Compara los precios de Moebius: Empire Rising en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Phoenix Online Studios. Publicado por Phoenix Online Publishing. Lanzado el 15/4/2014. Disponible en PC, Mac, Linux. Géneros: Adventure, Indie. Puntuación Metacritic: 54/100.

A Kickstarter-funded Jane Jensen mystery that carries a genuinely original premise and a gorgeous score, then stumbles hard on animations, rigid item logic, and a final chapter that loses its nerve.

I went into this one with the same cautious hope I always feel when a beloved adventure writer returns after a long absence. Jane Jensen built a reputation on Gabriel Knight and Gray Matter, and Moebius carries that DNA in its premise: you play Malachi Rector, a sharp-tongued Manhattan antiques dealer pulled into a globe-trotting conspiracy by a secretive government agency called FITA. The core theory driving the plot, that history runs on an infinite loop and living people can be matched to historical archetypes, is genuinely fascinating, the kind of concept that deserves a game three times as confident as this one. The standout mechanic, and the reason Jensen fans should at least try it, is the person-analysis system. Malachi uses his photographic memory and eye for historical detail to profile suspects, match their lives against figures from antiquity, and draw connections the plot then builds on. It is fresh for the genre, and when it clicks, it feels like something only this writer could have designed. The world tour across Venice, Qatar, and other locations gives the backgrounds room to shine. Those painted environments are genuinely lovely, romantic even, and Robert Holmes' score is the kind of quietly transportive orchestral work that makes a slow scene feel atmospheric rather than tedious. Holmes has always known how to carry Jensen's stories, and here he does it again. The problems arrive with almost everything surrounding those highlights. Character animations are stiff and often comic when unintentionally so, with objects floating away from hands and models clipping through geometry. The inventory logic follows a brutal restriction: Malachi refuses to pick up any item until the game decides he needs it, meaning frequent backtracking to retrieve things you walked past ten minutes earlier. It is a design choice defended in some circles as realism, but in practice it produces the kind of low-grade friction that wears you down over nine or ten hours. The person-analysis puzzles, while novel in concept, sometimes offer no real clues about which historical criteria to match, pushing you toward trial-and-error guessing. The final chapter abandons the cerebral puzzle work entirely in favor of a maze section that feels like a different, much lesser game wandered in through the back door. The critical reception landed at a Metacritic score of 54, though Steam user reviews tell a softer story, sitting around 78 percent positive from a small but engaged audience. That gap is telling. Purist adventure fans and critics measured it against Jensen's Sierra-era peak and found it wanting. Players who came in without that weight of expectation found a flawed but earnest metaphysical thriller with enough story momentum to carry them through. Malachi himself is prickly to the point of alienating, and some reviewers noted that the writing around female and minority characters has not aged gracefully. Worth knowing before you sit down with it. If you are a Jensen loyalist who can accept a Kickstarter-era indie budget and its compromises, or if the Moebius theory premise genuinely intrigues you and you have a tolerance for linear, guided adventure design, there is something real here worth experiencing. The music alone justifies a quiet evening. But if you arrived hoping for Gabriel Knight's depth of puzzle craft or character writing, this one will disappoint, and it knows it on some level. The sequel Jensen hinted at never arrived. Kai, Scout Team

Moebius: Empire Rising

Moebius: Empire Rising

15 abr 2014Phoenix Online StudiosPhoenix Online Publishing
GamerScout opina

A Kickstarter-funded Jane Jensen mystery that carries a genuinely original premise and a gorgeous score, then stumbles hard on animations, rigid item logic, and a final chapter that loses its nerve.

