Compara los precios de Mortal Kombat X en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por NetherRealm Studios. Publicado por Warner Bros. Interactive Entertainment. Lanzado el 13/4/2015. Disponible en PC, Xbox. Géneros: Action. Puntuación Metacritic: 84/100.

Gore, genuine depth, and a three-variation system that quietly triples your character options, MKX earns its Very Positive rating even a decade on, with one real asterisk for PC players.

I've put more time into MKX than I expected to when I first booted it up, mostly because the moment-to-moment fighting kept pulling me back in. NetherRealm built something tighter here than their earlier work: the super meter lets you burn two bars to interrupt an opponent's combo and claw back momentum, X-Ray moves land like freight trains, and stage interactions add just enough chaos without breaking balance. The result is a 2D fighter that feels accessible on the surface but rewards players who actually read the startup frames listed right there in the move list. The headline mechanical addition is the three-variation system per character. Pick Scorpion and you are choosing between Ninjutsu (dual swords, different combo routes), Hellfire (fiery specials that shift zoning options), and Inferno (demon summons for pressure and grabs). That effectively gives you three distinct fighters per roster slot, and with 24 base characters plus DLC additions like Leatherface, the Alien, and Triborg (which itself contains Cyrax, Sektor, Smoke, and Cyber Sub-Zero as sub-variants), the roster depth is genuinely impressive. New fighters like Cassie Cage and Jacqui Briggs are not just legacy characters reskinned; they have distinct identities and playstyles that hold up competitively. The story mode is a pleasant surprise. It spans 25 years of timeline, shuffles you through a wide cast, and introduces the next generation of fighters in a way that is campy, self-aware, and oddly entertaining. Quick-time events interrupt the flow in annoying ways, and the ending has been criticized fairly, but as a way to learn a broad slice of the roster before hitting online or the Living Towers, it works well. The Tower system, including hourly and daily Living Towers with rotating modifiers, plus the Faction War meta that ties all modes together, gives solo players a reason to keep showing up beyond the story credits. Now, the PC caveat, because it matters. At launch, the port was rough: screen tearing, frame-rate drops to 30fps during fatalities and X-Ray moves, and keyboard controls that were close to unusable for executing moves. Gamepad is essentially mandatory. The good news is that post-launch work by QLOC substantially improved stability, and the PC version eventually caught up to consoles with the XL update, improved netcode, and the full Kombat Pack 2 content. Online still benefits from a wired connection, and you will run into occasional lag in synchronous matches. The DLC model was also criticized at the time for being aggressive, and nothing has changed there; going for the XL edition is the smarter buy if you want the complete package without a scavenger hunt through the store. If you want a fighting game that rewards both casual sessions (fatalities never get old) and genuine competitive investment (variation theory-crafting runs deep), MKX delivers that range better than most of its peers. It is not flawless, but the core is strong enough that a decade of age has not dulled it much. Alex, Scout Team

Mortal Kombat X

Mortal Kombat X

13 abr 2015NetherRealm StudiosWarner Bros. Interactive Entertainment
GamerScout opina

Gore, genuine depth, and a three-variation system that quietly triples your character options, MKX earns its Very Positive rating even a decade on, with one real asterisk for PC players.

PCXbox
Steam Deck VerifiedProtonDB Gold
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I've put more time into MKX than I expected to when I first booted it up, mostly because the moment-to-moment fighting kept pulling me back in. NetherRealm built something tighter here than their earlier work: the super meter lets you burn two bars to interrupt an opponent's combo and claw back momentum, X-Ray moves land like freight trains, and stage interactions add just enough chaos without breaking balance. The result is a 2D fighter that feels accessible on the surface but rewards players who actually read the startup frames listed right there in the move list. The headline mechanical addition is the three-variation system per character. Pick Scorpion and you are choosing between Ninjutsu (dual swords, different combo routes), Hellfire (fiery specials that shift zoning options), and Inferno (demon summons for pressure and grabs). That effectively gives you three distinct fighters per roster slot, and with 24 base characters plus DLC additions like Leatherface, the Alien, and Triborg (which itself contains Cyrax, Sektor, Smoke, and Cyber Sub-Zero as sub-variants), the roster depth is genuinely impressive. New fighters like Cassie Cage and Jacqui Briggs are not just legacy characters reskinned; they have distinct identities and playstyles that hold up competitively. The story mode is a pleasant surprise. It spans 25 years of timeline, shuffles you through a wide cast, and introduces the next generation of fighters in a way that is campy, self-aware, and oddly entertaining. Quick-time events interrupt the flow in annoying ways, and the ending has been criticized fairly, but as a way to learn a broad slice of the roster before hitting online or the Living Towers, it works well. The Tower system, including hourly and daily Living Towers with rotating modifiers, plus the Faction War meta that ties all modes together, gives solo players a reason to keep showing up beyond the story credits. Now, the PC caveat, because it matters. At launch, the port was rough: screen tearing, frame-rate drops to 30fps during fatalities and X-Ray moves, and keyboard controls that were close to unusable for executing moves. Gamepad is essentially mandatory. The good news is that post-launch work by QLOC substantially improved stability, and the PC version eventually caught up to consoles with the XL update, improved netcode, and the full Kombat Pack 2 content. Online still benefits from a wired connection, and you will run into occasional lag in synchronous matches. The DLC model was also criticized at the time for being aggressive, and nothing has changed there; going for the XL edition is the smarter buy if you want the complete package without a scavenger hunt through the store. If you want a fighting game that rewards both casual sessions (fatalities never get old) and genuine competitive investment (variation theory-crafting runs deep), MKX delivers that range better than most of its peers. It is not flawless, but the core is strong enough that a decade of age has not dulled it much.

Alex
Alex · Scout Team

Catch-all

Etiquetas

steamThree-Variation SystemStory ModeLiving TowersFaction WarGuest CharactersGamepad RequiredCombo-HeavyCompetitive Fighter

Requisitos del sistema

Mínimos

Processor
Intel Core i5-750, 2.67 GHz | AMD Phenom II X4 965, 3.4 GHz
Memory
3 GB RAM
Graphics
NVIDIA GeForce GTX 460 | AMD Radeon HD 5850
DirectX
Version 11
Network
Broadband In…

Recomendados

Processor
Intel Core i7-3770, 3.4 GHz | AMD FX-8350, 4.0 GHz
Memory
8 GB RAM
Graphics
NVIDIA GeForce GTX 660 | AMD Radeon HD 7950
DirectX
Version 11
Network
Broa…

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Reseñas y valoraciones

Metacritic
84
Steam
86%(59,562)

Información del juego

Desarrolladora
NetherRealm Studios
Distribuidora
Warner Bros. Interactive Entertainment
Fecha de lanzamiento
13 abr 2015

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¿En qué plataformas está disponible Mortal Kombat X?

Mortal Kombat X está disponible en PC, Xbox.

¿Cuándo se lanzó Mortal Kombat X?

Mortal Kombat X se lanzó el 13 de abril de 2015.

¿Quién desarrolló Mortal Kombat X?

Mortal Kombat X fue desarrollado por NetherRealm Studios y publicado por Warner Bros. Interactive Entertainment.

¿Merece la pena comprar Mortal Kombat X?

Mortal Kombat X tiene una puntuación Metacritic de 84/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.