Compara los precios de Neverinth en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por CreAct Games. Publicado por Neon Doctrine. Lanzado el 17/6/2020. Disponible en PC. Géneros: Action, Adventure, Indie, RPG.

A Norse roguelite that grafts stamina-based Souls combat onto procedurally shuffled dungeons, built by a tiny team whose ambitions quietly outran their finish line.

My first few runs in Neverinth felt like stumbling into a half-finished cathedral: the architecture clearly had something going for it, but the scaffolding never quite came down. That said, I kept going back, and that pull tells you something worth knowing before you spend money here. At its core this is a third-person action roguelite built around stamina management, weight-conscious movement, and the kind of patience that Souls-adjacent games demand. You pick one of up to five Valkyries, step into a procedurally reshuffled labyrinth set in the wreckage of Ragnarok, and die, repeatedly, until the patterns click. Each death reshuffles room layouts and enemy placement, so runs feel meaningfully distinct rather than memorised. The combat is the clearest strength: blocking and riposting with a sword-and-shield setup rewards precise timing, while a greatsword rewards patience and punishes greed. Enemy types vary from axe-wielding grunts who lunge without hesitation, to armoured shield-carriers who demand careful spacing, to archers who punish tunnel vision. The stamina drain from a single mistimed block is punishing enough that careless aggression gets punished hard and fast. Between runs a totem system softens the roguelite loop without defanging it. Enemies drop crystals and runes that slot into skill boards, building passive bonuses that carry forward across deaths. You always restart at level one with a starter kit and three Mead-style healing potions, but those board unlocks mean you are genuinely stronger over time. Within a run, a shrine mid-level lets you spend earned experience on damage, defence, or health upgrades. The consumable variety is one of the game's small pleasures: daggers hit harder than you expect, explosive items can crack hidden walls open to find new rooms, freeze barrels can stop enemies cold, and keys double as gear modifiers. It creates a satisfying "work with what the dungeon gives you" rhythm. Here is where honesty matters: development on Neverinth ceased after the developer faced financial difficulties and a family health crisis. The game left Early Access and reached a released state, but story content and some planned characters never materialised. What shipped is a functional, loopable experience with tight core combat and a Norse aesthetic that has real atmosphere in its boss arenas, from gladiatorial stone tunnels to frost-lined library halls. The optimisation is rough in places, some balance runs hot or cold depending on RNG loot rolls, and the camera can fight you under certain bosses. None of that is insurmountable, but it means you are buying something that feels like the foundation of a larger game. If you want a short-session roguelite with Souls-flavoured combat, Norse mythology as dressing, and a genuine challenge that respects your skill growth, Neverinth delivers that within its modest scope. Skilled runs can clear all levels in under an hour, so the value proposition leans heavily on how much you enjoy the loop itself rather than chasing story payoff. Go in with calibrated expectations and it can hold you for a surprising number of evenings. Go in expecting a complete narrative arc and you will feel the gaps. Kai, Scout Team

Neverinth

Neverinth

17 jun 2020CreAct GamesNeon Doctrine
GamerScout opina

A Norse roguelite that grafts stamina-based Souls combat onto procedurally shuffled dungeons, built by a tiny team whose ambitions quietly outran their finish line.

PC
ProtonDB Platinum
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.99

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€0.997 Jun 2026
Keyshops
€0.91€0.96€1.02€1.077 Jun12 Jun18 Jun23 Jun28 Jun
Tracking prices since 7 Jun 2026
Create alert

