Compara los precios de Never Again en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Primary Games. Publicado por Primary Games. Lanzado el 9/5/2019. Disponible en PC. Géneros: Adventure, Indie.

A sorrowful first-person horror story about a girl, her asthma inhaler, and a house that has swallowed her family whole. Closer to Edith Finch than to a jump-scare fest, and far more affecting than its budget suggests.

My first session with Never Again lasted longer than I planned, not because the moment-to-moment gameplay is flawless, but because the story has that rare, quiet gravity that keeps pulling you back through the dark. You play as Sasha Anders, a thirteen-year-old waking up in a home that has gone cold and silent around her. Her parents and little brother are missing, and the only things keeping her moving are a pocket inhaler and her own stubborn nerve. Fear literally suffocates her: get into a bad enough situation, burn through your inhalers, and the run ends. It is a small mechanic but an honest one, mapping childhood anxiety onto a resource system in a way that feels thought-through rather than gimmicky. The comparison that keeps coming to mind is What Remains of Edith Finch and The Vanishing of Ethan Carter. Never Again sits in that same bracket of story-forward first-person experiences where exploration and environmental storytelling carry more weight than combat or reflex tests. You comb through dim, claustrophobic rooms, pick up journal entries to flesh out Sasha's life, drag open drawers with a physics-based mouse gesture, and work through a series of puzzles that range from intuitively satisfying to genuinely head-scratching. The environmental cues can be unclear, and at least one chase-and-stealth section becomes frustrating when the movement feels sticky and the room layout demands several failed attempts before the logic clicks. The bridge sequence in particular has a small but vocal community of players who simply walked away from it. Where the game earns its overwhelmingly positive standing on Steam is in its atmosphere and its ending. The sound design is the star: an unsettling score that shifts in texture as tension rises, combined with smart use of ambient silence, makes the grungy indoor environments feel genuinely oppressive rather than just visually dark. The creature design, especially a doll-like figure that haunts the early chapter, is memorably strange. And the story, as it slowly resolves, carries real emotional weight. Small details planted early acquire meaning in the final act, and the conclusion lands harder than most horror games twice its length manage. The honest caveat is that navigation can work against you. The environment-interaction system occasionally obscures quest-critical items, certain puzzle cues rely on audio hints that may be missed or are inaccessible to players with hearing difficulties, and the floaty movement clashes with sections that demand precision. These are not minor inconveniences in a genre where tension depends on player agency feeling clean. If you have low patience for trial-and-error setpiece sequences, budget for some friction. If you can meet the game on its own uneven terms, what waits on the other side is a haunting, sorrowful narrative that lingers after the credits. Kai, Scout Team

Never Again

Never Again

9 may 2019Primary Games
GamerScout opina

A sorrowful first-person horror story about a girl, her asthma inhaler, and a house that has swallowed her family whole. Closer to Edith Finch than to a jump-scare fest, and far more affecting than its budget suggests.

PC
ProtonDB Platinum
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €428.23

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€428.235 Jun 2026
Keyshops
€393.97€416.81€439.65€462.495 Jun11 Jun17 Jun22 Jun28 Jun
Tracking prices since 5 Jun 2026
Create alert

Capturas y multimedia

Acerca de Never Again

My first session with Never Again lasted longer than I planned, not because the moment-to-moment gameplay is flawless, but because the story has that rare, quiet gravity that keeps pulling you back through the dark. You play as Sasha Anders, a thirteen-year-old waking up in a home that has gone cold and silent around her. Her parents and little brother are missing, and the only things keeping her moving are a pocket inhaler and her own stubborn nerve. Fear literally suffocates her: get into a bad enough situation, burn through your inhalers, and the run ends. It is a small mechanic but an honest one, mapping childhood anxiety onto a resource system in a way that feels thought-through rather than gimmicky. The comparison that keeps coming to mind is What Remains of Edith Finch and The Vanishing of Ethan Carter. Never Again sits in that same bracket of story-forward first-person experiences where exploration and environmental storytelling carry more weight than combat or reflex tests. You comb through dim, claustrophobic rooms, pick up journal entries to flesh out Sasha's life, drag open drawers with a physics-based mouse gesture, and work through a series of puzzles that range from intuitively satisfying to genuinely head-scratching. The environmental cues can be unclear, and at least one chase-and-stealth section becomes frustrating when the movement feels sticky and the room layout demands several failed attempts before the logic clicks. The bridge sequence in particular has a small but vocal community of players who simply walked away from it. Where the game earns its overwhelmingly positive standing on Steam is in its atmosphere and its ending. The sound design is the star: an unsettling score that shifts in texture as tension rises, combined with smart use of ambient silence, makes the grungy indoor environments feel genuinely oppressive rather than just visually dark. The creature design, especially a doll-like figure that haunts the early chapter, is memorably strange. And the story, as it slowly resolves, carries real emotional weight. Small details planted early acquire meaning in the final act, and the conclusion lands harder than most horror games twice its length manage. The honest caveat is that navigation can work against you. The environment-interaction system occasionally obscures quest-critical items, certain puzzle cues rely on audio hints that may be missed or are inaccessible to players with hearing difficulties, and the floaty movement clashes with sections that demand precision. These are not minor inconveniences in a genre where tension depends on player agency feeling clean. If you have low patience for trial-and-error setpiece sequences, budget for some friction. If you can meet the game on its own uneven terms, what waits on the other side is a haunting, sorrowful narrative that lingers after the credits.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttrading-cardstier:aaaNarrative HorrorInhaler MechanicCreature EncountersJournal CollectiblesPhysics InteractionStealth SequencesEmotional EndingShort Runtime

Requisitos del sistema

Mínimos

OS
Windows 7 or later
Memory
4 GB RAM
DirectX
Version 11
Storage
1 GB available space
Graphics
GeForce GT 740 or later
Processor
Intel Core 2 Quad CPU Q6600 @ 2.40GHz (4 CPUs) or later
Sound Card
Stereo

Recomendados

OS
Windows 7 or later
Memory
8 GB RAM
DirectX
Version 11
Storage
1 GB available space
Graphics
GeForce GTX 1050 or later
Processor
Intel Core i5-3450 CPU @ 3.10GHz 3.50GHz or later
Sound Card
Stereo

Sigue explorando

Community Discussion

Be the first to comment on Never Again.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
Primary Games
Distribuidora
Primary Games
Fecha de lanzamiento
9 may 2019

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Compra mejor: guías útiles

¿Buscas más? Mira juegos como Never Again →

Preguntas frecuentes sobre Never Again

¿Cuánto cuesta Never Again?

El precio de Never Again cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Never Again más barato?

Compara los precios de Never Again en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Never Again?

Never Again está disponible en PC.

¿Cuándo se lanzó Never Again?

Never Again se lanzó el 9 de mayo de 2019.

¿Quién desarrolló Never Again?

Never Again fue desarrollado por Primary Games.