? Mira juegos como Nexus - The Jupiter Incident →

Preguntas frecuentes sobre Nexus - The Jupiter Incident

¿Cuánto cuesta Nexus - The Jupiter Incident?

El precio de Nexus - The Jupiter Incident cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Nexus - The Jupiter Incident más barato?

Compara los precios de Nexus - The Jupiter Incident en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Nexus - The Jupiter Incident?

Nexus - The Jupiter Incident está disponible en PC.

¿Cuándo se lanzó Nexus - The Jupiter Incident?

Nexus - The Jupiter Incident se lanzó el 3 de julio de 2007.

¿Quién desarrolló Nexus - The Jupiter Incident?

Nexus - The Jupiter Incident fue desarrollado por Mithis Games y publicado por HandyGames.

¿Merece la pena comprar Nexus - The Jupiter Incident?

Nexus - The Jupiter Incident tiene una puntuación Metacritic de 77/100, lo que lo convierte en uno de los títulos destacados de Indie. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.