Compara los precios de Motorbike Garage Mechanic Simulator en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Fat Dog Games. Publicado por No Gravity Games. Lanzado el 14/3/2018. Disponible en PC. Géneros: Indie, Racing, Simulation.

A chopper-focused mechanic sim with 260 parts per bike and real business decisions, let down by a weak tutorial, fiddly controls, and a Steam user base that sits at 29% positive.

I came into this one with low expectations, and the Steam review score tells you the community largely confirmed them. Motorbike Garage Mechanic Simulator is a first-person chopper garage sim built around three job types: full assembly from the frame up, part replacement, and servicing. The part count is the headline number here, with each bike carrying over 260 interchangeable components, frames, radiators, engines, fuel filters, tanks, chassis plates, horns, and more, spread across 600-plus variant choices. On paper that is a respectable parts catalogue. In practice the depth of interaction with those parts is shallower than it first appears. The core loop starts with job requests arriving on your in-game phone. Accept one and the chopper materialises in your workshop, you consult a parts list, order what you need through the in-game laptop (the game's "Yebuy" marketplace), then swap components in the first-person edit mode where you can pan, zoom, and orbit around the bike to reach every bolt. Business decisions extend to taking loans, hunting parts bargains, and selecting which jobs are worth your time based on payout. That light economy layer is functional without being deep, more a light management wrapper than a genuine tycoon system. Do not come here expecting Motorsport Manager-level financials. The problems compound quickly once you are past the opening jobs. There is no proper beginner mode, and the game expects a working knowledge of chopper anatomy from the jump. Reviewers noted the paint system as a specific frustration: a hex-color picker with a tiny selection dot controlled by mouse, where being off by a few values docks your pay, feels more like fighting the interface than playing a game. The color mismatch penalty was patched down post-launch, which is a sign the developers heard feedback, but the underlying control friction was never fully resolved. Critics also flagged that engine-level teardown is not on the table, so the depth stops at part swaps rather than true mechanical surgery. If Car Mechanic Simulator spoiled you with engine rebuilds and test drives, this will feel abbreviated. Who is this actually for? Chopper enthusiasts who want a low-stakes sandbox to learn approximate component names and positions will get something out of it. The first-person workshop is atmospheric, you can pipe in your own music via the in-game radio, and assembling a bike from a bare frame to a finished machine does deliver a quiet satisfaction. The business management side is thin but coherent enough to give each session a light sense of progression. If you are a genre veteran expecting Car Mechanic Simulator tier polish or anything resembling a tutorial that respects your time, the mostly negative community verdict is probably the right signal to follow. Diego, Scout Team

Motorbike Garage Mechanic Simulator

Motorbike Garage Mechanic Simulator

14 mar 2018Fat Dog GamesNo Gravity Games
GamerScout opina

A chopper-focused mechanic sim with 260 parts per bike and real business decisions, let down by a weak tutorial, fiddly controls, and a Steam user base that sits at 29% positive.

PC
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I came into this one with low expectations, and the Steam review score tells you the community largely confirmed them. Motorbike Garage Mechanic Simulator is a first-person chopper garage sim built around three job types: full assembly from the frame up, part replacement, and servicing. The part count is the headline number here, with each bike carrying over 260 interchangeable components, frames, radiators, engines, fuel filters, tanks, chassis plates, horns, and more, spread across 600-plus variant choices. On paper that is a respectable parts catalogue. In practice the depth of interaction with those parts is shallower than it first appears. The core loop starts with job requests arriving on your in-game phone. Accept one and the chopper materialises in your workshop, you consult a parts list, order what you need through the in-game laptop (the game's "Yebuy" marketplace), then swap components in the first-person edit mode where you can pan, zoom, and orbit around the bike to reach every bolt. Business decisions extend to taking loans, hunting parts bargains, and selecting which jobs are worth your time based on payout. That light economy layer is functional without being deep, more a light management wrapper than a genuine tycoon system. Do not come here expecting Motorsport Manager-level financials. The problems compound quickly once you are past the opening jobs. There is no proper beginner mode, and the game expects a working knowledge of chopper anatomy from the jump. Reviewers noted the paint system as a specific frustration: a hex-color picker with a tiny selection dot controlled by mouse, where being off by a few values docks your pay, feels more like fighting the interface than playing a game. The color mismatch penalty was patched down post-launch, which is a sign the developers heard feedback, but the underlying control friction was never fully resolved. Critics also flagged that engine-level teardown is not on the table, so the depth stops at part swaps rather than true mechanical surgery. If Car Mechanic Simulator spoiled you with engine rebuilds and test drives, this will feel abbreviated. Who is this actually for? Chopper enthusiasts who want a low-stakes sandbox to learn approximate component names and positions will get something out of it. The first-person workshop is atmospheric, you can pipe in your own music via the in-game radio, and assembling a bike from a bare frame to a finished machine does deliver a quiet satisfaction. The business management side is thin but coherent enough to give each session a light sense of progression. If you are a genre veteran expecting Car Mechanic Simulator tier polish or anything resembling a tutorial that respects your time, the mostly negative community verdict is probably the right signal to follow.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementstier:sub-5Chopper-FocusedPart Swap MechanicsGarage EconomyNo Test DriveBusiness Management-LightCustom Music Support

Requisitos del sistema

Mínimos

OS
Windows 7+
Memory
8 GB RAM
Graphics
Nvidia GeForce GTX 970/AMD Radeon R9 290
Processor
Intel Core i5 4590

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Información del juego

Desarrolladora
Fat Dog Games
Distribuidora
No Gravity Games
Fecha de lanzamiento
14 mar 2018

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¿En qué plataformas está disponible Motorbike Garage Mechanic Simulator?

Motorbike Garage Mechanic Simulator está disponible en PC.

¿Cuándo se lanzó Motorbike Garage Mechanic Simulator?

Motorbike Garage Mechanic Simulator se lanzó el 14 de marzo de 2018.

¿Quién desarrolló Motorbike Garage Mechanic Simulator?

Motorbike Garage Mechanic Simulator fue desarrollado por Fat Dog Games y publicado por No Gravity Games.