Compara los precios de Neural Shock en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Hardwired Studios. Publicado por Hardwired Studios. Lanzado el 19/6/2024. Disponible en PC, Mac, Linux. Géneros: Action, Indie, RPG, Strategy.

Rare hybrid that actually makes you earn both hats - tower strategist and active shooter - across 27 levels of grimy sci-fi carnage. Worth a look if passive turret-only TD bores you stiff.

I keep a short list of tower defense games that respect the player enough to add a second axis of decision-making, and Neural Shock earned its place on it. The core pitch is simple on paper: you pick a class, build out turrets and traps during prep phases, then actively control your hero during the waves rather than watching the carnage unfold from a god-view. In practice that dual-layer structure creates a genuinely different risk calculus than most TD entries. Where do you position yourself to maximize your hero's damage without blocking pathing? Which status element do you stack first - Bleed for sustained pressure or Freeze to buy your turrets more time per target? These are micro-decisions that stack into a satisfying planning rhythm. The two launch classes pull the game in noticeably different directions. The Sniper is built for players who want to feel like the star of the show, weaving through enemy clusters and triggering a kill-stacking Special Ability that rewards aggression and mobility. The Engineer leans into placement mastery: a talent tree that opens up turret and trap synergies and suits anyone who likes optimizing a board before a wave crests. Critically, Trap and Turret skill points are shared across both classes and can be reallocated freely, which means you can actually experiment without fear of a dead-end build. That respec flexibility is a small design decision that separates a frustrating game from a fun one, and Hardwired Studios got it right. With over 20 turrets and traps on offer, the status-fusing is where the depth hides. Pairing a Shock source with a Freeze trap to keep enemies in a kill zone long enough for a Bleed-stacked turret to shred them feels earned rather than accidental. The 27-mission structure means you have enough runway to actually iterate on builds rather than brute-forcing the same setup. Post-launch, the Total Destruction update in March 2025 added endgame content and improved mission replayability along with visual polish - a meaningful signal that the developer is treating this as a live product, not a shipped-and-forgotten one. The game also runs natively on Linux and Mac, which remains rarer than it should be at this price tier. The caveats are real. Community bug reports flag enemies occasionally clipping through walls after knockback, and a handful of turrets can stop firing under heavy enemy load - issues the developer has been patching actively but that may still surface on crowded late-game maps. The review count is small, which makes the 96% positive rating both encouraging and statistically thin. Interface friction around turret placement - previewing facing direction before committing to a pod - has irritated some players, though a cancel button was added in a patch. This is a one-person-engine, custom-built-from-scratch indie project released in June 2024, and the rough edges reflect that reality. For TD-curious newcomers, the class split actually doubles as a difficulty selector in disguise: start Engineer to learn the turret meta at your own pace, then replay missions with Sniper once you know the enemy patterns. The 27-level campaign gives that approach real legs. The scifi-grindhouse pixel art is genuinely committed to its aesthetic - gory, dark, and unapologetic - so if Saturday-morning cartoons are your register, look elsewhere. If grimy dystopia and optimizing kill-zone geometry sounds like a Saturday well spent, this delivers more decision-making per dollar than most of the genre manages at any price. Diego, Scout Team

Neural Shock

Neural Shock

19 jun 2024Hardwired Studios
GamerScout opina

Rare hybrid that actually makes you earn both hats - tower strategist and active shooter - across 27 levels of grimy sci-fi carnage. Worth a look if passive turret-only TD bores you stiff.

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I keep a short list of tower defense games that respect the player enough to add a second axis of decision-making, and Neural Shock earned its place on it. The core pitch is simple on paper: you pick a class, build out turrets and traps during prep phases, then actively control your hero during the waves rather than watching the carnage unfold from a god-view. In practice that dual-layer structure creates a genuinely different risk calculus than most TD entries. Where do you position yourself to maximize your hero's damage without blocking pathing? Which status element do you stack first - Bleed for sustained pressure or Freeze to buy your turrets more time per target? These are micro-decisions that stack into a satisfying planning rhythm. The two launch classes pull the game in noticeably different directions. The Sniper is built for players who want to feel like the star of the show, weaving through enemy clusters and triggering a kill-stacking Special Ability that rewards aggression and mobility. The Engineer leans into placement mastery: a talent tree that opens up turret and trap synergies and suits anyone who likes optimizing a board before a wave crests. Critically, Trap and Turret skill points are shared across both classes and can be reallocated freely, which means you can actually experiment without fear of a dead-end build. That respec flexibility is a small design decision that separates a frustrating game from a fun one, and Hardwired Studios got it right. With over 20 turrets and traps on offer, the status-fusing is where the depth hides. Pairing a Shock source with a Freeze trap to keep enemies in a kill zone long enough for a Bleed-stacked turret to shred them feels earned rather than accidental. The 27-mission structure means you have enough runway to actually iterate on builds rather than brute-forcing the same setup. Post-launch, the Total Destruction update in March 2025 added endgame content and improved mission replayability along with visual polish - a meaningful signal that the developer is treating this as a live product, not a shipped-and-forgotten one. The game also runs natively on Linux and Mac, which remains rarer than it should be at this price tier. The caveats are real. Community bug reports flag enemies occasionally clipping through walls after knockback, and a handful of turrets can stop firing under heavy enemy load - issues the developer has been patching actively but that may still surface on crowded late-game maps. The review count is small, which makes the 96% positive rating both encouraging and statistically thin. Interface friction around turret placement - previewing facing direction before committing to a pod - has irritated some players, though a cancel button was added in a patch. This is a one-person-engine, custom-built-from-scratch indie project released in June 2024, and the rough edges reflect that reality. For TD-curious newcomers, the class split actually doubles as a difficulty selector in disguise: start Engineer to learn the turret meta at your own pace, then replay missions with Sniper once you know the enemy patterns. The 27-level campaign gives that approach real legs. The scifi-grindhouse pixel art is genuinely committed to its aesthetic - gory, dark, and unapologetic - so if Saturday-morning cartoons are your register, look elsewhere. If grimy dystopia and optimizing kill-zone geometry sounds like a Saturday well spent, this delivers more decision-making per dollar than most of the genre manages at any price.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscontroller-supportcloud-savestier:indieStatus FusionDual-Class SystemActive Hero TDRespec-FriendlyGrindhouse AestheticBuild OptimizationWave DefensePixel GoreCustom Engine Indie

Requisitos del sistema

Mínimos

OS
Windows 10
Memory
4 GB RAM
Storage
300 MB available space
Graphics
512MB VRAM, OpenGL 3.0 support, GeForce GTX 1070 or newer
Processor
Dual Core CPU, Intel i5 or better

Recomendados

OS
Windows 10 or later
Memory
8 GB RAM
Storage
600 MB available space
Graphics
1024MB VRAM, OpenGL 3.0 support, GeForce RTX 2070 or newer
Processor
Dual Core CPU, Intel i5 or better

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Información del juego

Desarrolladora
Hardwired Studios
Distribuidora
Hardwired Studios
Fecha de lanzamiento
19 jun 2024

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¿Cuánto cuesta Neural Shock?

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¿En qué plataformas está disponible Neural Shock?

Neural Shock está disponible en PC, Mac, Linux.

¿Cuándo se lanzó Neural Shock?

Neural Shock se lanzó el 19 de junio de 2024.

¿Quién desarrolló Neural Shock?

Neural Shock fue desarrollado por Hardwired Studios.