Compara los precios de My Friendly Neighborhood en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por John Szymanski. Publicado por DreadXP. Lanzado el 18/7/2023. Disponible en PC, Xbox. Géneros: Action, Adventure, Indie. Puntuación Metacritic: 82/100.

Puppet-show nostalgia curdled into something quietly unsettling - this Resident Evil-DNA survival horror earns its 82 Metacritic score by having a genuine personality most genre entries would kill for.

I did not expect to spend an evening genuinely charmed by a horror game set inside a derelict children's TV studio, and yet here we are. My Friendly Neighborhood drops you into the felt-and-foam world of a cancelled puppet show gone catastrophically wrong, and it commits to that premise with a sincerity that most indie horror titles cannot muster. The setting, a sprawling 1993 TV studio lot on 123 Sunrise Street, is built with tangible love: dressing rooms cluttered with episode scripts, abandoned sets for individual puppet "neighborhoods," and a lore-rich backstory about war, economic collapse, and the slow death of wholesome television. The world-building earns its time. When you find a newspaper article about a 20-year continental war reshaping public taste in children's programming, you feel the weight of why these puppets are so lost. Mechanically, the game is old-school survival horror with a straight face. First-person perspective, limited saves via token-as-ink-ribbon, a Resident Evil 4-style grid inventory that will genuinely stress the tidier end of the audience, shaped keys for locked doors, and backtracking through interconnected zones. The weapons are the game's cleverest touch: rather than guns, Gordon carries the Rolodexer pistol and the Novelist shotgun, both firing metal type-set letters of the alphabet. The Stenographer cycles through A to Z as a live ammo counter. The Punctuation is a grenade. These are not cosmetic gags - they are thematically precise objects that make every reload feel like a small joke the developers wrote just for you. The puzzle design is similarly considered, mixing environmental scavenger hunts with logic puzzles, and at least one mid-game surprise that reviewers have called genuinely startling without spoiling. The rough edges are real and worth knowing about. Combat with the starting wrench is awkward - the hit window is poorly communicated and puppets will grab and fling you before you have time to react, which frustrates more than it frightens. Healing only works through the inventory screen, never on the fly. There is no run button, which is a meaningful absence when a puppet is closing distance. The middle section drags; the game runs approximately six to ten hours depending on exploration pace, and some of that runtime feels padded by repetitive backtracking across already-cleared zones. The save system, while thematically appropriate, can punish players who fail to find enough tokens. None of this is fatal, but horror newcomers should approach on Friendly difficulty first. What saves it is personality and audio. The safe room music is a soothing jazz composition that some reviewers have called one of the best in the genre, and the broader soundtrack swings between big-band warmth and noir unease with real confidence. The puppets themselves - particularly Ricky the sock puppet - are written with enough dimension that choosing whether to help or ignore them carries actual moral texture. There are multiple endings tied to those choices, plus post-completion unlocks including the Neighborhorde wave-attack mode (think Mercenaries from Resident Evil), speedrun mode, and unlockable characters with alternate loadouts. A game this small has no business having this much replay architecture. Kai, Scout Team

My Friendly Neighborhood

My Friendly Neighborhood

18 jul 2023John SzymanskiDreadXP
GamerScout opina

Puppet-show nostalgia curdled into something quietly unsettling - this Resident Evil-DNA survival horror earns its 82 Metacritic score by having a genuine personality most genre entries would kill for.

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Steam Deck VerifiedProtonDB Platinum
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Acerca de My Friendly Neighborhood

I did not expect to spend an evening genuinely charmed by a horror game set inside a derelict children's TV studio, and yet here we are. My Friendly Neighborhood drops you into the felt-and-foam world of a cancelled puppet show gone catastrophically wrong, and it commits to that premise with a sincerity that most indie horror titles cannot muster. The setting, a sprawling 1993 TV studio lot on 123 Sunrise Street, is built with tangible love: dressing rooms cluttered with episode scripts, abandoned sets for individual puppet "neighborhoods," and a lore-rich backstory about war, economic collapse, and the slow death of wholesome television. The world-building earns its time. When you find a newspaper article about a 20-year continental war reshaping public taste in children's programming, you feel the weight of why these puppets are so lost. Mechanically, the game is old-school survival horror with a straight face. First-person perspective, limited saves via token-as-ink-ribbon, a Resident Evil 4-style grid inventory that will genuinely stress the tidier end of the audience, shaped keys for locked doors, and backtracking through interconnected zones. The weapons are the game's cleverest touch: rather than guns, Gordon carries the Rolodexer pistol and the Novelist shotgun, both firing metal type-set letters of the alphabet. The Stenographer cycles through A to Z as a live ammo counter. The Punctuation is a grenade. These are not cosmetic gags - they are thematically precise objects that make every reload feel like a small joke the developers wrote just for you. The puzzle design is similarly considered, mixing environmental scavenger hunts with logic puzzles, and at least one mid-game surprise that reviewers have called genuinely startling without spoiling. The rough edges are real and worth knowing about. Combat with the starting wrench is awkward - the hit window is poorly communicated and puppets will grab and fling you before you have time to react, which frustrates more than it frightens. Healing only works through the inventory screen, never on the fly. There is no run button, which is a meaningful absence when a puppet is closing distance. The middle section drags; the game runs approximately six to ten hours depending on exploration pace, and some of that runtime feels padded by repetitive backtracking across already-cleared zones. The save system, while thematically appropriate, can punish players who fail to find enough tokens. None of this is fatal, but horror newcomers should approach on Friendly difficulty first. What saves it is personality and audio. The safe room music is a soothing jazz composition that some reviewers have called one of the best in the genre, and the broader soundtrack swings between big-band warmth and noir unease with real confidence. The puppets themselves - particularly Ricky the sock puppet - are written with enough dimension that choosing whether to help or ignore them carries actual moral texture. There are multiple endings tied to those choices, plus post-completion unlocks including the Neighborhorde wave-attack mode (think Mercenaries from Resident Evil), speedrun mode, and unlockable characters with alternate loadouts. A game this small has no business having this much replay architecture.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:aaaMascot HorrorFirst-Person Survival HorrorInventory ManagementMultiple EndingsToken Save SystemNeighborhorde ModePost-Completion UnlocksPuzzle-Heavy

Requisitos del sistema

Mínimos

OS
Windows 7 64-bit or later
Memory
8 GB RAM
Storage
15 GB available space
Graphics
NVIDIA GTX 470 / AMD Radeon 6870 HD
Processor
Quad Core 2.5 GHz or faster
Sound Card
100% DirectX compatible card or onboard sound

Recomendados

OS
Windows 7 64-bit or later
Memory
12 GB RAM
Storage
15 GB available space
Graphics
NVIDIA 980 TI
Processor
Quad Core 2.5 GHz or faster
Sound Card
100% DirectX compatible card or onboard sound

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Reseñas y valoraciones

Metacritic
82

Información del juego

Desarrolladora
John Szymanski
Distribuidora
DreadXP
Fecha de lanzamiento
18 jul 2023

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¿En qué plataformas está disponible My Friendly Neighborhood?

My Friendly Neighborhood está disponible en PC, Xbox.

¿Cuándo se lanzó My Friendly Neighborhood?

My Friendly Neighborhood se lanzó el 18 de julio de 2023.

¿Quién desarrolló My Friendly Neighborhood?

My Friendly Neighborhood fue desarrollado por John Szymanski y publicado por DreadXP.

¿Merece la pena comprar My Friendly Neighborhood?

My Friendly Neighborhood tiene una puntuación Metacritic de 82/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.