Compara los precios de Moonlight Pulse en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Seafloor Games LLC. Publicado por Seafloor Games LLC. Lanzado el 26/4/2024. Disponible en PC, Mac, Linux. Géneros: Action, Adventure, Indie.

Four wildly different characters, one giant living spaceship-turtle, and a metroidvania that earns its atmosphere even when it forgets to tell you where to go.

I have a soft spot for the games that build their whole world out of a single strange idea and then commit to it completely. Moonlight Pulse does exactly that: you are living inside Aorasque, a planet-sized interstellar turtle, and the map you explore is made of lungs, stomach chambers, sparking neurons, and a branching network of blood vessels that doubles as the fast-travel system. That alone got me hooked before the first boss. The mechanical heart of the game is a four-character swap system. You start as Silex, a sharp-clawed bruiser and veteran Curative Agent, then gradually recruit Laguna (a water-controlling fox), Charlotte (a snarky sheep who cracks a neuron whip and can glide using her own electric charge), and Clyde (an old engineer who fights inside a flamethrower-equipped mini-mech). Each character handles differently in both combat and traversal, and the game uses a tight survival rule to keep you honest: if any member of your party falls, it is game over. Characters can rescue each other mid-fight when downed, which adds a low-key tension to every scrappy encounter that most metroidvanias never bother with. The multi-stage boss fights are the highlight, and Efbee, the final villain, is one of the more genuinely unsettling antagonists the genre has produced in recent years. Where the game stumbles is navigation. The directions NPCs give you are vague, there is no quest journal to cross-reference, and several ability-locked paths blend into the background well enough that you can spend a frustrating stretch looping through areas you have already cleared. The blood-vessel fast-travel is flavorful, but it routes you through enough branching tubes that it can feel slower than walking. Character-swap timing in combat can also punish you if the switch animation catches you mid-hit. These are real friction points, not minor quibbles, and players who need clear waypointing will bounce hard. What keeps it together is the craft underneath. The soundtrack by Johann "treehann" Theo is the kind of work you notice almost subconsciously, shading each organ-biome with its own texture. The pixel art builds genuine mood without over-explaining itself. The story is compact and resolves cleanly, with each character given room to grow in ways that feel earned rather than obligatory. A full run lands somewhere around ten to fifteen hours, though heavy wanderers will skew longer. The ending changes based on which characters survive the final battle, which gives the whole journey a quiet weight. For a solo-developed release this small, the ambition and follow-through are striking. Steam reception landed at 92 percent positive, and that number feels honest. Kai, Scout Team

Moonlight Pulse

Moonlight Pulse

26 abr 2024Seafloor Games LLC
GamerScout opina

Four wildly different characters, one giant living spaceship-turtle, and a metroidvania that earns its atmosphere even when it forgets to tell you where to go.

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I have a soft spot for the games that build their whole world out of a single strange idea and then commit to it completely. Moonlight Pulse does exactly that: you are living inside Aorasque, a planet-sized interstellar turtle, and the map you explore is made of lungs, stomach chambers, sparking neurons, and a branching network of blood vessels that doubles as the fast-travel system. That alone got me hooked before the first boss. The mechanical heart of the game is a four-character swap system. You start as Silex, a sharp-clawed bruiser and veteran Curative Agent, then gradually recruit Laguna (a water-controlling fox), Charlotte (a snarky sheep who cracks a neuron whip and can glide using her own electric charge), and Clyde (an old engineer who fights inside a flamethrower-equipped mini-mech). Each character handles differently in both combat and traversal, and the game uses a tight survival rule to keep you honest: if any member of your party falls, it is game over. Characters can rescue each other mid-fight when downed, which adds a low-key tension to every scrappy encounter that most metroidvanias never bother with. The multi-stage boss fights are the highlight, and Efbee, the final villain, is one of the more genuinely unsettling antagonists the genre has produced in recent years. Where the game stumbles is navigation. The directions NPCs give you are vague, there is no quest journal to cross-reference, and several ability-locked paths blend into the background well enough that you can spend a frustrating stretch looping through areas you have already cleared. The blood-vessel fast-travel is flavorful, but it routes you through enough branching tubes that it can feel slower than walking. Character-swap timing in combat can also punish you if the switch animation catches you mid-hit. These are real friction points, not minor quibbles, and players who need clear waypointing will bounce hard. What keeps it together is the craft underneath. The soundtrack by Johann "treehann" Theo is the kind of work you notice almost subconsciously, shading each organ-biome with its own texture. The pixel art builds genuine mood without over-explaining itself. The story is compact and resolves cleanly, with each character given room to grow in ways that feel earned rather than obligatory. A full run lands somewhere around ten to fifteen hours, though heavy wanderers will skew longer. The ending changes based on which characters survive the final battle, which gives the whole journey a quiet weight. For a solo-developed release this small, the ambition and follow-through are striking. Steam reception landed at 92 percent positive, and that number feels honest.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supportcloud-savestier:sub-5Character SwappingParty SurvivalBiopunk WorldMulti-Stage BossesVein Fast-TravelNarrative MetroidvaniaCompact PlaytimeSteam Deck Friendly

Requisitos del sistema

Mínimos

OS
Windows 10
Memory
1 GB RAM
DirectX
Version 10
Storage
2 GB available space
Graphics
DX10, DX11, DX12 capable
Processor
x64 architecture with SSE2

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Requires a 64-bit processor and operating system

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Información del juego

Desarrolladora
Seafloor Games LLC
Distribuidora
Seafloor Games LLC
Fecha de lanzamiento
26 abr 2024

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¿En qué plataformas está disponible Moonlight Pulse?

Moonlight Pulse está disponible en PC, Mac, Linux.

¿Cuándo se lanzó Moonlight Pulse?

Moonlight Pulse se lanzó el 26 de abril de 2024.

¿Quién desarrolló Moonlight Pulse?

Moonlight Pulse fue desarrollado por Seafloor Games LLC.