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Acerca de Moebius: Empire Rising

I went into this one with the same cautious hope I always feel when a beloved adventure writer returns after a long absence. Jane Jensen built a reputation on Gabriel Knight and Gray Matter, and Moebius carries that DNA in its premise: you play Malachi Rector, a sharp-tongued Manhattan antiques dealer pulled into a globe-trotting conspiracy by a secretive government agency called FITA. The core theory driving the plot, that history runs on an infinite loop and living people can be matched to historical archetypes, is genuinely fascinating, the kind of concept that deserves a game three times as confident as this one. The standout mechanic, and the reason Jensen fans should at least try it, is the person-analysis system. Malachi uses his photographic memory and eye for historical detail to profile suspects, match their lives against figures from antiquity, and draw connections the plot then builds on. It is fresh for the genre, and when it clicks, it feels like something only this writer could have designed. The world tour across Venice, Qatar, and other locations gives the backgrounds room to shine. Those painted environments are genuinely lovely, romantic even, and Robert Holmes' score is the kind of quietly transportive orchestral work that makes a slow scene feel atmospheric rather than tedious. Holmes has always known how to carry Jensen's stories, and here he does it again. The problems arrive with almost everything surrounding those highlights. Character animations are stiff and often comic when unintentionally so, with objects floating away from hands and models clipping through geometry. The inventory logic follows a brutal restriction: Malachi refuses to pick up any item until the game decides he needs it, meaning frequent backtracking to retrieve things you walked past ten minutes earlier. It is a design choice defended in some circles as realism, but in practice it produces the kind of low-grade friction that wears you down over nine or ten hours. The person-analysis puzzles, while novel in concept, sometimes offer no real clues about which historical criteria to match, pushing you toward trial-and-error guessing. The final chapter abandons the cerebral puzzle work entirely in favor of a maze section that feels like a different, much lesser game wandered in through the back door. The critical reception landed at a Metacritic score of 54, though Steam user reviews tell a softer story, sitting around 78 percent positive from a small but engaged audience. That gap is telling. Purist adventure fans and critics measured it against Jensen's Sierra-era peak and found it wanting. Players who came in without that weight of expectation found a flawed but earnest metaphysical thriller with enough story momentum to carry them through. Malachi himself is prickly to the point of alienating, and some reviewers noted that the writing around female and minority characters has not aged gracefully. Worth knowing before you sit down with it. If you are a Jensen loyalist who can accept a Kickstarter-era indie budget and its compromises, or if the Moebius theory premise genuinely intrigues you and you have a tolerance for linear, guided adventure design, there is something real here worth experiencing. The music alone justifies a quiet evening. But if you arrived hoping for Gabriel Knight's depth of puzzle craft or character writing, this one will disappoint, and it knows it on some level. The sequel Jensen hinted at never arrived.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstrading-cardscloud-savestier:sub-5Point-and-ClickHistorical MysteryMetaphysical ThrillerDeduction MechanicGlobe-TrottingLinear NarrativeKickstarter-FundedPuzzle-Adventure

Requisitos del sistema

Mínimos

OS
XP/Vista/7
Memory
2 GB RAM
Storage
4 GB available space
Graphics
ATI or NVidia with 512 MB RAM**
Processor
2.0 GHz

Recomendados

OS
XP/Vista/7
Memory
4 GB RAM
Storage
4 GB available space
Graphics
ATI or NVidia with 1 GB RAM**
Processor
2.0 GHz

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Reseñas y valoraciones

Metacritic
54

Información del juego

Desarrolladora
Phoenix Online Studios
Distribuidora
Phoenix Online Publishing
Fecha de lanzamiento
15 abr 2014

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Moebius: Empire Rising está disponible en PC, Mac, Linux.

¿Cuándo se lanzó Moebius: Empire Rising?

Moebius: Empire Rising se lanzó el 15 de abril de 2014.

¿Quién desarrolló Moebius: Empire Rising?

Moebius: Empire Rising fue desarrollado por Phoenix Online Studios y publicado por Phoenix Online Publishing.

¿Merece la pena comprar Moebius: Empire Rising?

Moebius: Empire Rising tiene una puntuación Metacritic de 54/100, lo que lo convierte en uno de los títulos destacados de Adventure. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.