Compara los precios de Mustache in Hell en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por IdunaSoft. Publicado por IdunaSoft. Lanzado el 28/7/2016. Disponible en PC. Géneros: Action, Adventure, Indie.

A solo-dev twin-stick shooter that drops a mustachioed cop into five hellish mazes, armed with uzis, flamethrowers, and very little mercy. Punishing difficulty spikes included at no extra charge.

I have a soft spot for the one-person Steam release that nobody put on a highlight reel, and Mustache in Hell is exactly that kind of artifact. Officer John Mustache wakes up in limbo, cuts a deal with the Grim Reaper, and gets sent through five distinct hellish regions to recover stolen Cubes of Power from Charon, the former boatman of the River Styx. The pitch is tongue-in-cheek 80s action movie energy, and if you can adjust for some rough localisation and comic-panel cutscenes that feel written in a second language, there is genuine charm sitting underneath the surface noise. The core loop is a top-down twin-stick shooter running at a locked 60fps, where you start every room with a weak pistol that fires in eight directions and wait for better hardware to spawn in. Uzis, shotguns, flamethrowers, and machine guns drop as temporary pickups, complemented by grenades and proximity mines as secondary weapons. A golden arrow constantly points you toward the nearest key or weapon crate, which keeps navigation readable even inside the labyrinthine corridor-and-room layouts. The dash move gets you out of tight corners, though its short range and cooldown mean you cannot coast on it. Cerberus streams fire at you. Egg-shaped demons vomit projectiles in clusters. Mini-bosses spawn inside already-heaving enemy rooms, and common enemies keep pouring in during the full boss fights too. The pressure is real, and the later stages eat lives with genuine indifference. The difficulty is where opinions split hard. The first three stages feel manageable, almost breezy, but the fourth and fifth areas spike sharply and losing your last life in a boss fight resets the entire stage from the beginning. There are no permanent upgrades, no skill tree, no mid-stage checkpoints beyond the extra lives you find by hugging walls to uncover secrets. Players who want progression systems or any mechanical relief will bounce off this quickly. Players who grew up with Smash TV or early Zelda-style dungeon crawls and genuinely miss that brand of unforgiving arcade structure will recognise something honest in the design. The loop is repetitive by almost any modern standard, but the frame rate never wavers and the controls respond instantly, which counts for more than it sounds when the screen fills with projectiles. The presentation is a mixed bag handled by what appears to be a single developer. The sprite work reads clearly in motion, enemy colour-coding (yellow for weakest, dark red for strongest) makes threat assessment quick, and a subtle screen sway adds atmosphere without getting in the way. The music is the quiet highlight: spooky ambient themes shift to metal-inflected rock the moment combat begins, and the transition is clean enough to feel intentional rather than accidental. The sound design is functional, the localised dialogue is garbled in places, and the art in the text-box cutscenes is rough. None of that kills the game. It gives it a slightly deranged handmade quality that I find easier to forgive than I probably should. This is a sub-five-dollar, single-player arcade shooter built by one person. It does not pretend to be more than it is. If you want a tight, 2-3 hour hell-gauntlet with no hand-holding and a soundtrack that earns its keep, there is something worth finding here. If you need variety, upgrade loops, or quality-of-life conveniences, look elsewhere and do not blame the mustache. Kai, Scout Team

Mustache in Hell

Mustache in Hell

28 jul 2016IdunaSoft
GamerScout opina

A solo-dev twin-stick shooter that drops a mustachioed cop into five hellish mazes, armed with uzis, flamethrowers, and very little mercy. Punishing difficulty spikes included at no extra charge.

PC
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Mínimo histórico: €1.32

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I have a soft spot for the one-person Steam release that nobody put on a highlight reel, and Mustache in Hell is exactly that kind of artifact. Officer John Mustache wakes up in limbo, cuts a deal with the Grim Reaper, and gets sent through five distinct hellish regions to recover stolen Cubes of Power from Charon, the former boatman of the River Styx. The pitch is tongue-in-cheek 80s action movie energy, and if you can adjust for some rough localisation and comic-panel cutscenes that feel written in a second language, there is genuine charm sitting underneath the surface noise. The core loop is a top-down twin-stick shooter running at a locked 60fps, where you start every room with a weak pistol that fires in eight directions and wait for better hardware to spawn in. Uzis, shotguns, flamethrowers, and machine guns drop as temporary pickups, complemented by grenades and proximity mines as secondary weapons. A golden arrow constantly points you toward the nearest key or weapon crate, which keeps navigation readable even inside the labyrinthine corridor-and-room layouts. The dash move gets you out of tight corners, though its short range and cooldown mean you cannot coast on it. Cerberus streams fire at you. Egg-shaped demons vomit projectiles in clusters. Mini-bosses spawn inside already-heaving enemy rooms, and common enemies keep pouring in during the full boss fights too. The pressure is real, and the later stages eat lives with genuine indifference. The difficulty is where opinions split hard. The first three stages feel manageable, almost breezy, but the fourth and fifth areas spike sharply and losing your last life in a boss fight resets the entire stage from the beginning. There are no permanent upgrades, no skill tree, no mid-stage checkpoints beyond the extra lives you find by hugging walls to uncover secrets. Players who want progression systems or any mechanical relief will bounce off this quickly. Players who grew up with Smash TV or early Zelda-style dungeon crawls and genuinely miss that brand of unforgiving arcade structure will recognise something honest in the design. The loop is repetitive by almost any modern standard, but the frame rate never wavers and the controls respond instantly, which counts for more than it sounds when the screen fills with projectiles. The presentation is a mixed bag handled by what appears to be a single developer. The sprite work reads clearly in motion, enemy colour-coding (yellow for weakest, dark red for strongest) makes threat assessment quick, and a subtle screen sway adds atmosphere without getting in the way. The music is the quiet highlight: spooky ambient themes shift to metal-inflected rock the moment combat begins, and the transition is clean enough to feel intentional rather than accidental. The sound design is functional, the localised dialogue is garbled in places, and the art in the text-box cutscenes is rough. None of that kills the game. It gives it a slightly deranged handmade quality that I find easier to forgive than I probably should. This is a sub-five-dollar, single-player arcade shooter built by one person. It does not pretend to be more than it is. If you want a tight, 2-3 hour hell-gauntlet with no hand-holding and a soundtrack that earns its keep, there is something worth finding here. If you need variety, upgrade loops, or quality-of-life conveniences, look elsewhere and do not blame the mustache.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttrading-cardstier:sub-5Twin-Stick ShooterBullet HellTop-DownBoss RushArcade-StylePermadeath-AdjacentSecret Areas8-Way AimingSolo DevShort-Run

Requisitos del sistema

Mínimos

OS
Windows 7/8/10
Memory
3 GB RAM
DirectX
Version 9.0
Storage
65 MB available space
Graphics
On Board Card
Processor
Dual Core/I3
Sound Card
Onboard sound card

Recomendados

OS
Windows 7/8/10
Memory
6 GB RAM
DirectX
Version 9.0
Storage
65 MB available space
Graphics
On Board Card
Processor
Core I5
Sound Card
Onboard sound card

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Información del juego

Desarrolladora
IdunaSoft
Distribuidora
IdunaSoft
Fecha de lanzamiento
28 jul 2016

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¿En qué plataformas está disponible Mustache in Hell?

Mustache in Hell está disponible en PC.

¿Cuándo se lanzó Mustache in Hell?

Mustache in Hell se lanzó el 28 de julio de 2016.

¿Quién desarrolló Mustache in Hell?

Mustache in Hell fue desarrollado por IdunaSoft.