Compara los precios de Midnight Sin en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Faerin Games. Publicado por Faerin Games. Lanzado el 28/5/2026. Disponible en PC, Xbox. Géneros: Adventure, Casual, Indie.

A murder sets the stage, a mansion holds the secrets, and Faerin's sandbox formula does what it does best: wrap relationship-building around a mystery with just enough narrative tension to keep you clicking past midnight.

I went into Midnight Sin already familiar with Faerin's previous work, and the studio's signature rhythm was immediately recognizable: you arrive somewhere grand and slightly dangerous, the cast is small but written with intention, and the real pull comes from slowly peeling back what each character is actually hiding. The setup here is tighter than in Man of the House or Mystwood Manor. A murder has just happened, a mysterious woman offers you a live-in protection job at her lavish estate, and before you have time to ask questions you are already inside the mansion walls with her and her three daughters, all of whom carry their own histories and secrets. Structurally this is a sandbox visual novel. You move through the mansion's spaces, choose how to spend your time, and build individual relationship tracks with each of the four main characters. Those relationship tracks gate new scenes and dialogue branches, so early sessions involve a fair amount of returning to the same rooms at the right time of day to nudge numbers forward. Players who bounced off the grind in Mystwood Manor will notice the same pacing here: the opening hours ask for patience, and the story doesn't start pulling hard until the cast begins to trust you. If you accept that as the design, the payoff is genuine. Each of the daughters has a distinct personality and a secret that connects, in one way or another, back to the murder that opened the game. Faerin keeps that thread alive across the relationship content rather than letting it go cold, which is better craft than the genre average. What distinguishes this entry is the darker tonal register. Previous Faerin games leaned warmer and more domestic. Midnight Sin carries real tension in its mystery layer, and the mansion itself is written as a space with history: locked rooms, strange schedules, conversations that stop when you walk in. The atmosphere does a lot of quiet work. Whether the soundtrack matches that intent is something early players will discover for themselves, but Faerin's audio choices in past titles have consistently supported mood over spectacle, and that sensibility appears to carry over. On the practical side: the game launched on Steam in May 2026 with achievements and cloud saves, both welcome for a title where save management matters. Sandbox structure means completionists will replay scenes to catch branching dialogue, so cloud backup across devices is genuinely useful. There is no multiplayer or procedural element. This is a focused, single-player experience. At this stage the game is freshly released, which means community consensus is still forming, and a few rough edges in early chapters would not be surprising given Faerin's iterative update history. The studio has a track record of responding to player feedback on Patreon before and after Steam launch, so the version available now may not be the version available in three months. If you have never touched a Faerin title, Midnight Sin is probably the most atmospheric entry point: the premise is sharper, the setting more contained, and the mystery gives the relationship content a reason to exist beyond the surface level. If you are returning from Man of the House or Mystwood Manor, the familiar sandbox loop will feel comfortable within the first hour, and the darker tone offers enough contrast to make it feel like creative growth rather than repetition. Just know that the genre demands a certain generosity from the player during its slower middle sections. Kai, Scout Team

Midnight Sin

Midnight Sin

28 may 2026Faerin Games
GamerScout opina

A murder sets the stage, a mansion holds the secrets, and Faerin's sandbox formula does what it does best: wrap relationship-building around a mystery with just enough narrative tension to keep you clicking past midnight.

PCXbox
Steam Deck Playable
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Mínimo histórico: €0.69

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I went into Midnight Sin already familiar with Faerin's previous work, and the studio's signature rhythm was immediately recognizable: you arrive somewhere grand and slightly dangerous, the cast is small but written with intention, and the real pull comes from slowly peeling back what each character is actually hiding. The setup here is tighter than in Man of the House or Mystwood Manor. A murder has just happened, a mysterious woman offers you a live-in protection job at her lavish estate, and before you have time to ask questions you are already inside the mansion walls with her and her three daughters, all of whom carry their own histories and secrets. Structurally this is a sandbox visual novel. You move through the mansion's spaces, choose how to spend your time, and build individual relationship tracks with each of the four main characters. Those relationship tracks gate new scenes and dialogue branches, so early sessions involve a fair amount of returning to the same rooms at the right time of day to nudge numbers forward. Players who bounced off the grind in Mystwood Manor will notice the same pacing here: the opening hours ask for patience, and the story doesn't start pulling hard until the cast begins to trust you. If you accept that as the design, the payoff is genuine. Each of the daughters has a distinct personality and a secret that connects, in one way or another, back to the murder that opened the game. Faerin keeps that thread alive across the relationship content rather than letting it go cold, which is better craft than the genre average. What distinguishes this entry is the darker tonal register. Previous Faerin games leaned warmer and more domestic. Midnight Sin carries real tension in its mystery layer, and the mansion itself is written as a space with history: locked rooms, strange schedules, conversations that stop when you walk in. The atmosphere does a lot of quiet work. Whether the soundtrack matches that intent is something early players will discover for themselves, but Faerin's audio choices in past titles have consistently supported mood over spectacle, and that sensibility appears to carry over. On the practical side: the game launched on Steam in May 2026 with achievements and cloud saves, both welcome for a title where save management matters. Sandbox structure means completionists will replay scenes to catch branching dialogue, so cloud backup across devices is genuinely useful. There is no multiplayer or procedural element. This is a focused, single-player experience. At this stage the game is freshly released, which means community consensus is still forming, and a few rough edges in early chapters would not be surprising given Faerin's iterative update history. The studio has a track record of responding to player feedback on Patreon before and after Steam launch, so the version available now may not be the version available in three months. If you have never touched a Faerin title, Midnight Sin is probably the most atmospheric entry point: the premise is sharper, the setting more contained, and the mystery gives the relationship content a reason to exist beyond the surface level. If you are returning from Man of the House or Mystwood Manor, the familiar sandbox loop will feel comfortable within the first hour, and the darker tone offers enough contrast to make it feel like creative growth rather than repetition. Just know that the genre demands a certain generosity from the player during its slower middle sections.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscloud-savestier:indieSandbox Visual NovelMysteryRelationship SimChoice-Driven NarrativeBranching DialogueAtmosphericAdult ContentMurder MysteryMansion Setting

Requisitos del sistema

Mínimos

OS
Windows 10 or higher
Memory
4 GB RAM
Storage
4 GB available space
Graphics
Graphics card with DX10 (shader model 4.0) capabilities
Processor
2.0 GHz Core 2 Duo

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Información del juego

Desarrolladora
Faerin Games
Distribuidora
Faerin Games
Fecha de lanzamiento
28 may 2026

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¿En qué plataformas está disponible Midnight Sin?

Midnight Sin está disponible en PC, Xbox.

¿Cuándo se lanzó Midnight Sin?

Midnight Sin se lanzó el 28 de mayo de 2026.

¿Quién desarrolló Midnight Sin?

Midnight Sin fue desarrollado por Faerin Games.