Compara los precios de Marco Polo en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Infogrames. Publicado por Ziggurat. Lanzado el 8/2/2018. Disponible en PC. Géneros: Action, Adventure, Simulation, Strategy.

A mid-90s Silk Road trading sim resurrected on Steam: charming historical atmosphere, 334 missions, and a buy-low-sell-high loop that shows its age fast.

My spreadsheet instincts fired up the moment I saw 63 towns and 334 trading missions listed for a game that fits inside a few megabytes, but fifteen minutes with Marco Polo will reset your expectations pretty firmly. This is a 1995 Infogrames business simulation that Ziggurat quietly pushed onto Steam in 2018, and the preservation is almost entirely faithful, which is both its strongest selling point and its most honest warning label. The core loop is classic merchant-sim: you step into the boots of a young Venetian trader working the Silk Route from the Holy Land to China, buying arms, spices, and precious stones cheap in one market and flipping them for profit in the next. Haggling is the primary mechanical verb, and the bidding system lets you push or lower offers in real time against market rates. You can also take on missions from historical figures, including serving as counselor to Kublai Khan, which breaks up the pure arbitrage grind with scenario objectives. Knights can defend your caravan, but bandits are a constant threat, adding a thin layer of risk management to each leg of the journey. Up to four players can compete locally, which was a legitimate feature for its era. From a depth-of-decision standpoint, though, this sits firmly in "light sim" territory. The economic model has fewer moving parts than the genre veterans of the same decade, and there is no victory condition forcing you forward. You retire when you feel like retiring, and your score reflects accumulated wealth and prestige. That open-ended structure worked better when the multimedia elements, including short video sequences based on an Italian TV series and a built-in historical documentary on Marco Polo and Yuan Dynasty China, felt novel. Today the educational wrapper is genuinely interesting as a time capsule, but the game beneath it will not hold a modern strategy player for more than a few sessions. The interface is a known friction point. Managing a growing goods inventory through a scrollable list becomes tedious, and there is nothing resembling a route-optimization tool or a price-trend display to help you make informed trading calls across 63 towns. Compare that to contemporaries like Port Royale or even the original Patrician and the gap in mechanical richness is obvious. No mod ecosystem exists, no patches are coming, and the tutorial amounts to little more than jumping in and poking around. If you are genuinely new to merchant sims, this will not teach you the genre gracefully. Who should consider it anyway: retro collectors who want the complete Infogrames catalog in one place, history buffs who will appreciate the documented Silk Route geography and period-accurate character encounters, and anyone nostalgic for early CD-ROM multimedia gaming. At its current sub-five-dollar price tier it is not a value trap, just a narrow purchase with a clear audience. Go in knowing you are buying a museum piece with a trading minigame attached, not a simulation with strategic legs. Diego, Scout Team

Marco Polo

Marco Polo

8 feb 2018InfogramesZiggurat
GamerScout opina

A mid-90s Silk Road trading sim resurrected on Steam: charming historical atmosphere, 334 missions, and a buy-low-sell-high loop that shows its age fast.

PC
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€0.00
en N/A
Mínimo histórico: €1.39

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Capturas y multimedia

Acerca de Marco Polo

My spreadsheet instincts fired up the moment I saw 63 towns and 334 trading missions listed for a game that fits inside a few megabytes, but fifteen minutes with Marco Polo will reset your expectations pretty firmly. This is a 1995 Infogrames business simulation that Ziggurat quietly pushed onto Steam in 2018, and the preservation is almost entirely faithful, which is both its strongest selling point and its most honest warning label. The core loop is classic merchant-sim: you step into the boots of a young Venetian trader working the Silk Route from the Holy Land to China, buying arms, spices, and precious stones cheap in one market and flipping them for profit in the next. Haggling is the primary mechanical verb, and the bidding system lets you push or lower offers in real time against market rates. You can also take on missions from historical figures, including serving as counselor to Kublai Khan, which breaks up the pure arbitrage grind with scenario objectives. Knights can defend your caravan, but bandits are a constant threat, adding a thin layer of risk management to each leg of the journey. Up to four players can compete locally, which was a legitimate feature for its era. From a depth-of-decision standpoint, though, this sits firmly in "light sim" territory. The economic model has fewer moving parts than the genre veterans of the same decade, and there is no victory condition forcing you forward. You retire when you feel like retiring, and your score reflects accumulated wealth and prestige. That open-ended structure worked better when the multimedia elements, including short video sequences based on an Italian TV series and a built-in historical documentary on Marco Polo and Yuan Dynasty China, felt novel. Today the educational wrapper is genuinely interesting as a time capsule, but the game beneath it will not hold a modern strategy player for more than a few sessions. The interface is a known friction point. Managing a growing goods inventory through a scrollable list becomes tedious, and there is nothing resembling a route-optimization tool or a price-trend display to help you make informed trading calls across 63 towns. Compare that to contemporaries like Port Royale or even the original Patrician and the gap in mechanical richness is obvious. No mod ecosystem exists, no patches are coming, and the tutorial amounts to little more than jumping in and poking around. If you are genuinely new to merchant sims, this will not teach you the genre gracefully. Who should consider it anyway: retro collectors who want the complete Infogrames catalog in one place, history buffs who will appreciate the documented Silk Route geography and period-accurate character encounters, and anyone nostalgic for early CD-ROM multimedia gaming. At its current sub-five-dollar price tier it is not a value trap, just a narrow purchase with a clear audience. Go in knowing you are buying a museum piece with a trading minigame attached, not a simulation with strategic legs.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayertier:sub-5RetroHistorical TradingMerchant SimLocal MultiplayerSilk RoadCD-ROM EraMission-Based

Requisitos del sistema

Mínimos

OS
Windows 7, Windows 8, Windows 10
Memory
256 MB RAM
Storage
256 MB available space
Graphics
256
Processor
Celeron

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Información del juego

Desarrolladora
Infogrames
Distribuidora
Ziggurat
Fecha de lanzamiento
8 feb 2018

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¿Cuánto cuesta Marco Polo?

El precio de Marco Polo cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Marco Polo más barato?

Compara los precios de Marco Polo en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Marco Polo?

Marco Polo está disponible en PC.

¿Cuándo se lanzó Marco Polo?

Marco Polo se lanzó el 8 de febrero de 2018.

¿Quién desarrolló Marco Polo?

Marco Polo fue desarrollado por Infogrames y publicado por Ziggurat.