Compara los precios de Monkeys & Dragons en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Benjamin Rommel Games. Publicado por Benjamin Rommel Games. Lanzado el 2/4/2019. Disponible en PC. Géneros: Adventure, Casual, Indie, RPG.

A hand-crafted point-and-click built on genuine LucasArts affection - but good intentions and pleasant pixel art only carry Lana's rescue mission so far before design cracks start to show.

My instinct when I see a solo-developer point-and-click in the Monkey Island mold is to root for it hard. Monkeys & Dragons launched out of Early Access in April 2019, and everything about it feels personally assembled: the tropical island setting, the pixel art backdrops, the MIDI-flavored soundtrack that hums along pleasantly in the background. The love for old LucasArts and Iain Lee-era adventure games is unmistakably real here, and that warmth is the single strongest thing the game has going for it. You play as Lana, a newlywed whose honeymoon takes a sharp turn when her husband Jack gets whisked away by a sorcerer (who also happens to be Jack's vengeful ex-boyfriend - a genuinely fun setup). To rescue him, Lana must join a local adventurers guild and complete a series of trials across the island before she can storm the villain's tower. The structure is classic: talk to NPCs, pick up items, combine them in ways that unlock the next beat. There is a quest journal tracking your tasks chapter by chapter, auto-saving keeps progress safe, and the whole thing clocks in somewhere around four to six hours depending on how quickly puzzle logic clicks for you. Here is where I have to be honest with you. The puzzle design is the game's weakest link, and it is a significant one in a genre where puzzles are essentially the entire product. Several solutions lean on logic that feels arbitrary rather than discovered, and a notorious Sudoku-style puzzle mid-game represents the kind of left-field difficulty spike that point-and-click veterans find frustrating rather than charming. Bugs have also been reported by players - including at least one freeze tied to a specific item interaction - and the NPCs populating the island serve mostly as quest dispensers rather than personalities worth spending time with. The script's constant winking references to Monkey Island stop feeling like affectionate homage fairly quickly and start feeling like a shortcut. What rescues Monkeys & Dragons from being a pure skip is its sincerity. The pixel art is genuinely well-composed, the MIDI-style score is easy on the ears, and the community-voting mechanic that shaped the game's ending during Early Access shows a developer who wanted players to feel invested. The Steam community sits at a mixed 52% positive across 23 reviews, which is an honest reading: this is a game with real craft in its presentation and real problems in its execution. Fans of the adventure genre who are deeply forgiving of rough puzzle logic and light on story expectations might find a cozy few evenings here. Anyone coming in expecting a tight, polished tribute to the genre's golden era is likely to leave wanting. Kai, Scout Team

Monkeys & Dragons

Monkeys & Dragons

2 abr 2019Benjamin Rommel Games
GamerScout opina

A hand-crafted point-and-click built on genuine LucasArts affection - but good intentions and pleasant pixel art only carry Lana's rescue mission so far before design cracks start to show.

PC
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Mínimo histórico: €4.58

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My instinct when I see a solo-developer point-and-click in the Monkey Island mold is to root for it hard. Monkeys & Dragons launched out of Early Access in April 2019, and everything about it feels personally assembled: the tropical island setting, the pixel art backdrops, the MIDI-flavored soundtrack that hums along pleasantly in the background. The love for old LucasArts and Iain Lee-era adventure games is unmistakably real here, and that warmth is the single strongest thing the game has going for it. You play as Lana, a newlywed whose honeymoon takes a sharp turn when her husband Jack gets whisked away by a sorcerer (who also happens to be Jack's vengeful ex-boyfriend - a genuinely fun setup). To rescue him, Lana must join a local adventurers guild and complete a series of trials across the island before she can storm the villain's tower. The structure is classic: talk to NPCs, pick up items, combine them in ways that unlock the next beat. There is a quest journal tracking your tasks chapter by chapter, auto-saving keeps progress safe, and the whole thing clocks in somewhere around four to six hours depending on how quickly puzzle logic clicks for you. Here is where I have to be honest with you. The puzzle design is the game's weakest link, and it is a significant one in a genre where puzzles are essentially the entire product. Several solutions lean on logic that feels arbitrary rather than discovered, and a notorious Sudoku-style puzzle mid-game represents the kind of left-field difficulty spike that point-and-click veterans find frustrating rather than charming. Bugs have also been reported by players - including at least one freeze tied to a specific item interaction - and the NPCs populating the island serve mostly as quest dispensers rather than personalities worth spending time with. The script's constant winking references to Monkey Island stop feeling like affectionate homage fairly quickly and start feeling like a shortcut. What rescues Monkeys & Dragons from being a pure skip is its sincerity. The pixel art is genuinely well-composed, the MIDI-style score is easy on the ears, and the community-voting mechanic that shaped the game's ending during Early Access shows a developer who wanted players to feel invested. The Steam community sits at a mixed 52% positive across 23 reviews, which is an honest reading: this is a game with real craft in its presentation and real problems in its execution. Fans of the adventure genre who are deeply forgiving of rough puzzle logic and light on story expectations might find a cozy few evenings here. Anyone coming in expecting a tight, polished tribute to the genre's golden era is likely to leave wanting.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscloud-savestier:indiePoint-and-ClickLucasArts-inspiredGuild QuestsTropical SettingPuzzle-heavyShort PlaytimeSolo DeveloperMIDI Soundtrack

Requisitos del sistema

Mínimos

OS
Windows 7
Memory
4096 MB RAM
DirectX
Version 11
Storage
800 MB available space
Graphics
AMD Radeon HD 6700 Series
Processor
Intel(R) Core(TM) i5-4300U CPU @ 1.90GHz

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Información del juego

Desarrolladora
Benjamin Rommel Games
Distribuidora
Benjamin Rommel Games
Fecha de lanzamiento
2 abr 2019

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¿En qué plataformas está disponible Monkeys & Dragons?

Monkeys & Dragons está disponible en PC.

¿Cuándo se lanzó Monkeys & Dragons?

Monkeys & Dragons se lanzó el 2 de abril de 2019.

¿Quién desarrolló Monkeys & Dragons?

Monkeys & Dragons fue desarrollado por Benjamin Rommel Games.