Compara los precios de Neko Navy en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por DeathMofuMofu. Publicado por Fruitbat Factory. Lanzado el 14/6/2017. Disponible en PC. Géneros: Action, Indie.

A hand-drawn doujin shmup that earns a 98% Steam rating by committing fully to its absurdity: flying cats, attacking sausages, and a bomb mechanic that rewards aggression over survival instincts.

My first thought when I loaded up Neko Navy was that someone had distilled pure arcade sincerity into a single executable. DeathMofuMofu is a one-person Japanese indie operation, and the care in every squiggly hand-drawn line on screen is exactly the kind of craft I show up for. This is a horizontal-scrolling shoot-em-up, classically structured, no apologies made, and it carries that warm doujin energy where the developer clearly grew up loving the genre and decided to make their love letter to it. The setup is three starting cats, each meaningfully different. Mugi sits in the middle ground with a decent spread and solid movement. Chiyoko moves slowly but fires a screen-filling wide pattern that demolishes the early stages with satisfying ease. Miracle is the speed runner pick, a single straight beam that feels weak at first but rewards players who have memorized the later bullet patterns. Three more cats unlock behind difficulty completions, giving score-chasers real incentive to revisit. The bomb system is where the game quietly earns its mechanical distinction: you only carry one at a time, it recharges as you destroy enemies, and firing it converts nearby bullets and defeated foes into gold pickups worth points and extra lives. The game actively nudges you to spend bombs constantly rather than hoard them, which creates a lovely rhythm of aggression and recovery. Landing a close-range kill also triggers a "Brave!" bonus, so optimal play means getting uncomfortably close to things that are trying to kill you. The seven stages are the game's most joyful element, and also its slight weakness. A butcher's shop where hanging sausages are the primary hazard, a doctor's office lined with anatomical mannequins, a flora-filled wild that reads like a fever dream painted in pastels. The visual design is hand-drawn throughout, and the foreground-heavy color palette does its job well during dense bullet patterns, keeping your hitbox readable without stripping the screen of personality. The soundtrack leans upbeat and airy, closer to a visual novel opening theme than the aggressive chiptune you might expect, and it works precisely because of that contrast. Where the game stumbles is thematic consistency: some stages feel cohesive as tiny surreal worlds, while others drop in an enemy that reads as a leftover from a different idea. For a game relying entirely on environmental storytelling, those seams show. Difficulty is the conversation every review of Neko Navy ends up having. Easy is genuinely accessible for shooter newcomers but still spikes unexpectedly around stage five. Hard lives up to its name early. Death mode is exactly what it says. Veterans expecting Mushihimesama-level density will find the overall challenge softer than anticipated, while newcomers might bounce off Hard mode without realizing how much the bomb economy can carry them. The training mode, which lets you practice any unlocked stage at any difficulty, is the unsung feature that makes the learning curve actually manageable. A single run takes well under an hour, but chasing achievements across all three difficulties gives a player somewhere around twelve hours of total investment to see everything. Neko Navy is a small game that knows what it is. It does not reinvent anything. What it does is execute a beloved format with hand-crafted artwork, a genuinely clever bomb loop, and enough weird stage-design energy to make each run feel worth watching even when you are getting destroyed by a giant meat-based boss. If you want a welcoming entry point into shmups, or you just miss the feeling of dropping a token into an arcade cabinet that clearly had a single devoted person behind it, this is exactly the right kind of oddity to spend an afternoon with. Kai, Scout Team

Neko Navy

Neko Navy

14 jun 2017DeathMofuMofuFruitbat Factory
GamerScout opina

A hand-drawn doujin shmup that earns a 98% Steam rating by committing fully to its absurdity: flying cats, attacking sausages, and a bomb mechanic that rewards aggression over survival instincts.

