Compara los precios de Maze Sounds en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por AMIDEA Games. Publicado por AMIDEA Games. Lanzado el 1/10/2016. Disponible en PC, Mac, Linux. Géneros: Adventure, Indie.

Sound is your only compass here: navigate a first-person labyrinth of invisible, electrified walls using audio cues alone. A stripped-back experiment that either clicks completely or leaves you cold.

I spend a lot of time with small, odd experiments that nobody covers, and Maze Sounds is exactly that kind of game. AMIDEA Games built a single auditory premise and committed to it entirely: you are placed inside a first-person labyrinth where every wall is invisible and lethally electrified. The walls hum like electrical transformers, and that hum is your map. Move your ears, read the stereo field, inch forward. Touch a wall and you die. It is spare to the point of severity, and that austerity is both its identity and its biggest obstacle. The loop itself is genuinely interesting for the first several levels. Spatial audio as a primary mechanic is rare on PC, and there is a real satisfaction in slowly learning to triangulate your position from sound alone. You also collect keys to open doors, avoid traps, and deal with enemies along the way, which adds just enough friction to keep navigation from feeling purely meditative. With headphones on, the hum of those invisible walls has a presence that cheaper audio engines couldn't pull off. The developer was clearly sincere about the soundscape being the game's foundation. The problems surface quickly once the novelty settles. Steam user reception sits at Mixed, with roughly 40 percent of reviewers recommending it, and that split makes sense. The level design does not scale the concept with much imagination across its run. Bug reports from early players flagged crashes on specific levels, missing audio on level nine, and achievement tracking issues, some of which received patches via post-launch updates but which speak to a release that needed more polish time. There is also a community note that the launch trailer failed to feature actual in-game audio, which, for a game whose entire identity is sound, is an odd own goal. Who is this actually for? Genuinely: players who are curious about audio-centric design as a concept, accessibility-focused gamers who navigate by sound rather than sight, or experimental-game collectors looking for something that does one unusual thing rather than many ordinary things. It was built in Unreal Engine 4, runs on Windows, Mac, and Linux, and the runtime is short enough that a full playthrough is measured in an evening rather than a weekend. The idea deserved a more rigorous execution, and there is a version of this concept, polished and expanded, that could be something special. What shipped in 2016 is a rough proof-of-concept with a heartbeat. Kai, Scout Team

Maze Sounds

Maze Sounds

1 oct 2016AMIDEA Games
GamerScout opina

Sound is your only compass here: navigate a first-person labyrinth of invisible, electrified walls using audio cues alone. A stripped-back experiment that either clicks completely or leaves you cold.

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I spend a lot of time with small, odd experiments that nobody covers, and Maze Sounds is exactly that kind of game. AMIDEA Games built a single auditory premise and committed to it entirely: you are placed inside a first-person labyrinth where every wall is invisible and lethally electrified. The walls hum like electrical transformers, and that hum is your map. Move your ears, read the stereo field, inch forward. Touch a wall and you die. It is spare to the point of severity, and that austerity is both its identity and its biggest obstacle. The loop itself is genuinely interesting for the first several levels. Spatial audio as a primary mechanic is rare on PC, and there is a real satisfaction in slowly learning to triangulate your position from sound alone. You also collect keys to open doors, avoid traps, and deal with enemies along the way, which adds just enough friction to keep navigation from feeling purely meditative. With headphones on, the hum of those invisible walls has a presence that cheaper audio engines couldn't pull off. The developer was clearly sincere about the soundscape being the game's foundation. The problems surface quickly once the novelty settles. Steam user reception sits at Mixed, with roughly 40 percent of reviewers recommending it, and that split makes sense. The level design does not scale the concept with much imagination across its run. Bug reports from early players flagged crashes on specific levels, missing audio on level nine, and achievement tracking issues, some of which received patches via post-launch updates but which speak to a release that needed more polish time. There is also a community note that the launch trailer failed to feature actual in-game audio, which, for a game whose entire identity is sound, is an odd own goal. Who is this actually for? Genuinely: players who are curious about audio-centric design as a concept, accessibility-focused gamers who navigate by sound rather than sight, or experimental-game collectors looking for something that does one unusual thing rather than many ordinary things. It was built in Unreal Engine 4, runs on Windows, Mac, and Linux, and the runtime is short enough that a full playthrough is measured in an evening rather than a weekend. The idea deserved a more rigorous execution, and there is a version of this concept, polished and expanded, that could be something special. What shipped in 2016 is a rough proof-of-concept with a heartbeat.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayertier:sub-5Audio-Based NavigationSpatial AudioElectrified HazardsKey CollectionExperimental PuzzleUnreal Engine 4Short RuntimeAccessibility-Adjacent

Requisitos del sistema

Mínimos

OS
Windows 7, windows 8.1, windows 10
Memory
2 GB RAM
Storage
200 MB available space
Graphics
GeForce GTX 290
Processor
Intel Core2Quad Q6600 2,40 GHz

Recomendados

OS
Windows 7, windows 8.1, windows 10
Memory
4 GB RAM
Storage
200 MB available space
Graphics
GeForce GTX 760
Processor
Intel Core i5 3.40GHz

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Información del juego

Desarrolladora
AMIDEA Games
Distribuidora
AMIDEA Games
Fecha de lanzamiento
1 oct 2016

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¿En qué plataformas está disponible Maze Sounds?

Maze Sounds está disponible en PC, Mac, Linux.

¿Cuándo se lanzó Maze Sounds?

Maze Sounds se lanzó el 1 de octubre de 2016.

¿Quién desarrolló Maze Sounds?

Maze Sounds fue desarrollado por AMIDEA Games.