
Near Impact
A 2014 tower-defense hybrid where you manage orbital defenses against asteroid swarms with real-time strategy overlay, niche but mechanically sound if you tolerate dated UI.
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Near Impact pairs tower-defense foundation with RTS-lite base management: you build and position defensive structures to intercept incoming asteroids across multiple waves. Resource economy is tight, forcing prioritization of upgrades over expansion. The core loop is solid for what it is, positioning matters, timing matters, and late-game waves demand actual tactical thinking rather than just clicking faster. The catch: this is a 2014 indie title with UI that shows its age and zero quality-of-life niceties. Tutorial is minimal, AI doesn't break new ground, and the single-player campaign has minimal story wrapper. If you want deep strategic decision-making married to a tower-defense core without modern polish, this scratches that itch. Otherwise, you're paying for a proof-of-concept that never got a second pass.

Strategy & simulation
Etiquetas
Requisitos del sistema
Mínimos
- OS
- Windows XP SP3/Windows 7/Windows 8
- Memory
- 1 GB RAM
- DirectX
- Version 9.0c
- Storage
- 1 GB available space
- Graphics
- OpenGL 3.3 Support with 1GB video RAM, minimum screen resolution 1280x768
- Processor
- 1.6 GHz Intel or AMD equivalent
- Sound Card
- DirectX 9.0c support
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Información del juego
- Desarrolladora
- Sonalysts Combat Simulations
- Distribuidora
- Strategy First
- Fecha de lanzamiento
- 16 sept 2014