Capturas y multimedia

Acerca de Neverinth

My first few runs in Neverinth felt like stumbling into a half-finished cathedral: the architecture clearly had something going for it, but the scaffolding never quite came down. That said, I kept going back, and that pull tells you something worth knowing before you spend money here. At its core this is a third-person action roguelite built around stamina management, weight-conscious movement, and the kind of patience that Souls-adjacent games demand. You pick one of up to five Valkyries, step into a procedurally reshuffled labyrinth set in the wreckage of Ragnarok, and die, repeatedly, until the patterns click. Each death reshuffles room layouts and enemy placement, so runs feel meaningfully distinct rather than memorised. The combat is the clearest strength: blocking and riposting with a sword-and-shield setup rewards precise timing, while a greatsword rewards patience and punishes greed. Enemy types vary from axe-wielding grunts who lunge without hesitation, to armoured shield-carriers who demand careful spacing, to archers who punish tunnel vision. The stamina drain from a single mistimed block is punishing enough that careless aggression gets punished hard and fast. Between runs a totem system softens the roguelite loop without defanging it. Enemies drop crystals and runes that slot into skill boards, building passive bonuses that carry forward across deaths. You always restart at level one with a starter kit and three Mead-style healing potions, but those board unlocks mean you are genuinely stronger over time. Within a run, a shrine mid-level lets you spend earned experience on damage, defence, or health upgrades. The consumable variety is one of the game's small pleasures: daggers hit harder than you expect, explosive items can crack hidden walls open to find new rooms, freeze barrels can stop enemies cold, and keys double as gear modifiers. It creates a satisfying "work with what the dungeon gives you" rhythm. Here is where honesty matters: development on Neverinth ceased after the developer faced financial difficulties and a family health crisis. The game left Early Access and reached a released state, but story content and some planned characters never materialised. What shipped is a functional, loopable experience with tight core combat and a Norse aesthetic that has real atmosphere in its boss arenas, from gladiatorial stone tunnels to frost-lined library halls. The optimisation is rough in places, some balance runs hot or cold depending on RNG loot rolls, and the camera can fight you under certain bosses. None of that is insurmountable, but it means you are buying something that feels like the foundation of a larger game. If you want a short-session roguelite with Souls-flavoured combat, Norse mythology as dressing, and a genuine challenge that respects your skill growth, Neverinth delivers that within its modest scope. Skilled runs can clear all levels in under an hour, so the value proposition leans heavily on how much you enjoy the loop itself rather than chasing story payoff. Go in with calibrated expectations and it can hold you for a surprising number of evenings. Go in expecting a complete narrative arc and you will feel the gaps.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayercontroller-supporttier:sub-5Norse MythologyStamina ManagementProcedural DungeonsTotem ProgressionBlock-Riposte CombatAbandoned DevelopmentShort-Run RogueliteAnime Aesthetic

Requisitos del sistema

Mínimos

OS
Windows 7/8/8.1/10 (64 Bit)
Memory
8 GB RAM
DirectX
Version 11
Storage
5 GB available space
Graphics
NVIDIA GTX 560 Ti 2GB or AMD Radeon R9 270
Processor
Intel® Core™ i5-4460 3.20GHz
Sound Card
Any

Recomendados

OS
Windows 7/8/8.1/10 (64 Bit)
Memory
8 GB RAM
DirectX
Version 11
Storage
5 GB available space
Graphics
NVIDIA GTX 1060 3GB or AMD Radeon RX 580 4GB
Processor
Intel® Core™ i7 3770 3.4GHz
Sound Card
Any

Sigue explorando

Community Discussion

Be the first to comment on Neverinth.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
CreAct Games
Distribuidora
Neon Doctrine
Fecha de lanzamiento
17 jun 2020

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Compra mejor: guías útiles

¿Buscas más? Mira juegos como Neverinth →

Preguntas frecuentes sobre Neverinth

¿Cuánto cuesta Neverinth?

El precio de Neverinth cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Neverinth más barato?

Compara los precios de Neverinth en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Neverinth?

Neverinth está disponible en PC.

¿Cuándo se lanzó Neverinth?

Neverinth se lanzó el 17 de junio de 2020.

¿Quién desarrolló Neverinth?

Neverinth fue desarrollado por CreAct Games y publicado por Neon Doctrine.