Compara los precios de Monochrome World en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por RAREST. Publicado por CFK Co., Ltd.. Lanzado el 7/5/2020. Disponible en PC. Géneros: Action, Casual, Indie. Puntuación Metacritic: 69/100.

Rolling a tiny raindrop through grey geometry while colour bleeds back into the world is a genuinely pleasing loop - just don't expect the level design or camera to get out of its own way.

I have a soft spot for small games built around a single tactile idea, and Monochrome World has one of the more quietly lovely premises in its weight class: you are a raindrop, the world has lost its colour, and the act of rolling across tiles is itself the act of painting them back to life. Pinks, blues, and yellows spread underneath you as you move, and watching a grey platform grid slowly saturate is a mood that the game earns without any dialogue or cutscene theatrics. That is genuinely handcrafted atmosphere, and I respect it. Mechanically, this is a 3D action-puzzle roller in the lineage of Marble Madness - momentum is physics, not a stat. Your raindrop drifts and accelerates, so pre-planning your path through each of the 60 stages matters more than raw reflexes at first. The early levels are forgiving enough to teach the feel of the controls, but the game steadily layers in electric robots that chase you, floor spikes with timing windows, wind turbines that threaten to push you off the edge, and crumbling platforms that collapse if you linger. The progression from "reach the exit" to "reach the exit, avoid three hazard types, and cover 70 percent of the tiles" is paced well enough that the difficulty curve reads as intentional rather than punishing. You gather coins across levels and spend them on active skills - a jump, a dash, and a time-slow ability - plus cosmetic upgrades that let your raindrop wear the shape of a cat, a fox, a raccoon. None of the cosmetics affect play, but they add a certain warmth to the whole thing that keeps the tone light. Where the game stumbles is in two places that reviewers have consistently flagged and that I think are fair criticisms. First, the skill unlock system is detached from the moment you actually need each skill. You can clear around thirty levels before finding a real use for the jump mechanic, which makes the upgrade shop feel like a storefront rather than a progression system. Skills ought to be introduced when the level demands them. Second, the camera is fixed and the angles are sometimes genuinely unhelpful - there are bounce-pad jumps where you are navigating blind by watching your own shadow on the tiles below, which is charming in theory and frustrating in execution. A free-rotate camera would have solved this cleanly. At a Metacritic score of 69, the critical consensus lands roughly where my gut does: solid, enjoyable in short sessions, carries some mechanical friction that a little extra polish would have removed. Who is this for, then? If you want a low-stakes, sub-five-dollar puzzler to fill a lunch break or a slow evening, Monochrome World delivers that with a visual aesthetic that is genuinely pleasant to look at. The black-and-white board floating against a colourless city skyline has a quiet, almost meditative quality when you are between hazards. It is not a game that will pull you back for a second weekend, but it knows what it is, and the 60-stage structure gives it a clean endpoint. That counts for something. Kai, Scout Team

Monochrome World

Monochrome World

7 may 2020RARESTCFK Co., Ltd.
GamerScout opina

Rolling a tiny raindrop through grey geometry while colour bleeds back into the world is a genuinely pleasing loop - just don't expect the level design or camera to get out of its own way.

PC
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I have a soft spot for small games built around a single tactile idea, and Monochrome World has one of the more quietly lovely premises in its weight class: you are a raindrop, the world has lost its colour, and the act of rolling across tiles is itself the act of painting them back to life. Pinks, blues, and yellows spread underneath you as you move, and watching a grey platform grid slowly saturate is a mood that the game earns without any dialogue or cutscene theatrics. That is genuinely handcrafted atmosphere, and I respect it. Mechanically, this is a 3D action-puzzle roller in the lineage of Marble Madness - momentum is physics, not a stat. Your raindrop drifts and accelerates, so pre-planning your path through each of the 60 stages matters more than raw reflexes at first. The early levels are forgiving enough to teach the feel of the controls, but the game steadily layers in electric robots that chase you, floor spikes with timing windows, wind turbines that threaten to push you off the edge, and crumbling platforms that collapse if you linger. The progression from "reach the exit" to "reach the exit, avoid three hazard types, and cover 70 percent of the tiles" is paced well enough that the difficulty curve reads as intentional rather than punishing. You gather coins across levels and spend them on active skills - a jump, a dash, and a time-slow ability - plus cosmetic upgrades that let your raindrop wear the shape of a cat, a fox, a raccoon. None of the cosmetics affect play, but they add a certain warmth to the whole thing that keeps the tone light. Where the game stumbles is in two places that reviewers have consistently flagged and that I think are fair criticisms. First, the skill unlock system is detached from the moment you actually need each skill. You can clear around thirty levels before finding a real use for the jump mechanic, which makes the upgrade shop feel like a storefront rather than a progression system. Skills ought to be introduced when the level demands them. Second, the camera is fixed and the angles are sometimes genuinely unhelpful - there are bounce-pad jumps where you are navigating blind by watching your own shadow on the tiles below, which is charming in theory and frustrating in execution. A free-rotate camera would have solved this cleanly. At a Metacritic score of 69, the critical consensus lands roughly where my gut does: solid, enjoyable in short sessions, carries some mechanical friction that a little extra polish would have removed. Who is this for, then? If you want a low-stakes, sub-five-dollar puzzler to fill a lunch break or a slow evening, Monochrome World delivers that with a visual aesthetic that is genuinely pleasant to look at. The black-and-white board floating against a colourless city skyline has a quiet, almost meditative quality when you are between hazards. It is not a game that will pull you back for a second weekend, but it knows what it is, and the 60-stage structure gives it a clean endpoint. That counts for something.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstier:sub-5Marble RollerTile PaintingPhysics MovementCosmetic CustomizationBite-Sized Puzzler3D Platformer ElementsHazard AvoidanceMomentum-Based Controls

Requisitos del sistema

Mínimos

OS
Windows® 7 (SP1) / Windows® 8 / Windows® 8.1
Storage
1 GB available space
Graphics
NVIDIA GeForce GTX 460 or AMD Radeon HD5850 (1 GB VRAM)
Processor
2.6 GHz Intel® Core™ i5-750 or 3.2 GHz AMD Phenom™ II X4 955
Sound Card
DirectX 11 sound device

Recomendados

OS
Windows® 10
Storage
1 GB available space
Graphics
NVIDIA GeForce GTX 960 or AMD Radeon HD 7970 or better (2 GB VRAM)
Processor
3.3 GHz Intel® Core™ i5-6600 or 4.0 GHz AMD FX-8350 or better
Sound Card
DirectX 11 sound device

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Reseñas y valoraciones

Metacritic
69

Información del juego

Desarrolladora
RAREST
Distribuidora
CFK Co., Ltd.
Fecha de lanzamiento
7 may 2020

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¿En qué plataformas está disponible Monochrome World?

Monochrome World está disponible en PC.

¿Cuándo se lanzó Monochrome World?

Monochrome World se lanzó el 7 de mayo de 2020.

¿Quién desarrolló Monochrome World?

Monochrome World fue desarrollado por RAREST y publicado por CFK Co., Ltd..

¿Merece la pena comprar Monochrome World?

Monochrome World tiene una puntuación Metacritic de 69/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.