Compara los precios de Morningstar: Descent to Deadrock en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Red Herring Labs. Publicado por Phoenix Online Publishing. Lanzado el 17/2/2015. Disponible en PC, Mac. Géneros: Adventure, Indie.

A two-hour sci-fi point-and-click that prioritizes mood over length - worth it if alien silence and inventory puzzles are your idea of a good evening.

I have a soft spot for games that know exactly what they are, and Morningstar: Descent to Deadrock is one of them - a short, first-person point-and-click born from a free Flash game, polished into something quieter and more considered than its origins might suggest. Red Herring Labs, a small Hungarian collective, originally built this as a browser experiment back in 2009. The Steam release expands the original with new puzzles, pre-rendered HD environments, CG cutscenes, and a remastered soundtrack running over thirty minutes long. That last detail matters more than you might think. The setup is lean and functional: you play as Powell, the sole able-bodied survivor of a crash on an alien world called Deadrock. Your captain, Novak, is pinned to the cockpit with a rod through his abdomen and is somehow still giving you dry tactical advice over the radio. That radio doubles as the game's hint system - you can call Novak at any point if you get stuck, and his nudges range from genuinely helpful to frustratingly vague depending on the puzzle. The core loop is inventory-driven: you scan each static scene by moving your cursor until highlighted hotspots appear, collect objects, combine up to three items at a time, and apply them logically to the environment. A fast-travel map keeps backtracking from becoming tedious. There are no pixel-hunt nightmares here - the hotspot system is generous by design, and Powell will even tell you in plain language why two items cannot be combined, which is a kindness not every adventure game extends. The atmosphere is where Morningstar earns its keep. The pre-rendered backgrounds - barren rock faces, a gutted alien vessel, dormant machinery half-buried in dust - carry a specific kind of stillness that the soundtrack underlines rather than overwhelms. It draws comparisons to early Myst in its isolated first-person framing, though the puzzle logic is more accessible and the pacing far less cryptic. What the game cannot fully shake is the voice acting, which most reviewers have noted lands somewhere between flat and unintentionally comedic. Powell and Novak exchange banter with the emotional register of people reading a grocery list. The script itself has warmth in places, but the performances hollow it out. If you can mentally re-cast the dialogue as internal monologue, the atmosphere holds. If you cannot, it will grate from the first scene. Length is the other honest caveat. Completionist runs clock in somewhere between ninety minutes and three hours depending on how quickly the puzzle logic clicks. The story winds toward an ending that several critics found abrupt, less a resolution than a stopping point. For a certain player - someone who grew up with classic adventure games, or someone who just wants a focused, low-stress evening of inventory logic set against an eerie alien soundscape - that brevity is acceptable. For anyone expecting a fully developed sci-fi narrative with character arcs and a satisfying climax, the game will feel unfinished. Steam users, for what it is worth, rate it quite positively in aggregate, suggesting the audience that found it was largely the right one. Kai, Scout Team

Morningstar: Descent to Deadrock

Morningstar: Descent to Deadrock

17 feb 2015Red Herring LabsPhoenix Online Publishing
GamerScout opina

A two-hour sci-fi point-and-click that prioritizes mood over length - worth it if alien silence and inventory puzzles are your idea of a good evening.

PCMac
ProtonDB Platinum
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Mínimo histórico: €1.12

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Acerca de Morningstar: Descent to Deadrock

I have a soft spot for games that know exactly what they are, and Morningstar: Descent to Deadrock is one of them - a short, first-person point-and-click born from a free Flash game, polished into something quieter and more considered than its origins might suggest. Red Herring Labs, a small Hungarian collective, originally built this as a browser experiment back in 2009. The Steam release expands the original with new puzzles, pre-rendered HD environments, CG cutscenes, and a remastered soundtrack running over thirty minutes long. That last detail matters more than you might think. The setup is lean and functional: you play as Powell, the sole able-bodied survivor of a crash on an alien world called Deadrock. Your captain, Novak, is pinned to the cockpit with a rod through his abdomen and is somehow still giving you dry tactical advice over the radio. That radio doubles as the game's hint system - you can call Novak at any point if you get stuck, and his nudges range from genuinely helpful to frustratingly vague depending on the puzzle. The core loop is inventory-driven: you scan each static scene by moving your cursor until highlighted hotspots appear, collect objects, combine up to three items at a time, and apply them logically to the environment. A fast-travel map keeps backtracking from becoming tedious. There are no pixel-hunt nightmares here - the hotspot system is generous by design, and Powell will even tell you in plain language why two items cannot be combined, which is a kindness not every adventure game extends. The atmosphere is where Morningstar earns its keep. The pre-rendered backgrounds - barren rock faces, a gutted alien vessel, dormant machinery half-buried in dust - carry a specific kind of stillness that the soundtrack underlines rather than overwhelms. It draws comparisons to early Myst in its isolated first-person framing, though the puzzle logic is more accessible and the pacing far less cryptic. What the game cannot fully shake is the voice acting, which most reviewers have noted lands somewhere between flat and unintentionally comedic. Powell and Novak exchange banter with the emotional register of people reading a grocery list. The script itself has warmth in places, but the performances hollow it out. If you can mentally re-cast the dialogue as internal monologue, the atmosphere holds. If you cannot, it will grate from the first scene. Length is the other honest caveat. Completionist runs clock in somewhere between ninety minutes and three hours depending on how quickly the puzzle logic clicks. The story winds toward an ending that several critics found abrupt, less a resolution than a stopping point. For a certain player - someone who grew up with classic adventure games, or someone who just wants a focused, low-stress evening of inventory logic set against an eerie alien soundscape - that brevity is acceptable. For anyone expecting a fully developed sci-fi narrative with character arcs and a satisfying climax, the game will feel unfinished. Steam users, for what it is worth, rate it quite positively in aggregate, suggesting the audience that found it was largely the right one.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstrading-cardstier:sub-5First-Person Point-and-ClickSci-Fi MysteryInventory PuzzlesFlash RemakeShort PlaytimeHint SystemPre-Rendered BackgroundsSolo Dev Craft

Requisitos del sistema

Mínimos

OS
Windows 7
Memory
2 GB RAM
Storage
556 MB available space
Graphics
Integrated
Processor
Intel Celeron 1.8GHz

Recomendados

OS
Windows 7
Memory
4 GB RAM
Storage
556 MB available space
Graphics
nVidia GeForce GTX 550 Ti
Processor
Intel i3 2.4GHz

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Información del juego

Desarrolladora
Red Herring Labs
Distribuidora
Phoenix Online Publishing
Fecha de lanzamiento
17 feb 2015

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¿En qué plataformas está disponible Morningstar: Descent to Deadrock?

Morningstar: Descent to Deadrock está disponible en PC, Mac.

¿Cuándo se lanzó Morningstar: Descent to Deadrock?

Morningstar: Descent to Deadrock se lanzó el 17 de febrero de 2015.

¿Quién desarrolló Morningstar: Descent to Deadrock?

Morningstar: Descent to Deadrock fue desarrollado por Red Herring Labs y publicado por Phoenix Online Publishing.