Compara los precios de My Friend Pedro en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por DeadToast Entertainment. Publicado por Devolver Digital. Lanzado el 20/6/2019. Disponible en PC, Xbox. Géneros: Action, Indie. Puntuación Metacritic: 81/100.

Four hours of bullet-time bliss built by one developer: if slow-motion acrobatic carnage is your language, Pedro speaks it fluently.

I kept thinking about the frying pan. That single moment, early in My Friend Pedro, where you boot a kitchen pan into the air and watch ricocheting bullets fan out through a roomful of criminals, tells you everything the game is and everything it refuses to be. It is not trying to tell a profound story. It is not padding its runtime. It is a 40-level, four-hour argument that one mechanic, executed with near-surgical care, can be enough. The spine of the whole thing is the Focus system, which is this game's name for bullet time. Tap it and the world slows to a crawl, your Focus bar draining with each second, refilling with every kill. Around that single verb, solo developer DeadToast has layered a genuinely surprising amount of texture. You can split your aim between two targets while dual-wielding pistols or SMGs, lock one gun onto a distant enemy while the other tracks closer threats. You can wall-jump and mid-air spin to trigger an invincibility window. You can skateboard through a segment and kick the board into someone's face on the way out. Reflective panels and frying pans let you redirect bullets at angles the level designer clearly spent time choreographing. The arsenal grows over the campaign, from starting pistols through shotguns and dual SMGs up to a sniper rifle that, honestly, feels a little at odds with the close-quarters chaos the game does best. But even that awkwardness feels intentional, a moment of breathing room before the next burst of controlled frenzy. The scoring system is where the real life of My Friend Pedro lives for anyone who wants it. Each level hands you a letter grade from F to S based on kill chains, speed, and style. Dying collapses your multiplier. Pausing to plan a route through a room, then executing it in one fluid slow-motion arc, is the kind of quiet satisfaction that does not photograph well but feels tremendous in the moment. A post-launch update called Code Yellow added 14 unlockable game modifiers, things like One Shot Enemies, Infinite Focus, and custom bullet speeds, which meaningfully extend the replay argument for score chasers without complicating the base experience for anyone just here for one clean run. The honest criticism is familiar: enemy variety is thin, most goons go down the same way regardless of type, and some stretches of platforming between fights feel like filler rather than design. The visual style is minimalist to the point where certain environments blur into one another. And if you have zero interest in chasing leaderboard ranks, the campaign's four hours leave little reason to return. The soundtrack by Noisecream, a mix of EDM and industrial synthwave that shifts tempo with the action, is one of the game's most underappreciated qualities. It gives each level its own pulse, and more than once I caught myself syncing kills to the bassline without consciously deciding to. For players hunting a narrative or a progression system with breadth, this will feel sparse. For players who want an impeccably focused action game that knows its own dimensions and never outstays its welcome, My Friend Pedro is a small, confident gem from a one-person studio that deserved more noise than it got. Kai, Scout Team

My Friend Pedro

My Friend Pedro

20 jun 2019DeadToast EntertainmentDevolver Digital
GamerScout opina

Four hours of bullet-time bliss built by one developer: if slow-motion acrobatic carnage is your language, Pedro speaks it fluently.

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Acerca de My Friend Pedro

I kept thinking about the frying pan. That single moment, early in My Friend Pedro, where you boot a kitchen pan into the air and watch ricocheting bullets fan out through a roomful of criminals, tells you everything the game is and everything it refuses to be. It is not trying to tell a profound story. It is not padding its runtime. It is a 40-level, four-hour argument that one mechanic, executed with near-surgical care, can be enough. The spine of the whole thing is the Focus system, which is this game's name for bullet time. Tap it and the world slows to a crawl, your Focus bar draining with each second, refilling with every kill. Around that single verb, solo developer DeadToast has layered a genuinely surprising amount of texture. You can split your aim between two targets while dual-wielding pistols or SMGs, lock one gun onto a distant enemy while the other tracks closer threats. You can wall-jump and mid-air spin to trigger an invincibility window. You can skateboard through a segment and kick the board into someone's face on the way out. Reflective panels and frying pans let you redirect bullets at angles the level designer clearly spent time choreographing. The arsenal grows over the campaign, from starting pistols through shotguns and dual SMGs up to a sniper rifle that, honestly, feels a little at odds with the close-quarters chaos the game does best. But even that awkwardness feels intentional, a moment of breathing room before the next burst of controlled frenzy. The scoring system is where the real life of My Friend Pedro lives for anyone who wants it. Each level hands you a letter grade from F to S based on kill chains, speed, and style. Dying collapses your multiplier. Pausing to plan a route through a room, then executing it in one fluid slow-motion arc, is the kind of quiet satisfaction that does not photograph well but feels tremendous in the moment. A post-launch update called Code Yellow added 14 unlockable game modifiers, things like One Shot Enemies, Infinite Focus, and custom bullet speeds, which meaningfully extend the replay argument for score chasers without complicating the base experience for anyone just here for one clean run. The honest criticism is familiar: enemy variety is thin, most goons go down the same way regardless of type, and some stretches of platforming between fights feel like filler rather than design. The visual style is minimalist to the point where certain environments blur into one another. And if you have zero interest in chasing leaderboard ranks, the campaign's four hours leave little reason to return. The soundtrack by Noisecream, a mix of EDM and industrial synthwave that shifts tempo with the action, is one of the game's most underappreciated qualities. It gives each level its own pulse, and more than once I caught myself syncing kills to the bassline without consciously deciding to. For players hunting a narrative or a progression system with breadth, this will feel sparse. For players who want an impeccably focused action game that knows its own dimensions and never outstays its welcome, My Friend Pedro is a small, confident gem from a one-person studio that deserved more noise than it got.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supportcloud-savesBullet TimeScore AttackSplit-AimLeaderboardStylish ActionRun-and-GunMotorcycle SegmentsCode Yellow ModifiersShort and Sharp

Requisitos del sistema

Mínimos

Processor
Intel Core i3-530 (2 * 2930) or equivalent
Memory
4 GB RAM
Graphics
GeForce GT 440 (1024 MB)
Storage
4 GB available space

Recomendados

Processor
Intel Core i3-4160 (2 * 3600) or equivalent
Memory
4 GB RAM
Graphics
GeForce GTX 760 (2048 MB)
Storage
4 G…

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Reseñas y valoraciones

Metacritic
81

Información del juego

Desarrolladora
DeadToast Entertainment
Distribuidora
Devolver Digital
Fecha de lanzamiento
20 jun 2019

Modos de juego

singleplayer

Idiomas

Subtítulos (10)
EnglishFrenchGermanSpanish - SpainJapaneseKorean+4 más

Características

AchievementsController SupportCloud Saves

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¿En qué plataformas está disponible My Friend Pedro?

My Friend Pedro está disponible en PC, Xbox.

¿Cuándo se lanzó My Friend Pedro?

My Friend Pedro se lanzó el 20 de junio de 2019.

¿Quién desarrolló My Friend Pedro?

My Friend Pedro fue desarrollado por DeadToast Entertainment y publicado por Devolver Digital.

¿Merece la pena comprar My Friend Pedro?

My Friend Pedro tiene una puntuación Metacritic de 81/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.