Compara los precios de Murtop en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por hiulit. Publicado por Flynn's Arcade. Lanzado el 18/5/2023. Disponible en PC, Mac, Linux. Géneros: Action, Indie.

Drop one virtual coin and you might lose the next thirty minutes to a bomb-pooping rabbit with a grudge against carrot thieves. Tight, handcrafted, and priced like a vending machine snack.

I have a weakness for the kind of game that opens with a ROM-check splash screen and an attract mode loop, because that tiny act of theater tells you the developer understood what made the source material feel alive. Murtop opens exactly that way, and it earns it. Solo developer hiulit, published under Flynn's Arcade, built a single-screen arcade game from scratch that commits to the coin-op illusion more completely than most retro throwbacks dare to try. The premise is charmingly absurd: Murti, a female rabbit, must clear each stage of carrot-hungry mole enemies using a peculiar talent for bomb-dropping. The core loop is a cross between Dig Dug's underground excavation and Bomberman's explosion geometry, but the bomb mechanic is distinctly its own thing. Bombs appear one tile behind where you're standing and detonate in a plus-shaped blast that travels to the edges of the screen. Your first several runs will end with you blowing yourself up, not because the game is unfair, but because learning the blast radius feels like learning a new instrument. Once it clicks, the rhythm of dig-plant-dodge-combo becomes genuinely satisfying. Chaining a single explosion through a cluster of gophers, grabbing the carrot bonus, and clearing the timer with seconds left produces the exact dopamine loop those 1980s cabinet designers were chasing. There are also falling rocks you can undermine to crush enemies, plus a gunner gopher variant whose bullets can detonate your own bombs at the worst possible moment, which keeps you honest even on stages you think you've memorized. The structure runs 256 single-screen stages, escalating by layering in more enemy types rather than reinventing the layout language. Bonus stages arrive every five levels where carrots and rocks rain from the sky in a brief, breezy interlude. There is a kill screen at stage 256, a deliberate homage to Pac-Man and Donkey Kong's hardware-limit mythology, and reaching it on a single credit is the kind of long-game challenge that will keep score-chasers occupied well beyond the casual playthrough. Unlimited continues are available for everyone else, letting you pick up at the start of whichever stage ended you without restarting from level one. That is a genuinely generous design choice that respects your time while keeping the difficulty honest. Presentation is where the handcraft really shows. The pixel art uses a strict 16-color PICO-8 palette, and the game supports a CRT filter, pixel-perfect scaling, switchable color palettes (including a Game Boy mode and a four-color CGA option), TATE mode for vertical monitor setups, and a proper attract mode that cycles when you leave it on the title screen. Five chiptune tracks underscore the action with the right mix of whimsy and urgency. The main complaint that surfaces in reviews is level variety: the game cycles a small pool of layouts with increasing difficulty, and players who want constant structural novelty will notice the repetition. That criticism is fair. Murtop is not trying to be a puzzle game with 256 unique stage designs. It is trying to be an arcade machine, and the replay value lives in score optimization and survival, not discovery. For anyone who grew up feeding quarters into Dig Dug or Bomberman cabinets, or anyone who just appreciates the particular craft of a one-person project that knows exactly what it wants to be, Murtop delivers with quiet confidence. Kai, Scout Team

Murtop

Murtop

18 may 2023hiulitFlynn's Arcade
GamerScout opina

Drop one virtual coin and you might lose the next thirty minutes to a bomb-pooping rabbit with a grudge against carrot thieves. Tight, handcrafted, and priced like a vending machine snack.

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Mínimo histórico: €0.39

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Acerca de Murtop

I have a weakness for the kind of game that opens with a ROM-check splash screen and an attract mode loop, because that tiny act of theater tells you the developer understood what made the source material feel alive. Murtop opens exactly that way, and it earns it. Solo developer hiulit, published under Flynn's Arcade, built a single-screen arcade game from scratch that commits to the coin-op illusion more completely than most retro throwbacks dare to try. The premise is charmingly absurd: Murti, a female rabbit, must clear each stage of carrot-hungry mole enemies using a peculiar talent for bomb-dropping. The core loop is a cross between Dig Dug's underground excavation and Bomberman's explosion geometry, but the bomb mechanic is distinctly its own thing. Bombs appear one tile behind where you're standing and detonate in a plus-shaped blast that travels to the edges of the screen. Your first several runs will end with you blowing yourself up, not because the game is unfair, but because learning the blast radius feels like learning a new instrument. Once it clicks, the rhythm of dig-plant-dodge-combo becomes genuinely satisfying. Chaining a single explosion through a cluster of gophers, grabbing the carrot bonus, and clearing the timer with seconds left produces the exact dopamine loop those 1980s cabinet designers were chasing. There are also falling rocks you can undermine to crush enemies, plus a gunner gopher variant whose bullets can detonate your own bombs at the worst possible moment, which keeps you honest even on stages you think you've memorized. The structure runs 256 single-screen stages, escalating by layering in more enemy types rather than reinventing the layout language. Bonus stages arrive every five levels where carrots and rocks rain from the sky in a brief, breezy interlude. There is a kill screen at stage 256, a deliberate homage to Pac-Man and Donkey Kong's hardware-limit mythology, and reaching it on a single credit is the kind of long-game challenge that will keep score-chasers occupied well beyond the casual playthrough. Unlimited continues are available for everyone else, letting you pick up at the start of whichever stage ended you without restarting from level one. That is a genuinely generous design choice that respects your time while keeping the difficulty honest. Presentation is where the handcraft really shows. The pixel art uses a strict 16-color PICO-8 palette, and the game supports a CRT filter, pixel-perfect scaling, switchable color palettes (including a Game Boy mode and a four-color CGA option), TATE mode for vertical monitor setups, and a proper attract mode that cycles when you leave it on the title screen. Five chiptune tracks underscore the action with the right mix of whimsy and urgency. The main complaint that surfaces in reviews is level variety: the game cycles a small pool of layouts with increasing difficulty, and players who want constant structural novelty will notice the repetition. That criticism is fair. Murtop is not trying to be a puzzle game with 256 unique stage designs. It is trying to be an arcade machine, and the replay value lives in score optimization and survival, not discovery. For anyone who grew up feeding quarters into Dig Dug or Bomberman cabinets, or anyone who just appreciates the particular craft of a one-person project that knows exactly what it wants to be, Murtop delivers with quiet confidence.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttier:sub-5Arcade Cabinet SimScore AttackTATE ModeCRT FilterKill ScreenCombo MechanicsChiptuneOne-More-Try LoopSolo Dev

Requisitos del sistema

Mínimos

OS
Windows 7 or newer
Memory
1 GB RAM
Storage
200 MB available space
Graphics
NVIDIA GTX 470 de 1 GB/AMD HD 7870 de 2 GB
Processor
1.5 GHz Core2Duo

Recomendados

OS
Windows 8, 10
Memory
1 GB RAM
Storage
200 MB available space
Graphics
NVIDIA GTX 780 de 3 GB/AMD R9 290 de 4 GB
Processor
Intel Core i3

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Información del juego

Desarrolladora
hiulit
Distribuidora
Flynn's Arcade
Fecha de lanzamiento
18 may 2023

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¿En qué plataformas está disponible Murtop?

Murtop está disponible en PC, Mac, Linux.

¿Cuándo se lanzó Murtop?

Murtop se lanzó el 18 de mayo de 2023.

¿Quién desarrolló Murtop?

Murtop fue desarrollado por hiulit y publicado por Flynn's Arcade.