Compara los precios de McPixel 3 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Sos Sosowski. Publicado por Devolver Digital. Lanzado el 14/11/2022. Disponible en PC, Mac, Linux. Géneros: Adventure, Casual, Indie. Puntuación Metacritic: 72/100.

Sole-dev absurdist comedy that turns trial-and-error death into the whole joke. If Monty Python and WarioWare had a chaotic pixel-art child, this would be it.

I went in expecting a ten-minute curiosity and came out three hours later having been a dinosaur dodging an asteroid, a tiny ant stealing food, and a man who solves most crises by kicking strangers in the groin. McPixel 3 is a point-and-click microgame anthology built around one very specific philosophy: failure is funnier than success, so you might as well fail enthusiastically. Solo developer Sos Sosowski spent a decade quietly stockpiling gags, and the result is 100 timed levels stuffed with over 900 distinct jokes and roughly 1,500 interactive objects, all wrapped in chunky pixel art that wears its retro-arcade DNA proudly. The structure borrows heavily from WarioWare. Levels are grouped into sequences of five to ten micro-stages, each with a timer that runs as long as you need to reach any logical conclusion - which is the game's quiet mercy, since the solutions are rarely logical in any conventional sense. Kick the grumpy passenger. Put the wig on the fish. Pee into the trophy. Wrong answers are not wrong; they are gags waiting to be collected, and the coin system actively rewards you for finding every absurd dead-end before you stumble onto the stage's actual resolution. Scattered across the open-world hub of McBurg are also genre-bending interruptions: racing stages, beat-em-up segments, shooter sections, and platformer detours, all presented in the pixelated aesthetic of whichever classic system the game is currently spoofing. The Atari level, the Game Boy level, the Devolver Digital CFO level - the pop-culture references land because they pass through Sosowski's genuinely odd filter rather than just winking at the audience. Where the game earns its 96% Steam approval and parts ways with its middling Metacritic score is almost entirely a matter of frequency. Critics who found the soundtrack repetitive and the sound effects thin are not wrong. There are only a handful of tracks cycling for the whole runtime, and the absence of punchy sound effects does blunt some of the physical comedy in a way that a good foley pass might have fixed. The hub world also gets longer to traverse the deeper you go, adding friction that feels like padding rather than exploration. And some joke categories - let's say the bodily-function category - get revisited more often than they probably should. If your tolerance for that specific flavor of humor tops out early, the back half of the game will feel like a slog. But here is the case I want to make for it anyway: McPixel 3 is handcrafted in a way that most comedy games simply are not. One person built this. One person conceived of the dinosaur-asteroid level, the sports-parody block, the meta Devolver jokes, and the "Steve" hidden side-stages where the game briefly becomes something gentler and stranger. The pixel art has genuine craft behind it - sharper and more expressive than the original, with animations that sell the slapstick in frames where sound effects fail to. It runs three to five hours to completion, closer to six or seven if you are hunting every gag for that gold-coin rating. It knows its length. It does not outstay its welcome the way a less self-aware comedy game might. For anyone sympathetic to the one-dev labor-of-love format, or anyone who misses the anarchic energy of old Flash game compilations but wants something with actual connective tissue, this one rewards patience with the repetitive bits. Kai, Scout Team

McPixel 3

McPixel 3

14 nov 2022Sos SosowskiDevolver Digital
GamerScout opina

Sole-dev absurdist comedy that turns trial-and-error death into the whole joke. If Monty Python and WarioWare had a chaotic pixel-art child, this would be it.

