
Marvel’s Spider-Man: Miles Morales
A tight, 8-10 hour superhero action game that trades open-world bloat for a surprisingly personal story, and on PC it looks better than it ever has on any platform.
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My first instinct going in was skepticism: a shorter spin-off sold at near-full price, arriving on PC two years after its console debut. That skepticism evaporated inside the first hour. What Insomniac built here is a focused, emotionally grounded adventure that uses its shorter runtime as a feature, not a flaw. The main story pits Miles against the Roxxon Energy Corporation and a high-tech criminal gang called the Underground, led by the Tinkerer, but the real pull is personal, Miles juggling his new Harlem neighborhood, his mother's city council campaign, and the sudden reality of being New York's only Spider-Man while Peter Parker is abroad. It's a Christmas-set story, which gives the snowy Manhattan backdrop an extra warmth, and the writing earns its emotional beats without leaning on superhero clichés. Gameplay builds on the foundation from Spider-Man Remastered without reinventing it. The web-swinging traversal is essentially the same fluid system, though Miles brings his own acrobatic flavor, mid-air dives, flips, and the occasional awkward limb-splay that actually communicates he's still a rookie, not a seasoned pro. Where Miles genuinely stands apart is in combat. His bio-electric Venom Powers function as a suite of super attacks charged through normal fighting, and his camouflage ability adds a stealth layer that some critics found overpowered, once invisible, you can pick off enemies indefinitely with no real consequence. It's a fair criticism. Players who want a pure combat challenge on normal difficulty may feel the stealth option removes too much pressure. Bump the difficulty up and the armored enemy variants force you to actually cycle through your gadgets and Venom moves, which is where the combat clicks best. On PC, the port by Nixxes Software is largely solid. The graphics options are genuinely generous: ray-traced reflections and shadows, DLSS 3 with Frame Generation, FSR 2.1, XeSS, DLAA, ultrawide support up to 32:9, and a proper FOV slider. A capable mid-range rig handles the open world at 60fps comfortably, though the game is CPU-heavy and frame pacing can get jumpy during big combat encounters or fast traversal even on higher-end hardware. Ray tracing, especially with reflections maxed, is a serious performance tax, most players will want to dial it back or lean on DLSS Frame Generation to compensate. At launch there were reports of crashes and texture pop-in, but post-launch patches addressed the worst offenders and the game's Steam user rating sits at a very healthy 93% positive across over 20,000 reviews. It also runs on Steam Deck, though 60fps requires dropping settings. The short length, roughly 7 to 10 hours for the main story with side content mixed in, is the one thing that will divide potential buyers. There are fewer side activities than its predecessor, the open world is the same fictionalized Manhattan, and if you mainline the campaign you may feel the credits roll before you're ready. But almost everyone who plays it notes that it never overstays its welcome either. The soundtrack, mixing orchestral score with hip-hop production and vocal tracks clearly nodding at Into the Spider-Verse, is excellent throughout. If you skipped Spider-Man Remastered, pick that up first, Miles Morales follows its events directly and the story payoff depends on it.

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Información del juego
- Desarrolladora
- Insomniac Games
- Distribuidora
- PlayStation Publishing LLC
- Fecha de lanzamiento
- 18 nov 2022

