Compara los precios de Mouthwashing en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Wrong Organ. Publicado por CRITICAL REFLEX. Lanzado el 26/9/2024. Disponible en PC. Géneros: Adventure, Indie.

Three hours. One stranded freighter. A protagonist you will learn to despise. Wrong Organ made something that lingers like a bruise.

I finished Mouthwashing at midnight and then just sat there, screen gone dark, not ready to close the window. That does not happen often. Wrong Organ, a small Swedish studio, built a psychological horror experience around a cargo freighter called the Tulpar and five crew members stranded after a catastrophic crash, and what they made is one of the most quietly devastating things I have touched in years of covering indie games. The structure is the first thing that gets under your skin. The story plays out across disjointed scenes that jump between the weeks before the crash and the grim aftermath, and the game uses that nonlinearity like a weapon. A cracked screen you notice in an early post-crash scene gets explained twenty minutes later in game time. A space that felt almost homely in the before-scenes becomes alien and suffocating after. You are always assembling context, always revising your read on who these people are. The cast is small, intentionally so: Captain Curly, reduced to a horrific, bandaged presence barely clinging to life; medic Anya, whose quiet suffering carries the thematic weight of the whole story; young Daisuke, coerced into the job by family money; grizzled Swansea; and Jimmy, the co-pilot you spend most of your time inhabiting. Jimmy is the kind of protagonist games rarely dare to create. The slow revelation of what he actually is, and what he actually did, is best left unspoiled, but go in knowing that the game earns the discomfort it builds toward. Mechanically, this is a first-person, point-and-click narrative adventure with item-based puzzles, dialogue, and a handful of more intensive sequences including a stealth section and a brief chase. Be honest with yourself: the puzzle design is the weakest part. A couple of late-game sequences are thematically potent but fiddly enough to pull you out of the spell, and the stealth segment leans into trial-and-error in a way that outstays its welcome. These are real criticisms. They are also not enough to meaningfully dent what the game achieves everywhere else. The data-moshing visual transitions, where pixels from one scene bleed into the movement of the next, are one of the most expressive tools in the whole experience. The low-poly, early-PlayStation aesthetic is not nostalgia bait but a deliberate choice, the kind of visual restraint that lets your imagination fill the corners. And the soundtrack, anchored by a main theme that sits calm and ominous before everything unravels, was compared by the developers themselves to the mood-building approach of Twin Peaks. That comparison holds. The corporate entity looming over all of this, the Pony Express delivery company and its cheerful horse mascot Polle, functions as a sixth character, a familiar horror-genre institution of cold institutional indifference that grounds the sci-fi premise in something recognizable and grim. The game is asking questions about accountability, about what people do when no one is watching, and it asks them with the kind of restraint that most horror games abandon in favor of shock. The content here is genuinely heavy, including implied sexual violence and graphic body horror, and that is worth knowing before you sit down. But the game handles its worst material with more care and narrative purpose than almost anything comparable. At roughly two to three hours, Mouthwashing knows exactly when to end. It does not pad. It does not soften. It commits, and that commitment is the reason it has built the word-of-mouth following it deserves. Kai, Scout Team

Mouthwashing

Mouthwashing

26 sept 2024Wrong OrganCRITICAL REFLEX
GamerScout opina

Three hours. One stranded freighter. A protagonist you will learn to despise. Wrong Organ made something that lingers like a bruise.

PC
Steam Deck VerifiedProtonDB Platinum
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Mínimo histórico: €3.26

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Acerca de Mouthwashing

I finished Mouthwashing at midnight and then just sat there, screen gone dark, not ready to close the window. That does not happen often. Wrong Organ, a small Swedish studio, built a psychological horror experience around a cargo freighter called the Tulpar and five crew members stranded after a catastrophic crash, and what they made is one of the most quietly devastating things I have touched in years of covering indie games. The structure is the first thing that gets under your skin. The story plays out across disjointed scenes that jump between the weeks before the crash and the grim aftermath, and the game uses that nonlinearity like a weapon. A cracked screen you notice in an early post-crash scene gets explained twenty minutes later in game time. A space that felt almost homely in the before-scenes becomes alien and suffocating after. You are always assembling context, always revising your read on who these people are. The cast is small, intentionally so: Captain Curly, reduced to a horrific, bandaged presence barely clinging to life; medic Anya, whose quiet suffering carries the thematic weight of the whole story; young Daisuke, coerced into the job by family money; grizzled Swansea; and Jimmy, the co-pilot you spend most of your time inhabiting. Jimmy is the kind of protagonist games rarely dare to create. The slow revelation of what he actually is, and what he actually did, is best left unspoiled, but go in knowing that the game earns the discomfort it builds toward. Mechanically, this is a first-person, point-and-click narrative adventure with item-based puzzles, dialogue, and a handful of more intensive sequences including a stealth section and a brief chase. Be honest with yourself: the puzzle design is the weakest part. A couple of late-game sequences are thematically potent but fiddly enough to pull you out of the spell, and the stealth segment leans into trial-and-error in a way that outstays its welcome. These are real criticisms. They are also not enough to meaningfully dent what the game achieves everywhere else. The data-moshing visual transitions, where pixels from one scene bleed into the movement of the next, are one of the most expressive tools in the whole experience. The low-poly, early-PlayStation aesthetic is not nostalgia bait but a deliberate choice, the kind of visual restraint that lets your imagination fill the corners. And the soundtrack, anchored by a main theme that sits calm and ominous before everything unravels, was compared by the developers themselves to the mood-building approach of Twin Peaks. That comparison holds. The corporate entity looming over all of this, the Pony Express delivery company and its cheerful horse mascot Polle, functions as a sixth character, a familiar horror-genre institution of cold institutional indifference that grounds the sci-fi premise in something recognizable and grim. The game is asking questions about accountability, about what people do when no one is watching, and it asks them with the kind of restraint that most horror games abandon in favor of shock. The content here is genuinely heavy, including implied sexual violence and graphic body horror, and that is worth knowing before you sit down. But the game handles its worst material with more care and narrative purpose than almost anything comparable. At roughly two to three hours, Mouthwashing knows exactly when to end. It does not pad. It does not soften. It commits, and that commitment is the reason it has built the word-of-mouth following it deserves.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttrading-cardstier:sub-5Nonlinear NarrativeVillain ProtagonistLo-Fi AestheticData-Moshing VisualsBody HorrorCorporate HorrorUnreliable NarratorSingle-Sitting ExperienceHeavy Themes

Requisitos del sistema

Mínimos

OS
Windows 7 64-bit
Memory
8 GB RAM
DirectX
Version 11
Storage
3 GB available space
Graphics
GTX 560
Processor
i5-6300HQ

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Memory
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DirectX
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Información del juego

Desarrolladora
Wrong Organ
Distribuidora
CRITICAL REFLEX
Fecha de lanzamiento
26 sept 2024

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¿En qué plataformas está disponible Mouthwashing?

Mouthwashing está disponible en PC.

¿Cuándo se lanzó Mouthwashing?

Mouthwashing se lanzó el 26 de septiembre de 2024.

¿Quién desarrolló Mouthwashing?

Mouthwashing fue desarrollado por Wrong Organ y publicado por CRITICAL REFLEX.