Compara los precios de Neon Blight en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Bleeding Tapes. Publicado por indie.io. Lanzado el 11/7/2022. Disponible en PC, Nintendo Switch. Géneros: Action, Adventure, Indie.

Moonlighter-meets-Enter-the-Gungeon pitch sounds irresistible on paper. The execution, unfortunately, lands closer to a rough draft than a finished game.

I want to root for Neon Blight. The premise genuinely excited me: play as Lara, an ex-cop turned black-market arms dealer in the underbelly district of Eden, splitting your time between top-down bullet-hell gunfights in the lawless Outer Border and running a neon-lit gun shop back in the city. That dual loop, loot weapons out in the field then sell them to cyberpunk runners who wander through your store door, is a legitimate idea. Comparisons to Moonlighter and Enter the Gungeon are not unfair, and for a small team at Bleeding Tapes to have even attempted this hybrid feels admirably ambitious. The combat half has real bones. Movement is tight, the dodge roll is responsive, and the wide roster of firearms gives each run a different texture. Learning enemy patterns matters here: the game rewards patience and positioning over raw aggression, and the Outer Border spans varied biomes, from forest zones to abandoned factories, that at least offer visual contrast as you clear rooms. Boss encounters hit hard, sometimes unfairly so, with difficulty spikes that feel less like challenge design and more like tuning work that never got finished. Die to a boss, and you lose whatever you were carrying, a roguelite penalty that stings when the balance feels arbitrary rather than earned. The shop side is where the concept loses its footing. Setting prices, upgrading the store counter, and watching NPC runners shuffle in to browse your wares carries a faint Recettear charm for the first hour. After that, the shallowness becomes hard to ignore. Customer feedback is minimal, the pricing interface is clumsy, store upgrades are expensive relative to how slowly coins accumulate, and the whole system lacks the feedback loops that make merchant sims genuinely satisfying. The narrative framing, Lara chasing down six Keyholders to piece together a mystery 15 years in the making, sets up something intriguing in its opening flashbacks, then largely stalls. The writing has an ironic undertone that suits the cyberpunk register, but recurring characters are thin and the story loses momentum faster than it should. Then there are the technical problems, and they cannot be soft-pedaled. At launch, Neon Blight shipped with crashes, map traversal glitches that would strand Lara in unreachable zones, placeholder weapon descriptions still showing code identifiers, and AI buyers getting stuck mid-store. Bleeding Tapes patched aggressively in the weeks after release, and several of the worst issues were addressed quickly. But the Steam user score has settled at Mostly Negative territory even years on, which tells you the patches only went so far. The art direction, pixel neon soaked and genuinely atmospheric in Eden's hub streets, and the OST, which one reviewer called a genuine strength, are the parts of this that feel fully realized. They hint at what a more complete version of this game could feel like. If you are new to roguelites and bullet-hell shooters and the price is low enough to feel experimental, there is a usable game here for a patient beginner. Veteran players in either genre will find it thin. Anyone sensitive to jank should check the current patch notes before committing. Kai, Scout Team

Neon Blight

Neon Blight

11 jul 2022Bleeding Tapesindie.io
GamerScout opina

Moonlighter-meets-Enter-the-Gungeon pitch sounds irresistible on paper. The execution, unfortunately, lands closer to a rough draft than a finished game.

PCNintendo Switch
Steam Deck Playable
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €1.20

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I want to root for Neon Blight. The premise genuinely excited me: play as Lara, an ex-cop turned black-market arms dealer in the underbelly district of Eden, splitting your time between top-down bullet-hell gunfights in the lawless Outer Border and running a neon-lit gun shop back in the city. That dual loop, loot weapons out in the field then sell them to cyberpunk runners who wander through your store door, is a legitimate idea. Comparisons to Moonlighter and Enter the Gungeon are not unfair, and for a small team at Bleeding Tapes to have even attempted this hybrid feels admirably ambitious. The combat half has real bones. Movement is tight, the dodge roll is responsive, and the wide roster of firearms gives each run a different texture. Learning enemy patterns matters here: the game rewards patience and positioning over raw aggression, and the Outer Border spans varied biomes, from forest zones to abandoned factories, that at least offer visual contrast as you clear rooms. Boss encounters hit hard, sometimes unfairly so, with difficulty spikes that feel less like challenge design and more like tuning work that never got finished. Die to a boss, and you lose whatever you were carrying, a roguelite penalty that stings when the balance feels arbitrary rather than earned. The shop side is where the concept loses its footing. Setting prices, upgrading the store counter, and watching NPC runners shuffle in to browse your wares carries a faint Recettear charm for the first hour. After that, the shallowness becomes hard to ignore. Customer feedback is minimal, the pricing interface is clumsy, store upgrades are expensive relative to how slowly coins accumulate, and the whole system lacks the feedback loops that make merchant sims genuinely satisfying. The narrative framing, Lara chasing down six Keyholders to piece together a mystery 15 years in the making, sets up something intriguing in its opening flashbacks, then largely stalls. The writing has an ironic undertone that suits the cyberpunk register, but recurring characters are thin and the story loses momentum faster than it should. Then there are the technical problems, and they cannot be soft-pedaled. At launch, Neon Blight shipped with crashes, map traversal glitches that would strand Lara in unreachable zones, placeholder weapon descriptions still showing code identifiers, and AI buyers getting stuck mid-store. Bleeding Tapes patched aggressively in the weeks after release, and several of the worst issues were addressed quickly. But the Steam user score has settled at Mostly Negative territory even years on, which tells you the patches only went so far. The art direction, pixel neon soaked and genuinely atmospheric in Eden's hub streets, and the OST, which one reviewer called a genuine strength, are the parts of this that feel fully realized. They hint at what a more complete version of this game could feel like. If you are new to roguelites and bullet-hell shooters and the price is low enough to feel experimental, there is a usable game here for a patient beginner. Veteran players in either genre will find it thin. Anyone sensitive to jank should check the current patch notes before committing.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayercontroller-supporttier:sub-5Gun Shop SimTop-Down ShooterOuter Border RunsPrice-Setting MechanicLoot-to-Sell LoopBoss Rush DifficultyHand-Crafted LevelsCyberpunk Pixel Art

Requisitos del sistema

Mínimos

OS
Windows 7 or newer
Memory
2 GB RAM
Graphics
Intel HD 4000 or better
Processor
Intel Core 2 Duo or AMD Athlon 64 X2

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OS
Windows 7 or newer
Memory
2 GB RAM
Graphics
Intel HD 4000 or better
Processor
Intel Core 2 Duo or AMD Athlon 64 X2

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Información del juego

Desarrolladora
Bleeding Tapes
Distribuidora
indie.io
Fecha de lanzamiento
11 jul 2022

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¿En qué plataformas está disponible Neon Blight?

Neon Blight está disponible en PC, Nintendo Switch.

¿Cuándo se lanzó Neon Blight?

Neon Blight se lanzó el 11 de julio de 2022.

¿Quién desarrolló Neon Blight?

Neon Blight fue desarrollado por Bleeding Tapes y publicado por indie.io.