Compara los precios de MUSYNX en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por I-Inferno. Publicado por Wave Game. Lanzado el 4/12/2018. Disponible en PC. Géneros: Indie, Simulation.

A low-barrier entry into the note-highway genre with a surprisingly deep scoring system and an Asian-pop tracklist that DJMAX players will recognize instantly. Grab it if you want the bones without the bloat.

I went into MUSYNX expecting a throwaway mobile port and came out with a better opinion than I had any right to have. The fundamentals are clean: notes scroll down a highway in either 4-key or 6-key mode, and you press or hold the corresponding buttons as they cross the judgment line. That sounds thin on paper, but the keysound system flips the feel entirely. Notes only produce audio when you actually hit them, so a sloppy run sounds genuinely broken rather than just looking bad on screen. That audio feedback loop is sharper than most budget rhythm titles manage, and it rewards deliberate timing in a way that keeps you chasing tighter runs long after the Easy charts bore you. The tracklist skews heavily toward J-pop, K-pop, trance, Vocaloid, and Chinese electronic music, with composers like M2U, MEMME, and Lunatic Sounds doing most of the heavy lifting. Difficulty sits on a 1-to-15 scale, and the Inferno tier charts start above 11 and can catch genre veterans off guard. Critically, the scoring system is harder to master than the note patterns imply: the difference between a "Great" and a "Perfect" input is not visualized, so chasing top ranks requires actual ear-training rather than just watching the screen. Crossover tracks from Muse Dash and other rhythm titles will feel familiar to scene regulars. The base game ships with around 60 songs, and several paid DLC packs expand the library considerably. Where MUSYNX stumbles is in almost everything outside the core note-hitting. Song navigation has no genre filter and no favorites list, so finding a specific track means scrolling the full catalog every session. There is no online multiplayer and no dedicated arcade or challenge mode beyond global leaderboards. Update cadence from the developer has been sparse after the initial post-launch burst, and a portion of the community flagged frustration over content being removed at some point without explanation. The UI feels like it was designed for a phone and never properly reconsidered for desktop. For newcomers to the genre, MUSYNX is actually a reasonable first stop. The 4-key mode is approachable, the offset adjustment and note-speed customization tools are present and functional, and the low base price keeps the risk negligible. Veterans of DJMAX Respect V or EZ2ON Reboot should go in clear-eyed: MUSYNX offers only 4K and 6K input modes versus the wider key-count variety those games provide, and the polling rate and controller support are not on the same level. Think of it as a well-curated playlist client with satisfying tactile feedback, not a feature-complete rhythm platform. Diego, Scout Team

MUSYNX

MUSYNX

4 dic 2018I-InfernoWave Game
GamerScout opina

A low-barrier entry into the note-highway genre with a surprisingly deep scoring system and an Asian-pop tracklist that DJMAX players will recognize instantly. Grab it if you want the bones without the bloat.

PC
Steam Deck PlayableProtonDB Gold
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€0.00
en N/A
Mínimo histórico: €0.99

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I went into MUSYNX expecting a throwaway mobile port and came out with a better opinion than I had any right to have. The fundamentals are clean: notes scroll down a highway in either 4-key or 6-key mode, and you press or hold the corresponding buttons as they cross the judgment line. That sounds thin on paper, but the keysound system flips the feel entirely. Notes only produce audio when you actually hit them, so a sloppy run sounds genuinely broken rather than just looking bad on screen. That audio feedback loop is sharper than most budget rhythm titles manage, and it rewards deliberate timing in a way that keeps you chasing tighter runs long after the Easy charts bore you. The tracklist skews heavily toward J-pop, K-pop, trance, Vocaloid, and Chinese electronic music, with composers like M2U, MEMME, and Lunatic Sounds doing most of the heavy lifting. Difficulty sits on a 1-to-15 scale, and the Inferno tier charts start above 11 and can catch genre veterans off guard. Critically, the scoring system is harder to master than the note patterns imply: the difference between a "Great" and a "Perfect" input is not visualized, so chasing top ranks requires actual ear-training rather than just watching the screen. Crossover tracks from Muse Dash and other rhythm titles will feel familiar to scene regulars. The base game ships with around 60 songs, and several paid DLC packs expand the library considerably. Where MUSYNX stumbles is in almost everything outside the core note-hitting. Song navigation has no genre filter and no favorites list, so finding a specific track means scrolling the full catalog every session. There is no online multiplayer and no dedicated arcade or challenge mode beyond global leaderboards. Update cadence from the developer has been sparse after the initial post-launch burst, and a portion of the community flagged frustration over content being removed at some point without explanation. The UI feels like it was designed for a phone and never properly reconsidered for desktop. For newcomers to the genre, MUSYNX is actually a reasonable first stop. The 4-key mode is approachable, the offset adjustment and note-speed customization tools are present and functional, and the low base price keeps the risk negligible. Veterans of DJMAX Respect V or EZ2ON Reboot should go in clear-eyed: MUSYNX offers only 4K and 6K input modes versus the wider key-count variety those games provide, and the polling rate and controller support are not on the same level. Think of it as a well-curated playlist client with satisfying tactile feedback, not a feature-complete rhythm platform.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayertrading-cardscloud-savestier:sub-5Keysound System4K Mode6K ModeNote HighwayAsian Pop SoundtrackVocaloidScore ChasingInferno DifficultyMobile PortLeaderboard Competition

Requisitos del sistema

Mínimos

OS
Windows 7/8/10
Memory
4 GB RAM
DirectX
Version 9.0
Storage
5 GB available space
Graphics
Intel® HD Graphics 3000
Processor
Intel Core i3-2100 or AMD equivalent
Sound Card
DirectX compatible sound card

Recomendados

Requires a 64-bit processor and operating system

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Información del juego

Desarrolladora
I-Inferno
Distribuidora
Wave Game
Fecha de lanzamiento
4 dic 2018

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¿En qué plataformas está disponible MUSYNX?

MUSYNX está disponible en PC.

¿Cuándo se lanzó MUSYNX?

MUSYNX se lanzó el 4 de diciembre de 2018.

¿Quién desarrolló MUSYNX?

MUSYNX fue desarrollado por I-Inferno y publicado por Wave Game.