Compara los precios de Modern Naval Warfare en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Wave Ops. Publicado por Matrix Games. Lanzado el 26/5/2026. Disponible en PC. Géneros: Simulation, Strategy, Early Access.

The most technically demanding submarine sim in two decades just hit Early Access, and its mixed launch reviews tell you everything you need to know before you click buy.

I spent enough time reading the Virginia Operations Handbook before a single torpedo left the tube to understand exactly who Modern Naval Warfare is built for. Wave Ops has not made a game, they have made a study program. If you sat through Dangerous Waters back in the mid-2000s and have been quietly waiting for a worthy follow-up, that wait is real and confirmed. For everyone else, there is a hard conversation to have first. The simulation is built around a single platform: the SSN-774 Virginia-class nuclear attack submarine, modeled across Blocks I through IV with fully clickable stations inside a 3D Combat Information Center. You rotate between the Pilot Station (depth, speed, course, trimming), the SONAR Station (Broadband, Narrowband, Active Intercept, and Tactical Decision Aid), and Fire Control, where Target Motion Analysis requires you to plot intercept geometry manually with interactive rulers before committing Harpoon or TLAM missiles. Electronic warfare means tracking RF signal propagation by wavelength and antenna configuration. Countermeasures include noisemakers, sonar decoys, chaff, and flares, all deployed with timing that the game will not explain via any hint system. The 18-mission Technothriller Campaign drops you into the South China Sea across ASW operations, convoy interdiction, special forces insertion, and espionage scenarios. A three-mission training sequence and a quick mission editor round out the content, but the training is incomplete at Early Access launch, and the developers have acknowledged this publicly. Here is the current state of play, honestly: the Early Access launch is bumpy. Community feedback describes memory leaks, crashes, and a submarine that occasionally goes unresponsive. The overall Steam rating sits at Mixed, with roughly 62 percent positive across the first wave of reviews. The developers have been transparent, noting that enemy combat AI currently only executes defensive countermeasures and evasive maneuvers, with aggressive, coordinated behavior planned for later updates. A UI overhaul and per-station video tutorials are on the roadmap. The first update is targeted for the second half of June 2026. The bones underneath the instability are genuinely impressive: a 3D sound propagation model calculating flow noise, engine harmonics, and propeller signatures in real-time, plus real-world GIS bathymetric data shaping sonar returns. An ex-US Navy engineer with direct experience on Virginia-class sensors reviewed pre-release footage and reportedly found the acoustic modeling accurate enough to take seriously. Who should hold off: anyone who wants a polished experience right now. The incomplete tutorial, absent multiplayer (planned for later in Early Access), and live stability issues mean casual sim players will bounce hard. Who should consider it: grognards who treat documentation as content and who remember that DCS modules also launched rough. Wave Ops is actively communicating, live-updating the manual from within the game itself without requiring Steam patches, and the community of naval veterans forming around it is exactly the kind of long-term player base that turns ambitious Early Access titles into classics. Patience and a second monitor for the Quick Reference Handbook are the two non-optional accessories here. Diego, Scout Team

Modern Naval Warfare
SimulationStrategyEarly Access

Modern Naval Warfare

26 may 2026Wave OpsMatrix Games
GamerScout opina

The most technically demanding submarine sim in two decades just hit Early Access, and its mixed launch reviews tell you everything you need to know before you click buy.

