
Metro: Last Light Redux
One of the best atmospheric shooters of its generation, rebuilt for modern hardware, with a morality system that actually changes how you play rather than just what ending you see.
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I came into Metro: Last Light Redux expecting a grim corridor shooter, and walked out genuinely affected by its story. That doesn't happen often. Set one year after Metro 2033, you're back in the boots of Artyom, now a full Ranger operating out of the D6 military complex, chasing down a single surviving Dark One through the tunnels, factions, and irradiated surface ruins of post-nuclear Moscow. The setup sounds bleak, and it is, but 4A Games threads enough human texture into every station and every NPC conversation to make the world feel lived-in rather than just grimy. On the gameplay side, this is a first-person shooter that gives you real flexibility in how you approach each section. Stealth is genuinely viable here in a way it wasn't in the first game. Maps are built with alternate routes, vent crawlways, elevated catwalks, and the ability to snuff out light sources lets you carve a ghost run through most human-enemy encounters. The morality system runs quietly in the background, rewarding non-lethal takedowns and small acts of humanity with a better ending, without ever flashing a prompt in your face. Combat, when you do commit to it, is snappy and satisfying. Weapon customization is a highlight: a basic revolver becomes a suppressed, scoped precision tool with the right parts, and military-grade ammo doubles as currency so every firefight has a resource calculus attached to it. The Spartan and Survivor modes, both included here, let you dial between an action-forward experience and a scarce, tense survival crawl depending on your preference. Where Last Light loses points compared to its predecessor is atmosphere. The original Metro 2033 was genuinely unsettling in a way Last Light only occasionally matches. Here the tone shifts more toward set-piece action, boss fights, and bombastic rail sequences, particularly a railcar section aboard a vehicle nicknamed Regina that feels more Half-Life 2 than survival horror. Some forced stealth sections early in the game use instant-fail states that feel out of step with the rest of the design, and a known bug in the Bandits chapter can break stealth takedowns for the remainder of a save file, which is an annoying edge case that 4A has never fully patched. Mouse sensitivity also ships with known issues on PC, and a community fix (Metro Mouse Fix) is worth grabbing before you start. The Redux version bundles all the DLC, including the Chronicles Pack missions featuring side characters Khan, Pavel, and Anna, a Tower Pack with scored challenge missions, and the Developer Pack's combat simulator. If you never played the original release, this is unambiguously the version to own. If you already have the non-Redux Last Light in your library, the upgrade case is thin unless you want the all-in-one DLC package. For first-timers, though, this is a dense, story-driven shooter that earns its runtime and leaves you thinking about its ending longer than most games in the genre.

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Requisitos del sistema
Mínimos
- Processor
- Dual Core CPU (2.2+ GHz Dual Core CPU or better)
- Memory
- 2 GB RAM
- Graphics
- DirectX 10, Shader Model 4 compliant graphics cards (GeForce 8800 GT 512 MB, GeForce GTS 250, et…
Recomendados
- Processor
- Any Quad Core or 3.0+ GHz Dual Core CPU
- Memory
- 4 GB RAM
- Graphics
- DirectX 11 compliant graphics card (GeForce GTX 480 and above)
- DirectX
- Version 11 Stora…
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Información del juego
- Desarrolladora
- 4A Games
- Distribuidora
- Deep Silver
- Fecha de lanzamiento
- 27 ago 2014





