Compara los precios de Nevaeh en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Alpheratz Games. Publicado por CFK Co., Ltd.. Lanzado el 17/9/2020. Disponible en PC. Géneros: Action, Adventure, Indie.

A wordless gothic fairy tale where light is both your weapon and your lifeline - Nevaeh is a quiet, handcrafted oddity that rewards patient players willing to read between the shadows.

I have a soft spot for games that trust silence over exposition, and Nevaeh leans hard into that trust. The entire narrative is communicated without a single line of spoken or written dialogue. A girl steals a glowing butterfly from a tower, extinguishes her village, and must return to set things right. The story arrives through pictograph speech bubbles, physical gestures, and whatever meaning you choose to assign to them. Some players will find that liberating. Others will feel unmoored within the first twenty minutes. That tension is real and worth knowing about before you sit down. The core mechanic is more inventive than the genre suggests. The butterfly you carry is not just a light source, it is a puzzle key. You can dispatch it to power up globes scattered through each area, which in turn reveals hidden platforms, neutralises enemies, dissolves obstacles, or starts machinery moving. The catch is the butterfly needs time to recharge between uses, and not every bulb in a room is the right bulb to light. Timing jumps, sequencing lever pulls, and choosing which corner of a screen to illuminate creates a genuinely tactile puzzle rhythm. Walking and sliding feel deliberate too, and standing in darkness slowly chips away at your health bar while a big saw blade or monster hit takes a much sharper chunk. Health regenerates naturally in lit areas, which keeps the pacing unhurried. There are also collectible power-ups that can extend how long the butterfly stays active or shore up the girl's defences, and a harder difficulty setting exists for anyone who wants more bite. Visually, Nevaeh is striking in a way that is hard to place. Characters are drawn in a manga cut-out style set against castle-themed monochrome environments. The only colour that ever appears is the red flush around your health bar when you take damage. It is a deliberate choice, and it lands. The soundtrack carries a music-box quality that sits just slightly off from the mood on screen, which sounds like a criticism but actually produces something stranger and more memorable. The art and the audio together create an atmosphere somewhere between a children's picture book and a Gothic fable. The fair criticisms are real, though. Boss encounters do not escalate in any meaningful way, and the overall challenge ceiling is low enough that the game functions more as an ambient experience than a demanding platformer. The lack of narrative scaffolding, which is a creative strength in theory, can slide into genuine confusion when you are trying to understand what specific townspeople need from you or what the finale is actually asking. Replayability is thin, and while a harder mode exists, there is no mechanical reward attached to using it. Nevaeh is a short game, roughly two to three hours on a first pass, and it knows its length. It ends when it should. For a certain kind of player, specifically someone who appreciates handcrafted atmosphere, butterfly-powered light puzzles, and a fairy tale told in gestures rather than words, this is exactly the kind of overlooked gem worth an afternoon. Approach it like a picture book, not a gauntlet. Kai, Scout Team

Nevaeh

Nevaeh

17 sept 2020Alpheratz GamesCFK Co., Ltd.
GamerScout opina

A wordless gothic fairy tale where light is both your weapon and your lifeline - Nevaeh is a quiet, handcrafted oddity that rewards patient players willing to read between the shadows.

PC
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en N/A
Mínimo histórico: €0.94

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I have a soft spot for games that trust silence over exposition, and Nevaeh leans hard into that trust. The entire narrative is communicated without a single line of spoken or written dialogue. A girl steals a glowing butterfly from a tower, extinguishes her village, and must return to set things right. The story arrives through pictograph speech bubbles, physical gestures, and whatever meaning you choose to assign to them. Some players will find that liberating. Others will feel unmoored within the first twenty minutes. That tension is real and worth knowing about before you sit down. The core mechanic is more inventive than the genre suggests. The butterfly you carry is not just a light source, it is a puzzle key. You can dispatch it to power up globes scattered through each area, which in turn reveals hidden platforms, neutralises enemies, dissolves obstacles, or starts machinery moving. The catch is the butterfly needs time to recharge between uses, and not every bulb in a room is the right bulb to light. Timing jumps, sequencing lever pulls, and choosing which corner of a screen to illuminate creates a genuinely tactile puzzle rhythm. Walking and sliding feel deliberate too, and standing in darkness slowly chips away at your health bar while a big saw blade or monster hit takes a much sharper chunk. Health regenerates naturally in lit areas, which keeps the pacing unhurried. There are also collectible power-ups that can extend how long the butterfly stays active or shore up the girl's defences, and a harder difficulty setting exists for anyone who wants more bite. Visually, Nevaeh is striking in a way that is hard to place. Characters are drawn in a manga cut-out style set against castle-themed monochrome environments. The only colour that ever appears is the red flush around your health bar when you take damage. It is a deliberate choice, and it lands. The soundtrack carries a music-box quality that sits just slightly off from the mood on screen, which sounds like a criticism but actually produces something stranger and more memorable. The art and the audio together create an atmosphere somewhere between a children's picture book and a Gothic fable. The fair criticisms are real, though. Boss encounters do not escalate in any meaningful way, and the overall challenge ceiling is low enough that the game functions more as an ambient experience than a demanding platformer. The lack of narrative scaffolding, which is a creative strength in theory, can slide into genuine confusion when you are trying to understand what specific townspeople need from you or what the finale is actually asking. Replayability is thin, and while a harder mode exists, there is no mechanical reward attached to using it. Nevaeh is a short game, roughly two to three hours on a first pass, and it knows its length. It ends when it should. For a certain kind of player, specifically someone who appreciates handcrafted atmosphere, butterfly-powered light puzzles, and a fairy tale told in gestures rather than words, this is exactly the kind of overlooked gem worth an afternoon. Approach it like a picture book, not a gauntlet.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscloud-savestier:sub-5Wordless NarrativeLight-and-Shadow PuzzlesButterfly MechanicGothic Fairy TaleMonochrome ArtLow-DifficultyShort PlaytimeAtmospheric Platformer

Requisitos del sistema

Mínimos

OS
Windows 10
Memory
200 MB RAM
DirectX
Version 10
Storage
200 MB available space
Graphics
AMD Radeon HD 6900 Series
Processor
Intel(R) Core(TM) i5-3570 CPU @ 3.40GHz

Recomendados

OS
Windows 10
Memory
200 MB RAM
DirectX
Version 10
Storage
200 MB available space
Graphics
AMD Radeon HD 6900 Series
Processor
Intel(R) Core(TM) i5-3570 CPU @ 3.40GHz

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Información del juego

Desarrolladora
Alpheratz Games
Distribuidora
CFK Co., Ltd.
Fecha de lanzamiento
17 sept 2020

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¿En qué plataformas está disponible Nevaeh?

Nevaeh está disponible en PC.

¿Cuándo se lanzó Nevaeh?

Nevaeh se lanzó el 17 de septiembre de 2020.

¿Quién desarrolló Nevaeh?

Nevaeh fue desarrollado por Alpheratz Games y publicado por CFK Co., Ltd..