PC
Steam Deck PlayableProtonDB Platinum
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €2.72

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€2.726 Jun 2026
Keyshops
€2.50€2.65€2.79€2.946 Jun12 Jun17 Jun23 Jun28 Jun
Tracking prices since 6 Jun 2026
Create alert

Capturas y multimedia

Acerca de Neko Navy

My first thought when I loaded up Neko Navy was that someone had distilled pure arcade sincerity into a single executable. DeathMofuMofu is a one-person Japanese indie operation, and the care in every squiggly hand-drawn line on screen is exactly the kind of craft I show up for. This is a horizontal-scrolling shoot-em-up, classically structured, no apologies made, and it carries that warm doujin energy where the developer clearly grew up loving the genre and decided to make their love letter to it. The setup is three starting cats, each meaningfully different. Mugi sits in the middle ground with a decent spread and solid movement. Chiyoko moves slowly but fires a screen-filling wide pattern that demolishes the early stages with satisfying ease. Miracle is the speed runner pick, a single straight beam that feels weak at first but rewards players who have memorized the later bullet patterns. Three more cats unlock behind difficulty completions, giving score-chasers real incentive to revisit. The bomb system is where the game quietly earns its mechanical distinction: you only carry one at a time, it recharges as you destroy enemies, and firing it converts nearby bullets and defeated foes into gold pickups worth points and extra lives. The game actively nudges you to spend bombs constantly rather than hoard them, which creates a lovely rhythm of aggression and recovery. Landing a close-range kill also triggers a "Brave!" bonus, so optimal play means getting uncomfortably close to things that are trying to kill you. The seven stages are the game's most joyful element, and also its slight weakness. A butcher's shop where hanging sausages are the primary hazard, a doctor's office lined with anatomical mannequins, a flora-filled wild that reads like a fever dream painted in pastels. The visual design is hand-drawn throughout, and the foreground-heavy color palette does its job well during dense bullet patterns, keeping your hitbox readable without stripping the screen of personality. The soundtrack leans upbeat and airy, closer to a visual novel opening theme than the aggressive chiptune you might expect, and it works precisely because of that contrast. Where the game stumbles is thematic consistency: some stages feel cohesive as tiny surreal worlds, while others drop in an enemy that reads as a leftover from a different idea. For a game relying entirely on environmental storytelling, those seams show. Difficulty is the conversation every review of Neko Navy ends up having. Easy is genuinely accessible for shooter newcomers but still spikes unexpectedly around stage five. Hard lives up to its name early. Death mode is exactly what it says. Veterans expecting Mushihimesama-level density will find the overall challenge softer than anticipated, while newcomers might bounce off Hard mode without realizing how much the bomb economy can carry them. The training mode, which lets you practice any unlocked stage at any difficulty, is the unsung feature that makes the learning curve actually manageable. A single run takes well under an hour, but chasing achievements across all three difficulties gives a player somewhere around twelve hours of total investment to see everything. Neko Navy is a small game that knows what it is. It does not reinvent anything. What it does is execute a beloved format with hand-crafted artwork, a genuinely clever bomb loop, and enough weird stage-design energy to make each run feel worth watching even when you are getting destroyed by a giant meat-based boss. If you want a welcoming entry point into shmups, or you just miss the feeling of dropping a token into an arcade cabinet that clearly had a single devoted person behind it, this is exactly the right kind of oddity to spend an afternoon with.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:sub-5Cute-em-upDoujinScore AttackBomb MechanicPattern MemorizationStage UnlocksHand-Drawn ArtArcade-Style

Requisitos del sistema

Mínimos

OS
Windows 7/8/10/11
DirectX
Version 9.0c
Storage
300 MB available space
Graphics
DirectX 9 or above compatible card with 512MB VRAM or more
Processor
Intel Pentium 2.0GHz or higher
Sound Card
DirectSound compatible sound card

Sigue explorando

Community Discussion

Be the first to comment on Neko Navy.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
DeathMofuMofu
Distribuidora
Fruitbat Factory
Fecha de lanzamiento
14 jun 2017

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Compra mejor: guías útiles

¿Buscas más? Mira juegos como Neko Navy →

Preguntas frecuentes sobre Neko Navy

¿Cuánto cuesta Neko Navy?

El precio de Neko Navy cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Neko Navy más barato?

Compara los precios de Neko Navy en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Neko Navy?

Neko Navy está disponible en PC.

¿Cuándo se lanzó Neko Navy?

Neko Navy se lanzó el 14 de junio de 2017.

¿Quién desarrolló Neko Navy?

Neko Navy fue desarrollado por DeathMofuMofu y publicado por Fruitbat Factory.