Compara los precios de Midnight Ramen en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Cointinue Games. Publicado por Cointinue Games. Lanzado el 23/7/2024. Disponible en PC. Géneros: Casual, Indie, RPG, Simulation.

A 5-hour visual novel where you serve ramen to the living and the dead, and the emotional gut-punch at the end earns every quiet minute you spend at the counter.

I went into Midnight Ramen expecting a light cosy sim to park between longer strategy sessions. What I did not expect was to be genuinely moved by a cast of ghosts ordering noodles at a late-night street stall. That tonal surprise is the game's single greatest achievement, and it is worth knowing about before you sit down. The cooking loop works like this: a customer arrives, places an order, and the camera drops to your prep surface. You select a broth, choose noodle firmness, layer on toppings like chashu, scallions, bamboo, fish cakes, or seaweed, then season to taste. There is an on-screen order recap and a cooking guide you can check at any time, and crucially, there are no time limits and no failure states for wrong orders. For players conditioned by Cook, Serve, Delicious-style panic, that absence of pressure is noticeable and deliberate. The game wants you calm so the stories land. Achievements add optional challenge - one requires you to serve a full meal in under 20 seconds - and certain chapters restrict ingredient availability, which forces you to think harder about customer preferences without turning the cooking into a stressor. It is light mechanical design, but it is purposeful. The real architecture here is narrative. Across fourteen chapters and roughly four to six hours of play, you work as apprentice Homura alongside stall owner Blaze, serving a mix of living regulars and recently deceased customers who do not yet fully understand their situation. The psychopomp twist - that you and your mentor are guiding the dead toward acceptance - is revealed gradually and recontextualises everything you saw earlier. Heavy subjects like death from overwork and suicide surface through conversation rather than cutscene, which keeps the tone grounded rather than melodramatic. Some characters are written closer to archetype than person (the burned-out salaryman, the overbearing-mother storyline), but the writing is sincere enough that you sympathise regardless. A chapter roadmap shows branching paths after your first run, and the true ending, unlocked by finding those hidden routes, is meaningfully different from the standard close. On the production side, the art is anime-influenced but avoids generic character templates - each design is distinct and expressively drawn. The lo-fi soundtrack fits the atmosphere well, though the limited track count starts to loop noticeably in the back half. There is no voice acting, and the English text carries occasional typos, neither of which damages the experience significantly. The game is available in English, Traditional Chinese, and Japanese, with the Japanese localisation specifically noted as well-handled by players familiar with both versions. For strategy and simulation players browsing this page: Midnight Ramen is not a simulation in any demanding sense. The decisions that matter are narrative, not systemic. If that sounds like a dealbreaker, it probably is. But if you are looking for something to run between longer sessions - something that finishes in a weekend evening and actually sticks with you - this is a clean, confident debut from Cointinue Games with a near-unanimous player reception to back it up. Go in with the right expectations, keep headphones on, and do not skip the hidden chapter paths. Diego, Scout Team

Midnight Ramen

Midnight Ramen

23 jul 2024Cointinue Games
GamerScout opina

A 5-hour visual novel where you serve ramen to the living and the dead, and the emotional gut-punch at the end earns every quiet minute you spend at the counter.

PC
Steam Deck Playable
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.27

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I went into Midnight Ramen expecting a light cosy sim to park between longer strategy sessions. What I did not expect was to be genuinely moved by a cast of ghosts ordering noodles at a late-night street stall. That tonal surprise is the game's single greatest achievement, and it is worth knowing about before you sit down. The cooking loop works like this: a customer arrives, places an order, and the camera drops to your prep surface. You select a broth, choose noodle firmness, layer on toppings like chashu, scallions, bamboo, fish cakes, or seaweed, then season to taste. There is an on-screen order recap and a cooking guide you can check at any time, and crucially, there are no time limits and no failure states for wrong orders. For players conditioned by Cook, Serve, Delicious-style panic, that absence of pressure is noticeable and deliberate. The game wants you calm so the stories land. Achievements add optional challenge - one requires you to serve a full meal in under 20 seconds - and certain chapters restrict ingredient availability, which forces you to think harder about customer preferences without turning the cooking into a stressor. It is light mechanical design, but it is purposeful. The real architecture here is narrative. Across fourteen chapters and roughly four to six hours of play, you work as apprentice Homura alongside stall owner Blaze, serving a mix of living regulars and recently deceased customers who do not yet fully understand their situation. The psychopomp twist - that you and your mentor are guiding the dead toward acceptance - is revealed gradually and recontextualises everything you saw earlier. Heavy subjects like death from overwork and suicide surface through conversation rather than cutscene, which keeps the tone grounded rather than melodramatic. Some characters are written closer to archetype than person (the burned-out salaryman, the overbearing-mother storyline), but the writing is sincere enough that you sympathise regardless. A chapter roadmap shows branching paths after your first run, and the true ending, unlocked by finding those hidden routes, is meaningfully different from the standard close. On the production side, the art is anime-influenced but avoids generic character templates - each design is distinct and expressively drawn. The lo-fi soundtrack fits the atmosphere well, though the limited track count starts to loop noticeably in the back half. There is no voice acting, and the English text carries occasional typos, neither of which damages the experience significantly. The game is available in English, Traditional Chinese, and Japanese, with the Japanese localisation specifically noted as well-handled by players familiar with both versions. For strategy and simulation players browsing this page: Midnight Ramen is not a simulation in any demanding sense. The decisions that matter are narrative, not systemic. If that sounds like a dealbreaker, it probably is. But if you are looking for something to run between longer sessions - something that finishes in a weekend evening and actually sticks with you - this is a clean, confident debut from Cointinue Games with a near-unanimous player reception to back it up. Go in with the right expectations, keep headphones on, and do not skip the hidden chapter paths.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscontroller-supportcloud-savestier:sub-5Visual NovelPsychopomp ThemeBranching EndingsLo-fi AtmosphereGrief NarrativeNo Fail StateHidden PathsController Friendly

Requisitos del sistema

Mínimos

OS
Windows 7 or above
Memory
4 GB RAM
DirectX
Version 9.0
Storage
2 GB available space
Graphics
512 MB display memory
Processor
2.5 GHz or faster processor

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Información del juego

Desarrolladora
Cointinue Games
Distribuidora
Cointinue Games
Fecha de lanzamiento
23 jul 2024

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¿En qué plataformas está disponible Midnight Ramen?

Midnight Ramen está disponible en PC.

¿Cuándo se lanzó Midnight Ramen?

Midnight Ramen se lanzó el 23 de julio de 2024.

¿Quién desarrolló Midnight Ramen?

Midnight Ramen fue desarrollado por Cointinue Games.