Compara los precios de Neighboring Islands en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Angry games. Publicado por Total. Lanzado el 30/4/2017. Disponible en PC, Linux. Géneros: Adventure, Indie.

A pirate-era visual novel with genuine atmosphere and a branching CYOA structure, let down badly by its English translation and an abrupt mid-story ending that leaves you stranded at sea.

I have a soft spot for small visual novels that nobody writes about, and Neighboring Islands pulled me in with its premise: a choice-driven story set during the Golden Age of Piracy, circa 1710, centered on the rough crew of a pirate vessel called the Siren Santy working the Caribbean around Tortuga. That setting has real pull. Salt air, tavern shadows, the threat of keelhauling. The bones of something genuinely atmospheric are here. The game runs on the Ren'Py engine and uses a hybrid visual style that mixes pre-rendered 3D character portraits against painted still backgrounds. It is an unusual combination for the genre, but it actually lands better than you would expect. The art direction has a brooding, sea-worn quality to it. The music, composed by Russian authors specifically for this project, earns its keep as well. It sits behind the prose quietly and adds weight to scenes that the writing itself sometimes struggles to carry. The choice structure leans into CYOA territory, where wrong decisions can produce game-over moments alongside the branches that move the story forward. Here is the hard part. The English translation is a serious obstacle. The localization from Russian reads like it was filtered through an early machine translation and then left unedited. Phrases land with a thud where they should land with menace. The story wants to be gripping, and in its broad strokes it occasionally is, but the prose between those moments is painful to sit with. For anyone who reads visual novels primarily for the writing, this is not a small caveat. It is the central problem. The scope question matters too. The released content covers two chapters and closes with a "To Be Continued" notice rather than a proper ending. Players who went in expecting a complete arc came out feeling cut short. The game was updated episodically after launch, and a third chapter was discussed in community posts, but the situation as of release was an unfinished story with a sharp, unsatisfying stop. Whether that situation has since been fully resolved is unclear. Go in knowing the narrative may not feel whole. For a certain kind of reader, specifically someone who likes pirate fiction enough to read through rough prose, who values mood and soundtrack over polish, and who can accept a short, incomplete-feeling run in exchange for a low price point, there is something worth finding here. The setting is specific enough to be interesting. The atmosphere, when it clicks, has a real quality to it. I will defend the art direction without reservation. The translation and the unfinished ending are real costs, and anyone who needs tight, professional writing in their visual novels should look elsewhere. This one rewards patience and lowers expectations accordingly. Kai, Scout Team

Neighboring Islands

Neighboring Islands

30 abr 2017Angry gamesTotal
GamerScout opina

A pirate-era visual novel with genuine atmosphere and a branching CYOA structure, let down badly by its English translation and an abrupt mid-story ending that leaves you stranded at sea.

PCLinux
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Mínimo histórico: €0.29

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I have a soft spot for small visual novels that nobody writes about, and Neighboring Islands pulled me in with its premise: a choice-driven story set during the Golden Age of Piracy, circa 1710, centered on the rough crew of a pirate vessel called the Siren Santy working the Caribbean around Tortuga. That setting has real pull. Salt air, tavern shadows, the threat of keelhauling. The bones of something genuinely atmospheric are here. The game runs on the Ren'Py engine and uses a hybrid visual style that mixes pre-rendered 3D character portraits against painted still backgrounds. It is an unusual combination for the genre, but it actually lands better than you would expect. The art direction has a brooding, sea-worn quality to it. The music, composed by Russian authors specifically for this project, earns its keep as well. It sits behind the prose quietly and adds weight to scenes that the writing itself sometimes struggles to carry. The choice structure leans into CYOA territory, where wrong decisions can produce game-over moments alongside the branches that move the story forward. Here is the hard part. The English translation is a serious obstacle. The localization from Russian reads like it was filtered through an early machine translation and then left unedited. Phrases land with a thud where they should land with menace. The story wants to be gripping, and in its broad strokes it occasionally is, but the prose between those moments is painful to sit with. For anyone who reads visual novels primarily for the writing, this is not a small caveat. It is the central problem. The scope question matters too. The released content covers two chapters and closes with a "To Be Continued" notice rather than a proper ending. Players who went in expecting a complete arc came out feeling cut short. The game was updated episodically after launch, and a third chapter was discussed in community posts, but the situation as of release was an unfinished story with a sharp, unsatisfying stop. Whether that situation has since been fully resolved is unclear. Go in knowing the narrative may not feel whole. For a certain kind of reader, specifically someone who likes pirate fiction enough to read through rough prose, who values mood and soundtrack over polish, and who can accept a short, incomplete-feeling run in exchange for a low price point, there is something worth finding here. The setting is specific enough to be interesting. The atmosphere, when it clicks, has a real quality to it. I will defend the art direction without reservation. The translation and the unfinished ending are real costs, and anyone who needs tight, professional writing in their visual novels should look elsewhere. This one rewards patience and lowers expectations accordingly.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstrading-cardstier:sub-5Pirate SettingCYOABranching NarrativeRen'PyGolden Age of PiracyEpisodicRussian DevStory-Incomplete

Requisitos del sistema

Mínimos

OS
Windows XP SP3
Memory
1 GB RAM
DirectX
Version 9.0c
Storage
1 GB available space
Graphics
Intel HD Graphics
Processor
1.2 GHz
Sound Card
any

Recomendados

OS
Windows Vista/Win 7/Win 8/Win 10
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
1 GB available space
Graphics
Better than Intel HD Graphics
Processor
2.4 Ghz
Sound Card
any

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Información del juego

Desarrolladora
Angry games
Distribuidora
Total
Fecha de lanzamiento
30 abr 2017

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¿En qué plataformas está disponible Neighboring Islands?

Neighboring Islands está disponible en PC, Linux.

¿Cuándo se lanzó Neighboring Islands?

Neighboring Islands se lanzó el 30 de abril de 2017.

¿Quién desarrolló Neighboring Islands?

Neighboring Islands fue desarrollado por Angry games y publicado por Total.