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I went in expecting a ten-minute curiosity and came out three hours later having been a dinosaur dodging an asteroid, a tiny ant stealing food, and a man who solves most crises by kicking strangers in the groin. McPixel 3 is a point-and-click microgame anthology built around one very specific philosophy: failure is funnier than success, so you might as well fail enthusiastically. Solo developer Sos Sosowski spent a decade quietly stockpiling gags, and the result is 100 timed levels stuffed with over 900 distinct jokes and roughly 1,500 interactive objects, all wrapped in chunky pixel art that wears its retro-arcade DNA proudly. The structure borrows heavily from WarioWare. Levels are grouped into sequences of five to ten micro-stages, each with a timer that runs as long as you need to reach any logical conclusion - which is the game's quiet mercy, since the solutions are rarely logical in any conventional sense. Kick the grumpy passenger. Put the wig on the fish. Pee into the trophy. Wrong answers are not wrong; they are gags waiting to be collected, and the coin system actively rewards you for finding every absurd dead-end before you stumble onto the stage's actual resolution. Scattered across the open-world hub of McBurg are also genre-bending interruptions: racing stages, beat-em-up segments, shooter sections, and platformer detours, all presented in the pixelated aesthetic of whichever classic system the game is currently spoofing. The Atari level, the Game Boy level, the Devolver Digital CFO level - the pop-culture references land because they pass through Sosowski's genuinely odd filter rather than just winking at the audience. Where the game earns its 96% Steam approval and parts ways with its middling Metacritic score is almost entirely a matter of frequency. Critics who found the soundtrack repetitive and the sound effects thin are not wrong. There are only a handful of tracks cycling for the whole runtime, and the absence of punchy sound effects does blunt some of the physical comedy in a way that a good foley pass might have fixed. The hub world also gets longer to traverse the deeper you go, adding friction that feels like padding rather than exploration. And some joke categories - let's say the bodily-function category - get revisited more often than they probably should. If your tolerance for that specific flavor of humor tops out early, the back half of the game will feel like a slog. But here is the case I want to make for it anyway: McPixel 3 is handcrafted in a way that most comedy games simply are not. One person built this. One person conceived of the dinosaur-asteroid level, the sports-parody block, the meta Devolver jokes, and the "Steve" hidden side-stages where the game briefly becomes something gentler and stranger. The pixel art has genuine craft behind it - sharper and more expressive than the original, with animations that sell the slapstick in frames where sound effects fail to. It runs three to five hours to completion, closer to six or seven if you are hunting every gag for that gold-coin rating. It knows its length. It does not outstay its welcome the way a less self-aware comedy game might. For anyone sympathetic to the one-dev labor-of-love format, or anyone who misses the anarchic energy of old Flash game compilations but wants something with actual connective tissue, this one rewards patience with the repetitive bits.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:sub-5WarioWare-styleMicrogameAbsurdist ComedyTrial-and-Error PuzzlesSolo DeveloperGag CollectorFlash Game NostalgiaGenre-Bending Minigames

Requisitos del sistema

Mínimos

OS
Windows 7
Memory
512 MB RAM
DirectX
Version 9.0c
Storage
300 MB available space
Graphics
DirectX 9.0c compatible graphics
Processor
Pentium 4 2.8GHz / AMD Athlon 2600+
Sound Card
C'97 compatible stereo sound card

Recomendados

OS
Windows 10
Memory
1024 MB RAM
DirectX
Version 10
Storage
300 MB available space
Graphics
DirectX 10 compatible graphics
Processor
Core 2 Duo E6600 / Athlon X2 4600+
Sound Card
HD Audio compatible stereo sound card

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Reseñas y valoraciones

Metacritic
72

Información del juego

Desarrolladora
Sos Sosowski
Distribuidora
Devolver Digital
Fecha de lanzamiento
14 nov 2022

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¿En qué plataformas está disponible McPixel 3?

McPixel 3 está disponible en PC, Mac, Linux.

¿Cuándo se lanzó McPixel 3?

McPixel 3 se lanzó el 14 de noviembre de 2022.

¿Quién desarrolló McPixel 3?

McPixel 3 fue desarrollado por Sos Sosowski y publicado por Devolver Digital.

¿Merece la pena comprar McPixel 3?

McPixel 3 tiene una puntuación Metacritic de 72/100, lo que lo convierte en uno de los títulos destacados de Adventure. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.