Compara los precios de Major Mayhem en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Rocket Jump. Publicado por Rocket Jump. Lanzado el 24/2/2014. Disponible en PC. Géneros: Action, Adventure, Casual, Indie.

If you have 90 minutes, a mouse, and a soft spot for quarter-munching arcade shooters, Major Mayhem will eat all three without apology. A lean, cartoonish cover-shooter that knows exactly how small it is and charges accordingly.

I went into Major Mayhem expecting a throwaway filler title and came out having cleared two zones before realising I had skipped lunch. That is the honest summary of this game's power, and it is a modest, very specific kind of power. It is a cover-shooter built on the bones of Time Crisis and light-gun arcade cabinets: your character auto-runs between cover points while you point and click to drop enemies before they tag you. Three hits and you restart the level. Chain kills fast enough and your mayhem bar climbs, feeding into medal scores that make replaying levels feel purposeful rather than grindy. The rhythm is stupidly simple and weirdly satisfying. The structure is 45 short levels split across three zones - Tropics, Metropolis, and Desert - each mission clocking around two to three minutes. Beyond the main Classic campaign, a Time Bomb mode tasks you with maximum carnage in sixty seconds, Arcade mode randomises the mission order, and Survival strips away continues until you die. None of them reinvent the wheel, but they give the game legs past the first playthrough, especially for players chasing three-medal runs on every stage. The weapon shop is the other hook: roughly twenty tools including submachine guns, shotguns, grenade launchers, and the gloriously named Quadzooka, all purchasable with in-game coins earned through play. Outfits and hats add a light cosmetic layer that is pointless and completely charming at the same time. Here is where honesty becomes necessary. Major Mayhem is a mobile port, and it does not try to disguise that fact. The UI, the touch-first control philosophy, the brevity of each level, the three-lives structure, the cartoon art style with its limited enemy animations - all of it carries a mobile signature that certain PC players will clock immediately and never forgive. There is also a genuine lack of boss fights throughout the campaign, with only the final stage delivering anything resembling a climactic encounter. The three environments, while colourful and clean, start blending together after an hour, and the soundtrack is functional rather than memorable. If you come in expecting the depth of Metal Slug's sprite work or Time Crisis's escalating set pieces, you will find a shallower pool. What it gets right, though, it gets squarely right. The mouse translates the tap-to-shoot mechanic better than a finger ever could - pointing at a crowd and watching them crumple has a clean tactile satisfaction that works on PC. The risk-reward loop of popping out of cover to chain kills versus ducking back to avoid the red-marked projectiles (the only ones that actually harm you) is small but considered design. The 100 achievements and 150 mission objectives extend the experience meaningfully for completionists, though some of the grind thresholds - thousands of kills per weapon category - will test patience. Steam's community reception sits at Very Positive over several hundred reviews, which feels accurate: this is not a game people rave about, it is a game people quietly finish and recommend to a specific kind of person. That person is someone who misses the feel of a coin-op arcade shooter, has an hour to kill, and is not precious about whether a game was born on a phone. For everyone else, the honest caution is that the campaign can be finished in a single short session and the post-game content is grinding by another name. Kai, Scout Team

Major Mayhem

Major Mayhem

24 feb 2014Rocket Jump
GamerScout opina

If you have 90 minutes, a mouse, and a soft spot for quarter-munching arcade shooters, Major Mayhem will eat all three without apology. A lean, cartoonish cover-shooter that knows exactly how small it is and charges accordingly.

PC
Mejor precio disponible
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en N/A
Mínimo histórico: €1.37

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Acerca de Major Mayhem

I went into Major Mayhem expecting a throwaway filler title and came out having cleared two zones before realising I had skipped lunch. That is the honest summary of this game's power, and it is a modest, very specific kind of power. It is a cover-shooter built on the bones of Time Crisis and light-gun arcade cabinets: your character auto-runs between cover points while you point and click to drop enemies before they tag you. Three hits and you restart the level. Chain kills fast enough and your mayhem bar climbs, feeding into medal scores that make replaying levels feel purposeful rather than grindy. The rhythm is stupidly simple and weirdly satisfying. The structure is 45 short levels split across three zones - Tropics, Metropolis, and Desert - each mission clocking around two to three minutes. Beyond the main Classic campaign, a Time Bomb mode tasks you with maximum carnage in sixty seconds, Arcade mode randomises the mission order, and Survival strips away continues until you die. None of them reinvent the wheel, but they give the game legs past the first playthrough, especially for players chasing three-medal runs on every stage. The weapon shop is the other hook: roughly twenty tools including submachine guns, shotguns, grenade launchers, and the gloriously named Quadzooka, all purchasable with in-game coins earned through play. Outfits and hats add a light cosmetic layer that is pointless and completely charming at the same time. Here is where honesty becomes necessary. Major Mayhem is a mobile port, and it does not try to disguise that fact. The UI, the touch-first control philosophy, the brevity of each level, the three-lives structure, the cartoon art style with its limited enemy animations - all of it carries a mobile signature that certain PC players will clock immediately and never forgive. There is also a genuine lack of boss fights throughout the campaign, with only the final stage delivering anything resembling a climactic encounter. The three environments, while colourful and clean, start blending together after an hour, and the soundtrack is functional rather than memorable. If you come in expecting the depth of Metal Slug's sprite work or Time Crisis's escalating set pieces, you will find a shallower pool. What it gets right, though, it gets squarely right. The mouse translates the tap-to-shoot mechanic better than a finger ever could - pointing at a crowd and watching them crumple has a clean tactile satisfaction that works on PC. The risk-reward loop of popping out of cover to chain kills versus ducking back to avoid the red-marked projectiles (the only ones that actually harm you) is small but considered design. The 100 achievements and 150 mission objectives extend the experience meaningfully for completionists, though some of the grind thresholds - thousands of kills per weapon category - will test patience. Steam's community reception sits at Very Positive over several hundred reviews, which feels accurate: this is not a game people rave about, it is a game people quietly finish and recommend to a specific kind of person. That person is someone who misses the feel of a coin-op arcade shooter, has an hour to kill, and is not precious about whether a game was born on a phone. For everyone else, the honest caution is that the campaign can be finished in a single short session and the post-game content is grinding by another name.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstrading-cardscloud-savestier:sub-5On-Rails ShooterCover MechanicCombo ChainingMobile PortWeapon ShopScore AttackTime Attack ModeCartoon ViolenceCompletion Grind

Requisitos del sistema

Mínimos

OS
Windows XP or later
Memory
1 GB RAM
DirectX
Version 9.0c
Storage
300 MB available space
Graphics
OpenGL 2.0
Processor
2 GHz

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Información del juego

Desarrolladora
Rocket Jump
Distribuidora
Rocket Jump
Fecha de lanzamiento
24 feb 2014

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¿En qué plataformas está disponible Major Mayhem?

Major Mayhem está disponible en PC.

¿Cuándo se lanzó Major Mayhem?

Major Mayhem se lanzó el 24 de febrero de 2014.

¿Quién desarrolló Major Mayhem?

Major Mayhem fue desarrollado por Rocket Jump.