Compara los precios de Medieval II: Total War en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por The Creative Assembly. Publicado por SEGA. Lanzado el 28/8/2007. Disponible en PC. Géneros: Strategy. Puntuación Metacritic: 85/100.

Command medieval armies across Europe, the Middle East, and beyond in a turn-based grand strategy paired with real-time battles that still hold up decades later.

Medieval II: Total War sits at the intersection of grand strategy and real-time tactics in a way that few games have matched before or since. You manage a medieval faction turn by turn on a campaign map, balancing diplomacy, economy, religion, and family politics, then drop into real-time battles whenever armies clash. The scope is enormous: dozens of playable factions spanning Europe, North Africa, and the Near East, each with unique unit rosters and starting conditions. The campaign is where the real depth lives. Building a city's economic and military infrastructure while keeping the Pope happy, your generals loyal, and your neighbours from forming a coalition against you is the kind of multi-variable problem that makes a two-hour session evaporate without warning. The battle layer rewards patience and positioning over button-mashing. Infantry formations, cavalry flanks, artillery placement, and unit morale all feed into outcomes. A numerically inferior force with good terrain and a disciplined approach can absolutely wreck a larger but poorly positioned enemy. The AI in open-field battles is serviceable rather than brilliant, and experienced players will find patterns to exploit, but it provides enough resistance on higher difficulties to keep things honest for a long time. Siege battles are a consistent highlight, with genuine choices about where to concentrate an assault. New players sometimes bounce off the interface, which reflects 2006 design sensibilities. The tutorial covers the basics but does not hold your hand through the deeper systems like agent actions, the mercenary market, or the crusade and jihad mechanics. The honest advice: start as England or France, read the in-game faction summary, and accept that your first campaign will be a learning run. The systems reward attention, and once the interconnections click, the game opens up considerably. Modding support is exceptional and has extended the game's lifespan dramatically. Stainless Steel, Third Age Total War, and a catalogue of smaller mods overhaul everything from unit stats to entire historical settings. The base game alone justifies the time investment, but the mod ecosystem is a genuine multiplier on value. What has aged less gracefully: diplomacy AI can be erratic, the late-game often devolves into attrition across overstretched borders, and the graphics are firmly in their era. Performance on modern hardware is generally fine, though occasional campaign map slowdown appears in very long saves. None of these issues are fatal, and for a grand strategy fan, they are familiar friction. Medieval II remains one of the most complete expressions of the Total War formula. The combination of campaign depth, real-time battles, historical flavour, and a thriving mod community makes it a title that regularly appears on "still playing after all these years" lists for good reason. If you want a strategy game that will teach you to think several moves ahead while watching a line of Scottish spearmen hold a ridge against mounted knights, this is the right game. Diego, Scout Team

Medieval II: Total War

Medieval II: Total War

28 ago 2007The Creative AssemblySEGA
GamerScout opina

Command medieval armies across Europe, the Middle East, and beyond in a turn-based grand strategy paired with real-time battles that still hold up decades later.

PC
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Medieval II: Total War sits at the intersection of grand strategy and real-time tactics in a way that few games have matched before or since. You manage a medieval faction turn by turn on a campaign map, balancing diplomacy, economy, religion, and family politics, then drop into real-time battles whenever armies clash. The scope is enormous: dozens of playable factions spanning Europe, North Africa, and the Near East, each with unique unit rosters and starting conditions. The campaign is where the real depth lives. Building a city's economic and military infrastructure while keeping the Pope happy, your generals loyal, and your neighbours from forming a coalition against you is the kind of multi-variable problem that makes a two-hour session evaporate without warning. The battle layer rewards patience and positioning over button-mashing. Infantry formations, cavalry flanks, artillery placement, and unit morale all feed into outcomes. A numerically inferior force with good terrain and a disciplined approach can absolutely wreck a larger but poorly positioned enemy. The AI in open-field battles is serviceable rather than brilliant, and experienced players will find patterns to exploit, but it provides enough resistance on higher difficulties to keep things honest for a long time. Siege battles are a consistent highlight, with genuine choices about where to concentrate an assault. New players sometimes bounce off the interface, which reflects 2006 design sensibilities. The tutorial covers the basics but does not hold your hand through the deeper systems like agent actions, the mercenary market, or the crusade and jihad mechanics. The honest advice: start as England or France, read the in-game faction summary, and accept that your first campaign will be a learning run. The systems reward attention, and once the interconnections click, the game opens up considerably. Modding support is exceptional and has extended the game's lifespan dramatically. Stainless Steel, Third Age Total War, and a catalogue of smaller mods overhaul everything from unit stats to entire historical settings. The base game alone justifies the time investment, but the mod ecosystem is a genuine multiplier on value. What has aged less gracefully: diplomacy AI can be erratic, the late-game often devolves into attrition across overstretched borders, and the graphics are firmly in their era. Performance on modern hardware is generally fine, though occasional campaign map slowdown appears in very long saves. None of these issues are fatal, and for a grand strategy fan, they are familiar friction. Medieval II remains one of the most complete expressions of the Total War formula. The combination of campaign depth, real-time battles, historical flavour, and a thriving mod community makes it a title that regularly appears on "still playing after all these years" lists for good reason. If you want a strategy game that will teach you to think several moves ahead while watching a line of Scottish spearmen hold a ridge against mounted knights, this is the right game.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamGrand StrategyReal-Time TacticsCampaign MapMod SupportHistoricalSiege WarfareTurn-Based Empire BuildingFaction ManagementTurn-Based CampaignReal-Time BattlesCampaign DepthFaction VarietyClassic Strategy

Requisitos del sistema

Mínimos

OS
Windows 2000/XP
Processor
Celeron 1.5GHz Pentium 4® (1500MHz) or equivalent AMD® processor. (2.4 GHz P4 Recommended) RAM: 512 MB of RAM (1 GB RAM recommended) Disk Space: 5 GB of uncompr…

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Reseñas y valoraciones

Metacritic
85
Steam
95%(627)

Información del juego

Desarrolladora
The Creative Assembly
Distribuidora
SEGA
Fecha de lanzamiento
28 ago 2007

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¿En qué plataformas está disponible Medieval II: Total War?

Medieval II: Total War está disponible en PC.

¿Cuándo se lanzó Medieval II: Total War?

Medieval II: Total War se lanzó el 28 de agosto de 2007.

¿Quién desarrolló Medieval II: Total War?

Medieval II: Total War fue desarrollado por The Creative Assembly y publicado por SEGA.

¿Merece la pena comprar Medieval II: Total War?

Medieval II: Total War tiene una puntuación Metacritic de 85/100, lo que lo convierte en uno de los títulos destacados de Strategy. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.