Compara los precios de Neko Journey en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Feas. Publicado por Feas. Lanzado el 15/8/2022. Disponible en PC, Nintendo Switch. Géneros: Action, Adventure, Casual, Indie.

Floaty controls, shaky physics, and a mixed Steam reception tell you most of what you need to know before you spend a single minute with this catgirl platformer. Proceed with eyes open.

I went in with genuine goodwill here. A small-team 2.5D platformer with a character editor, boss fights, glider segments, runner sequences, and even light village restoration mechanics sounds like it has enough moving parts to be charming. The premise is simple and earnest: a catgirl sets off to rescue her sister and a collection of mythical creatures imprisoned by an elderly wizard. There is something almost fairy-tale-warm about that setup on paper. In practice, the gap between what the game promises and what it delivers is where most of the disappointment lives. The core platforming is the problem that colours every other hour you spend here. The jump physics are genuinely difficult to trust. Your sense of where the character will land never quite syncs with what you see, and when enemies blend into background geometry, that slipperiness stops being a quirk and starts costing you progress. The auto-runner segments, which should inject some kinetic energy into the pacing, are among the weakest versions of that format I can recall, lasting far longer than their design warrants. Boss fights do exist and follow a multi-phase structure, where early hits stagger the boss and later phases require reading a stumble animation before you can deal damage, but the same loose controls that hurt the traversal also dull the satisfaction of those encounters. The character editor is a genuine bright spot in a mechanical sense. You can adjust clothing, hair colour, and body, and there is an optional costuming layer that the developer clearly put real effort into. It has no effect on gameplay, but it is the part of the title that feels most intentional. The visual style uses chunky, low-poly 3D on a 2D plane, borrowing an aesthetic shared across several Feas releases. Some players warm to it. Others find the palette washed out enough that environmental hazards are genuinely hard to read, and coin-collecting for hint dialogue or town repairs does not quite give the world enough texture to compensate. The voice audio, meanwhile, is gibberish-speak in the Banjo-Kazooie tradition, except tuned to a frequency that reviewers across multiple platforms have described as grating rather than endearing. It can be turned off in the menu, which is worth doing immediately. With a completion window sitting somewhere between two and four hours depending on how many times the physics catch you off-guard, this is not a game that outlasts your patience. The Steam user score sits around 57 percent, which is an honest enough signal. If you are a committed achievement hunter, the structure of stage-tied unlocks makes the path to completion legible, and the price point is low enough that the ask is minimal. But if you are looking for a small-team platformer that actually respects the craft of the genre, there are better-made options at this price tier. The ambition is visible. The execution does not match it. Kai, Scout Team

Neko Journey

Neko Journey

15 ago 2022Feas
GamerScout opina

Floaty controls, shaky physics, and a mixed Steam reception tell you most of what you need to know before you spend a single minute with this catgirl platformer. Proceed with eyes open.

PCNintendo Switch
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Mínimo histórico: €0.38

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I went in with genuine goodwill here. A small-team 2.5D platformer with a character editor, boss fights, glider segments, runner sequences, and even light village restoration mechanics sounds like it has enough moving parts to be charming. The premise is simple and earnest: a catgirl sets off to rescue her sister and a collection of mythical creatures imprisoned by an elderly wizard. There is something almost fairy-tale-warm about that setup on paper. In practice, the gap between what the game promises and what it delivers is where most of the disappointment lives. The core platforming is the problem that colours every other hour you spend here. The jump physics are genuinely difficult to trust. Your sense of where the character will land never quite syncs with what you see, and when enemies blend into background geometry, that slipperiness stops being a quirk and starts costing you progress. The auto-runner segments, which should inject some kinetic energy into the pacing, are among the weakest versions of that format I can recall, lasting far longer than their design warrants. Boss fights do exist and follow a multi-phase structure, where early hits stagger the boss and later phases require reading a stumble animation before you can deal damage, but the same loose controls that hurt the traversal also dull the satisfaction of those encounters. The character editor is a genuine bright spot in a mechanical sense. You can adjust clothing, hair colour, and body, and there is an optional costuming layer that the developer clearly put real effort into. It has no effect on gameplay, but it is the part of the title that feels most intentional. The visual style uses chunky, low-poly 3D on a 2D plane, borrowing an aesthetic shared across several Feas releases. Some players warm to it. Others find the palette washed out enough that environmental hazards are genuinely hard to read, and coin-collecting for hint dialogue or town repairs does not quite give the world enough texture to compensate. The voice audio, meanwhile, is gibberish-speak in the Banjo-Kazooie tradition, except tuned to a frequency that reviewers across multiple platforms have described as grating rather than endearing. It can be turned off in the menu, which is worth doing immediately. With a completion window sitting somewhere between two and four hours depending on how many times the physics catch you off-guard, this is not a game that outlasts your patience. The Steam user score sits around 57 percent, which is an honest enough signal. If you are a committed achievement hunter, the structure of stage-tied unlocks makes the path to completion legible, and the price point is low enough that the ask is minimal. But if you are looking for a small-team platformer that actually respects the craft of the genre, there are better-made options at this price tier. The ambition is visible. The execution does not match it.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supportcloud-savestier:sub-52.5D PlatformerCatgirl ProtagonistVillage RestorationBoss PhasesAuto-Runner SegmentsCharacter EditorGlider GameplayMixed Reception

Requisitos del sistema

Mínimos

OS
Windows 7 or Windows 10
Memory
4 GB RAM
Storage
4 GB available space
Graphics
GeForce GTX 460 or Radeon HD 5850
Processor
Intel Core i3 4170 or AMD FX-8120

Recomendados

OS
Windows 7 or Windows 10
Memory
8 GB RAM
Storage
4 GB available space
Graphics
GeForce GTX 960 or Radeon HD 7950
Processor
Intel Core i5 8400 or AMD Ryzen 5 2600

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Información del juego

Desarrolladora
Feas
Distribuidora
Feas
Fecha de lanzamiento
15 ago 2022

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¿En qué plataformas está disponible Neko Journey?

Neko Journey está disponible en PC, Nintendo Switch.

¿Cuándo se lanzó Neko Journey?

Neko Journey se lanzó el 15 de agosto de 2022.

¿Quién desarrolló Neko Journey?

Neko Journey fue desarrollado por Feas.