Compara los precios de Neon Abyss - a roguelite action-platformer en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Veewo Games. Publicado por Team17 Digital Ltd. Lanzado el 14/7/2020. Disponible en PC. Géneros: Action, Single Player, Side View, Arcade, Platform.

A neon-soaked roguelite shooter where Hades sends you into procedurally generated dungeons to blast gods, hatch egg companions, and stack increasingly absurd item synergies until the screen is pure chaos.

Neon Abyss is a side-scrolling run-and-gun roguelite from Veewo Games, published by Team17. You play as a member of the Grim Squad, a task force assembled by Hades to push into a series of procedurally generated dungeon floors and take down the New Gods waiting at the end of each. The pitch is familiar if you have spent any time with Enter the Gungeon or The Binding of Isaac: clear rooms, grab loot, die, repeat. Where Neon Abyss tries to carve its own lane is in two specific systems. First, item stacking has no ceiling. Passive pickups pile on top of each other without limit, meaning a run that starts with a basic pistol can snowball into something genuinely unhinged. Grab an item that makes bullets explode and another that bounces them off walls and you suddenly have a room-clearing chain reaction on your hands. Second, the egg companion mechanic adds a pocket-monster layer on top of the shooting. Eggs drop from chests throughout each floor, hatch into little buddies with distinct abilities, and evolve the longer you keep them alive. Some throw snowballs to stun enemies, others vacuum up coins or drop healing items. Protecting them during hectic firefights becomes a small but satisfying side objective. The structure leans heavily on the dungeon-evolution idea: each run can unlock new rooms, new bosses, special rules, and even alternate endings, so the pool of possible content keeps widening the more you play. A Seed system lets you replay a specific run or share a particularly brutal or hilarious one with friends, which is a clever community feature. Characters vary too, with unlockable roster members each carrying unique traits, from extra health hearts to a dodge roll that most characters notably lack. The absence of a universal dodge is probably the most discussed mechanical quirk. Without a roll button, survival comes down to reading projectile patterns and jumping out of the way, which works well in the early floors and starts to feel punishing when the screen fills with enemy fire later on. That tension between chaos and fairness is where the game earns mixed feelings. The item synergies are the clear highlight, and when a run clicks it feels genuinely creative. The problems cluster elsewhere. Room layouts recycle quickly, and the environments, while dripping in neon aesthetics and backed by a punchy electronic soundtrack, lack the variety to keep the setting feeling fresh across dozens of runs. The pop-culture reference humor in item descriptions lands inconsistently, charming once and eye-rolling the next. Boss encounters are spectacle but rarely demand much beyond staying mobile and watching your health. Critics were split roughly along these lines: fans of the genre found a satisfying and addictive loop, while those looking for deeper strategic layering found the damage-ramp formula a bit thin. Steam players landed firmly positive overall, which suggests the core loop does its job for most people willing to engage with it on its own terms. If you are coming in fresh to roguelites, Neon Abyss is actually a reasonable entry point. It is not as mechanically deep as Dead Cells or as obsessively detailed as Binding of Isaac, but it runs fast, reads clearly, and the item-stacking highs hit hard enough to keep you going. Genre veterans will probably want to temper expectations: this is a competent and often fun game that does one thing, the synergy snowball, exceptionally well, even if the surrounding content feels a bit thin after the first dozen hours. The DLC packs, including the Lovable Rogues characters Saya and Amir and the Chrono Trap mode with boss Chronos, add meaningful replay value if the base game hooks you. Alex, Scout Team

Neon Abyss - a roguelite action-platformer
ActionSingle PlayerSide ViewArcadePlatform

Neon Abyss - a roguelite action-platformer

14 jul 2020Veewo GamesTeam17 Digital Ltd
GamerScout opina

A neon-soaked roguelite shooter where Hades sends you into procedurally generated dungeons to blast gods, hatch egg companions, and stack increasingly absurd item synergies until the screen is pure chaos.