PC
Steam Deck UnsupportedProtonDB Gold
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Mínimo histórico: €33.08

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I spent enough time reading the Virginia Operations Handbook before a single torpedo left the tube to understand exactly who Modern Naval Warfare is built for. Wave Ops has not made a game, they have made a study program. If you sat through Dangerous Waters back in the mid-2000s and have been quietly waiting for a worthy follow-up, that wait is real and confirmed. For everyone else, there is a hard conversation to have first. The simulation is built around a single platform: the SSN-774 Virginia-class nuclear attack submarine, modeled across Blocks I through IV with fully clickable stations inside a 3D Combat Information Center. You rotate between the Pilot Station (depth, speed, course, trimming), the SONAR Station (Broadband, Narrowband, Active Intercept, and Tactical Decision Aid), and Fire Control, where Target Motion Analysis requires you to plot intercept geometry manually with interactive rulers before committing Harpoon or TLAM missiles. Electronic warfare means tracking RF signal propagation by wavelength and antenna configuration. Countermeasures include noisemakers, sonar decoys, chaff, and flares, all deployed with timing that the game will not explain via any hint system. The 18-mission Technothriller Campaign drops you into the South China Sea across ASW operations, convoy interdiction, special forces insertion, and espionage scenarios. A three-mission training sequence and a quick mission editor round out the content, but the training is incomplete at Early Access launch, and the developers have acknowledged this publicly. Here is the current state of play, honestly: the Early Access launch is bumpy. Community feedback describes memory leaks, crashes, and a submarine that occasionally goes unresponsive. The overall Steam rating sits at Mixed, with roughly 62 percent positive across the first wave of reviews. The developers have been transparent, noting that enemy combat AI currently only executes defensive countermeasures and evasive maneuvers, with aggressive, coordinated behavior planned for later updates. A UI overhaul and per-station video tutorials are on the roadmap. The first update is targeted for the second half of June 2026. The bones underneath the instability are genuinely impressive: a 3D sound propagation model calculating flow noise, engine harmonics, and propeller signatures in real-time, plus real-world GIS bathymetric data shaping sonar returns. An ex-US Navy engineer with direct experience on Virginia-class sensors reviewed pre-release footage and reportedly found the acoustic modeling accurate enough to take seriously. Who should hold off: anyone who wants a polished experience right now. The incomplete tutorial, absent multiplayer (planned for later in Early Access), and live stability issues mean casual sim players will bounce hard. Who should consider it: grognards who treat documentation as content and who remember that DCS modules also launched rough. Wave Ops is actively communicating, live-updating the manual from within the game itself without requiring Steam patches, and the community of naval veterans forming around it is exactly the kind of long-term player base that turns ambitious Early Access titles into classics. Patience and a second monitor for the Quick Reference Handbook are the two non-optional accessories here.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayertier:aaaVirginia-Class SimulationManual Fire ControlTMA TargetingAcoustic ModelingEarly Access Rough LaunchHardcore SimCo-op Stations PlannedGIS BathymetrySouth China Sea Campaign

Requisitos del sistema

Mínimos

OS
Windows 10 64bit
Memory
16 GB RAM
DirectX
Version 11
Storage
15 GB available space
Graphics
Discreet GPU with 4 GB (e.g. Nvidia GTX 1650 Super or AMD RX 5600 XT)
Processor
Intel or AMD 3.0 Ghz+ with 4 cores (e.g. Intel Core i5-6600 or AMD Ryzen 3 2200G)

Recomendados

OS
Windows 10/11 64bit
Memory
32 GB RAM
DirectX
Version 11
Storage
25 GB available space
Graphics
Discreet GPU with 8 GB + (e.g. Nvidia RTX 4070 or AMD RX 9070 XT)
Processor
Intel or AMD 4.0 Ghz+ with 8+ cores (e.g. Intel Core i7-10700K or AMD Ryzen 5 5600X)

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Información del juego

Desarrolladora
Wave Ops
Distribuidora
Matrix Games
Fecha de lanzamiento
26 may 2026

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¿En qué plataformas está disponible Modern Naval Warfare?

Modern Naval Warfare está disponible en PC.

¿Cuándo se lanzó Modern Naval Warfare?

Modern Naval Warfare se lanzó el 26 de mayo de 2026.

¿Quién desarrolló Modern Naval Warfare?

Modern Naval Warfare fue desarrollado por Wave Ops y publicado por Matrix Games.