Compara los precios de Measurement Problem en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Alchemy Studio. Publicado por Alchemist Studio. Lanzado el 23/6/2020. Disponible en PC. Géneros: Adventure, Indie.

A narrative puzzle-platformer set in an abandoned facility, where a mysterious guide named Catherine leads you through mechanics that slowly reveal you're not as alone as you think.

Measurement Problem is a narrative-driven puzzle-platformer from Alchemy Studio, set inside an abandoned facility that feels less like a level and more like a held breath. You arrive alone, or so it seems, and the game spends its early minutes letting that silence do real work. Then Catherine appears, and the dynamic shifts into something more guided, more uneasy, and considerably more interesting. The core loop pairs platforming with puzzle mechanics that you accumulate over time rather than front-load. That design choice matters. Instead of throwing a toolbox at you on day one, the game introduces each ability or mechanic at the point where it starts to mean something narratively. It is a slower build, and players who want immediate mechanical density may fiddle with it. But if you have patience for a game that trusts its own pacing, the layering feels intentional rather than withholding. Catherine as a guide character carries most of the emotional weight here. The relationship between player character and unseen voice is a familiar structure - think any number of corridor sci-fi games where the AI or the radio contact becomes your only tether - but Measurement Problem seems aware of that lineage and uses it carefully. Whether the writing fully delivers on the setup is something only playthrough can confirm, but the premise is lean and pointed in a way that suggests the developer had a specific story to tell rather than a genre box to tick. Visually and atmospherically, this is the kind of small studio work I find genuinely compelling to watch. The abandoned facility aesthetic can go generic fast, but the care in environmental detail and the soundscape choices are where a production like this either earns trust or loses it. From what the game signals, there is real attention paid to mood through audio cues and spatial design, the kind of thing a solo or tiny team reaches for when they cannot compete on scale but can absolutely compete on intention. The honest caveat: with no critical consensus and no visible review volume yet, this is a game you are arriving at early. That cuts both ways. You might find rough edges in puzzle design or pacing stumbles that a larger production would have smoothed out. You might also find something unpolished in exactly the way that feels handmade and alive. For players who actively seek out narrative puzzle experiences that take place in contained, atmospheric spaces, Measurement Problem looks like the kind of thing worth a curious afternoon. Kai, Scout Team

Measurement Problem

Measurement Problem

23 jun 2020Alchemy StudioAlchemist Studio
GamerScout opina

A narrative puzzle-platformer set in an abandoned facility, where a mysterious guide named Catherine leads you through mechanics that slowly reveal you're not as alone as you think.

PC
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €6.45

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€6.455 Jun 2026
Keyshops
€5.93€6.28€6.62€6.975 Jun11 Jun17 Jun22 Jun28 Jun
Tracking prices since 5 Jun 2026
Create alert

Capturas y multimedia

Acerca de Measurement Problem

Measurement Problem is a narrative-driven puzzle-platformer from Alchemy Studio, set inside an abandoned facility that feels less like a level and more like a held breath. You arrive alone, or so it seems, and the game spends its early minutes letting that silence do real work. Then Catherine appears, and the dynamic shifts into something more guided, more uneasy, and considerably more interesting. The core loop pairs platforming with puzzle mechanics that you accumulate over time rather than front-load. That design choice matters. Instead of throwing a toolbox at you on day one, the game introduces each ability or mechanic at the point where it starts to mean something narratively. It is a slower build, and players who want immediate mechanical density may fiddle with it. But if you have patience for a game that trusts its own pacing, the layering feels intentional rather than withholding. Catherine as a guide character carries most of the emotional weight here. The relationship between player character and unseen voice is a familiar structure - think any number of corridor sci-fi games where the AI or the radio contact becomes your only tether - but Measurement Problem seems aware of that lineage and uses it carefully. Whether the writing fully delivers on the setup is something only playthrough can confirm, but the premise is lean and pointed in a way that suggests the developer had a specific story to tell rather than a genre box to tick. Visually and atmospherically, this is the kind of small studio work I find genuinely compelling to watch. The abandoned facility aesthetic can go generic fast, but the care in environmental detail and the soundscape choices are where a production like this either earns trust or loses it. From what the game signals, there is real attention paid to mood through audio cues and spatial design, the kind of thing a solo or tiny team reaches for when they cannot compete on scale but can absolutely compete on intention. The honest caveat: with no critical consensus and no visible review volume yet, this is a game you are arriving at early. That cuts both ways. You might find rough edges in puzzle design or pacing stumbles that a larger production would have smoothed out. You might also find something unpolished in exactly the way that feels handmade and alive. For players who actively seek out narrative puzzle experiences that take place in contained, atmospheric spaces, Measurement Problem looks like the kind of thing worth a curious afternoon.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

steamNarrative-DrivenPuzzle-PlatformerAtmosphericGuide MechanicSci-Fi SettingAbility ProgressionSingle-PlayerIndie Hidden Gem

Requisitos del sistema

Mínimos

Processor
Intel Core i3-3250T
Memory
4000 MB RAM
Graphics
GeForce GT630
DirectX
Version 10
Storage
4000 MB available space

Recomendados

OS
Windows 11 64-bit
Processor
Intel Core i5-6400
Memory
8000 MB RAM
Graphics
GeForce GTX 950
DirectX
Version 11
Storage
4000 MB available space

Sigue explorando

Community Discussion

Be the first to comment on Measurement Problem.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
Alchemy Studio
Distribuidora
Alchemist Studio
Fecha de lanzamiento
23 jun 2020

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Compra mejor: guías útiles

Preguntas frecuentes sobre Measurement Problem

¿Cuánto cuesta Measurement Problem?

El precio de Measurement Problem cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Measurement Problem más barato?

Compara los precios de Measurement Problem en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Measurement Problem?

Measurement Problem está disponible en PC.

¿Cuándo se lanzó Measurement Problem?

Measurement Problem se lanzó el 23 de junio de 2020.

¿Quién desarrolló Measurement Problem?

Measurement Problem fue desarrollado por Alchemy Studio y publicado por Alchemist Studio.