Compara los precios de Neither Day nor Night en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Carnotaurus Team. Publicado por Carnotaurus Team. Lanzado el 27/8/2020. Disponible en PC. Géneros: Action, Adventure, Indie, Free To Play.

Free on Steam and genuinely trying to be something darker than it looks, this hand-drawn precision platformer is worth an hour of your time even if the rough edges show.

I have a soft spot for the kinds of games that slip through every algorithmic gap, the ones with a handful of reviews and a developer who replies personally to every comment on itch.io. Neither Day nor Night is exactly that kind of game, and spending time with it felt like reading someone's handwritten notebook instead of a published novel, imperfect, earnest, and occasionally surprising. At its mechanical core this is a precision platformer built around an endurance system that quietly shapes every decision you make. Jumps consume stamina, attacks drain it, hanging from ledges bleeds it away, and the moment you run dry you become genuinely defenceless. That single design choice lifts the game above simple obstacle-course structure and gives it a faint Souls-like texture: you are always rationing yourself, always aware that the next gap might cost more than you can afford. The four distinct worlds each introduce new hazards and enemy types, and the game tags on a dynamic blood system that leaves real-time stains across surfaces, which sounds gratuitous but actually reinforces the weight of each death. You die often, and the environment remembers it. The story is minimal by intent. Two sisters, a vanishing, a world lit by light that has no business existing in the middle of the night. The developer described the narrative as something that reveals itself the longer you persist with it, which is a polite way of saying the early game keeps its cards extremely close. Players who need lore front-loaded will bounce off this quickly. Players who tolerate atmosphere doing most of the storytelling will find something genuinely melancholy underneath the gore. The rough parts are real and worth naming. Wall-jump input has been flagged as inconsistent by early players, and the tutorial undersells several mechanics, notably the edge-grab system, which requires holding two buttons simultaneously in a way the game does not clearly communicate. Boss stages also cannot be revisited after completion, which limits practice options and feels like an unforced design constraint on an otherwise replayable structure. With only 23 Steam reviews sitting at a mixed 60 percent positive, community signal is thin, and the low concurrent player count means you are essentially experiencing this alone with no active forum to lean on. For what it is, a free, hand-crafted, single-developer precision platformer with genuine atmosphere and a mechanical hook that respects the player's intelligence, it asks very little and occasionally delivers more than expected. The handmade quality of the art, the deliberate pacing, and the willingness to let blood and silence carry mood together reminded me why I keep digging through the bottom of the Steam catalogue in the first place. Kai, Scout Team

Neither Day nor Night

Neither Day nor Night

27 ago 2020Carnotaurus Team
GamerScout opina

Free on Steam and genuinely trying to be something darker than it looks, this hand-drawn precision platformer is worth an hour of your time even if the rough edges show.

PC
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Mínimo histórico: €5.59

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I have a soft spot for the kinds of games that slip through every algorithmic gap, the ones with a handful of reviews and a developer who replies personally to every comment on itch.io. Neither Day nor Night is exactly that kind of game, and spending time with it felt like reading someone's handwritten notebook instead of a published novel, imperfect, earnest, and occasionally surprising. At its mechanical core this is a precision platformer built around an endurance system that quietly shapes every decision you make. Jumps consume stamina, attacks drain it, hanging from ledges bleeds it away, and the moment you run dry you become genuinely defenceless. That single design choice lifts the game above simple obstacle-course structure and gives it a faint Souls-like texture: you are always rationing yourself, always aware that the next gap might cost more than you can afford. The four distinct worlds each introduce new hazards and enemy types, and the game tags on a dynamic blood system that leaves real-time stains across surfaces, which sounds gratuitous but actually reinforces the weight of each death. You die often, and the environment remembers it. The story is minimal by intent. Two sisters, a vanishing, a world lit by light that has no business existing in the middle of the night. The developer described the narrative as something that reveals itself the longer you persist with it, which is a polite way of saying the early game keeps its cards extremely close. Players who need lore front-loaded will bounce off this quickly. Players who tolerate atmosphere doing most of the storytelling will find something genuinely melancholy underneath the gore. The rough parts are real and worth naming. Wall-jump input has been flagged as inconsistent by early players, and the tutorial undersells several mechanics, notably the edge-grab system, which requires holding two buttons simultaneously in a way the game does not clearly communicate. Boss stages also cannot be revisited after completion, which limits practice options and feels like an unforced design constraint on an otherwise replayable structure. With only 23 Steam reviews sitting at a mixed 60 percent positive, community signal is thin, and the low concurrent player count means you are essentially experiencing this alone with no active forum to lean on. For what it is, a free, hand-crafted, single-developer precision platformer with genuine atmosphere and a mechanical hook that respects the player's intelligence, it asks very little and occasionally delivers more than expected. The handmade quality of the art, the deliberate pacing, and the willingness to let blood and silence carry mood together reminded me why I keep digging through the bottom of the Steam catalogue in the first place.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttier:indieEndurance SystemHand-Drawn ArtDark AtmosphereFree To PlayBoss FightsParkour-AdjacentStory-Driven

Requisitos del sistema

Mínimos

OS
Windows 7+
Memory
2 GB RAM
Storage
2 GB available space
Graphics
nVidia GeForce 8800 GT 512MB
Processor
Dual Core 2GHz

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Información del juego

Desarrolladora
Carnotaurus Team
Distribuidora
Carnotaurus Team
Fecha de lanzamiento
27 ago 2020

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¿En qué plataformas está disponible Neither Day nor Night?

Neither Day nor Night está disponible en PC.

¿Cuándo se lanzó Neither Day nor Night?

Neither Day nor Night se lanzó el 27 de agosto de 2020.

¿Quién desarrolló Neither Day nor Night?

Neither Day nor Night fue desarrollado por Carnotaurus Team.