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Neon Abyss is a side-scrolling run-and-gun roguelite from Veewo Games, published by Team17. You play as a member of the Grim Squad, a task force assembled by Hades to push into a series of procedurally generated dungeon floors and take down the New Gods waiting at the end of each. The pitch is familiar if you have spent any time with Enter the Gungeon or The Binding of Isaac: clear rooms, grab loot, die, repeat. Where Neon Abyss tries to carve its own lane is in two specific systems. First, item stacking has no ceiling. Passive pickups pile on top of each other without limit, meaning a run that starts with a basic pistol can snowball into something genuinely unhinged. Grab an item that makes bullets explode and another that bounces them off walls and you suddenly have a room-clearing chain reaction on your hands. Second, the egg companion mechanic adds a pocket-monster layer on top of the shooting. Eggs drop from chests throughout each floor, hatch into little buddies with distinct abilities, and evolve the longer you keep them alive. Some throw snowballs to stun enemies, others vacuum up coins or drop healing items. Protecting them during hectic firefights becomes a small but satisfying side objective. The structure leans heavily on the dungeon-evolution idea: each run can unlock new rooms, new bosses, special rules, and even alternate endings, so the pool of possible content keeps widening the more you play. A Seed system lets you replay a specific run or share a particularly brutal or hilarious one with friends, which is a clever community feature. Characters vary too, with unlockable roster members each carrying unique traits, from extra health hearts to a dodge roll that most characters notably lack. The absence of a universal dodge is probably the most discussed mechanical quirk. Without a roll button, survival comes down to reading projectile patterns and jumping out of the way, which works well in the early floors and starts to feel punishing when the screen fills with enemy fire later on. That tension between chaos and fairness is where the game earns mixed feelings. The item synergies are the clear highlight, and when a run clicks it feels genuinely creative. The problems cluster elsewhere. Room layouts recycle quickly, and the environments, while dripping in neon aesthetics and backed by a punchy electronic soundtrack, lack the variety to keep the setting feeling fresh across dozens of runs. The pop-culture reference humor in item descriptions lands inconsistently, charming once and eye-rolling the next. Boss encounters are spectacle but rarely demand much beyond staying mobile and watching your health. Critics were split roughly along these lines: fans of the genre found a satisfying and addictive loop, while those looking for deeper strategic layering found the damage-ramp formula a bit thin. Steam players landed firmly positive overall, which suggests the core loop does its job for most people willing to engage with it on its own terms. If you are coming in fresh to roguelites, Neon Abyss is actually a reasonable entry point. It is not as mechanically deep as Dead Cells or as obsessively detailed as Binding of Isaac, but it runs fast, reads clearly, and the item-stacking highs hit hard enough to keep you going. Genre veterans will probably want to temper expectations: this is a competent and often fun game that does one thing, the synergy snowball, exceptionally well, even if the surrounding content feels a bit thin after the first dozen hours. The DLC packs, including the Lovable Rogues characters Saya and Amir and the Chrono Trap mode with boss Chronos, add meaningful replay value if the base game hooks you.

Alex
Alex · Scout Team

Catch-all

Etiquetas

steamItem Synergy StackingEgg Companion SystemSeed SharingUnlockable CharactersBullet Dodge PlatformingDungeon EvolutionGreek Mythology ThemeEscalating Power Curve

Requisitos del sistema

Mínimos

Memory
2 GB RAM
DirectX
11
Storage
1024 MB
Graphics
GeForce 7600 GS (512 MB)
Processor
Intel Core 2 Duo E6320 (2*1866)
System requirements
Windows 7 64-bit

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Información del juego

Desarrolladora
Veewo Games
Distribuidora
Team17 Digital Ltd
Fecha de lanzamiento
14 jul 2020

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Neon Abyss - a roguelite action-platformer está disponible en PC.

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Neon Abyss - a roguelite action-platformer se lanzó el 14 de julio de 2020.

¿Quién desarrolló Neon Abyss - a roguelite action-platformer?

Neon Abyss - a roguelite action-platformer fue desarrollado por Veewo Games y publicado por Team17 Digital Ltd.