Compara los precios de Majesty 2 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por 1C:InoCo. Publicado por Paradox Interactive. Lanzado el 17/9/2009. Disponible en PC. Géneros: Simulation, Strategy. Puntuación Metacritic: 72/100.

A kingdom-sim where your heroes ignore your orders unless you bribe them. Charming fantasy chaos, but rough around the edges.

Majesty 2 is an indirect-control real-time strategy game set in the fantasy kingdom of Ardania. The hook is genuinely clever: you cannot directly command your heroes. Instead, you build guilds, recruit warriors, mages, rangers, and clerics, then nudge their behavior using a flag system that places bounties on enemies or rewards for exploring locations. Your heroes decide whether those bounties are worth their time. A ranger with full pockets might just wander off to a tavern while your village burns. That tension between your grand plans and your subordinates' stubborn autonomy is the entire game, and when it clicks, it produces a kind of chaotic satisfaction that most strategy games never attempt. The campaign runs through a series of increasingly difficult scenarios across varied biomes and enemy types. Early missions serve as a decent tutorial, easing you into the economy of mana, gold, and hero morale. Later maps ramp up the pressure with multi-front threats that expose how fragile the whole system can be. Building placement matters a lot, since certain guilds attract specific hero classes and your layout determines how fast those heroes respond to threats. There is a genuine learning curve here, and the mixed Steam reviews reflect that the game rarely explains its systems as clearly as it should. Where Majesty 2 struggles is consistency. The AI pathfinding is unreliable enough that heroes will sometimes stand near a fight and just watch. The pacing between missions varies wildly, and some scenarios feel tuned for frustration rather than challenge. The interface is functional but dated even by the standards of its release period. Multiplayer is listed as a feature but the community is essentially dormant, so treat this as a purely single-player experience in practice. The game also lacks the quirky humor of the original Majesty, which older fans will notice immediately. That said, Majesty 2 does one thing exceptionally well: it makes you feel like an incompetent king trying to manage people who are technically your employees but functionally do whatever they want. If you have ever played a management or 4X game and wished the units had their own opinions, this scratches that itch in a way almost nothing else does. The guild-based progression, the hero leveling, and the satisfaction of watching a well-placed bounty flag trigger a coordinated swarm on a monster lair, it all holds together just well enough to be worth your time if the premise grabs you. This is a game for patient strategy players who like emergent chaos over tight control. If you need units to follow direct orders, look elsewhere. If you enjoy watching a system produce unexpected outcomes and then course-correcting with limited tools, Majesty 2 has a personality that is hard to replicate. Alex, Scout Team

Majesty 2

Majesty 2

17 sept 20091C:InoCoParadox Interactive
GamerScout opina

A kingdom-sim where your heroes ignore your orders unless you bribe them. Charming fantasy chaos, but rough around the edges.

PC
Steam Deck PlayableProtonDB Platinum
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Majesty 2 is an indirect-control real-time strategy game set in the fantasy kingdom of Ardania. The hook is genuinely clever: you cannot directly command your heroes. Instead, you build guilds, recruit warriors, mages, rangers, and clerics, then nudge their behavior using a flag system that places bounties on enemies or rewards for exploring locations. Your heroes decide whether those bounties are worth their time. A ranger with full pockets might just wander off to a tavern while your village burns. That tension between your grand plans and your subordinates' stubborn autonomy is the entire game, and when it clicks, it produces a kind of chaotic satisfaction that most strategy games never attempt. The campaign runs through a series of increasingly difficult scenarios across varied biomes and enemy types. Early missions serve as a decent tutorial, easing you into the economy of mana, gold, and hero morale. Later maps ramp up the pressure with multi-front threats that expose how fragile the whole system can be. Building placement matters a lot, since certain guilds attract specific hero classes and your layout determines how fast those heroes respond to threats. There is a genuine learning curve here, and the mixed Steam reviews reflect that the game rarely explains its systems as clearly as it should. Where Majesty 2 struggles is consistency. The AI pathfinding is unreliable enough that heroes will sometimes stand near a fight and just watch. The pacing between missions varies wildly, and some scenarios feel tuned for frustration rather than challenge. The interface is functional but dated even by the standards of its release period. Multiplayer is listed as a feature but the community is essentially dormant, so treat this as a purely single-player experience in practice. The game also lacks the quirky humor of the original Majesty, which older fans will notice immediately. That said, Majesty 2 does one thing exceptionally well: it makes you feel like an incompetent king trying to manage people who are technically your employees but functionally do whatever they want. If you have ever played a management or 4X game and wished the units had their own opinions, this scratches that itch in a way almost nothing else does. The guild-based progression, the hero leveling, and the satisfaction of watching a well-placed bounty flag trigger a coordinated swarm on a monster lair, it all holds together just well enough to be worth your time if the premise grabs you. This is a game for patient strategy players who like emergent chaos over tight control. If you need units to follow direct orders, look elsewhere. If you enjoy watching a system produce unexpected outcomes and then course-correcting with limited tools, Majesty 2 has a personality that is hard to replicate.

Alex
Alex · Scout Team

Catch-all

Etiquetas

steamIndirect ControlKingdom ManagementHero AIFantasy RTSBounty SystemGuild BuildingScenario-Based

Requisitos del sistema

Mínimos

Processor
2.0GHz dual core processor
Memory
1 GB RAM
Graphics
GeForce 6800 GTX 512MB or better, Pixel Shader 2.0 DirectX®: 9.0 Hard Drive: 4 GB free Sound: DirectX-compatibl…

Recomendados

Processor
3.0GHz dual core processor
Memory
2 GB RAM
Graphics
GeForce GTX 280 1GB or better, Pixel Shader 2.0 DirectX®: 9.0 Hard Drive: 4 GB free Sound: DirectX-compatib…

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Reseñas y valoraciones

Metacritic
72
Steam
69%(1,281)

Información del juego

Desarrolladora
1C:InoCo
Distribuidora
Paradox Interactive
Fecha de lanzamiento
17 sept 2009

Características

Single-playerFamily Sharing

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¿Cuánto cuesta Majesty 2?

El precio de Majesty 2 cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Majesty 2 más barato?

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¿En qué plataformas está disponible Majesty 2?

Majesty 2 está disponible en PC.

¿Cuándo se lanzó Majesty 2?

Majesty 2 se lanzó el 17 de septiembre de 2009.

¿Quién desarrolló Majesty 2?

Majesty 2 fue desarrollado por 1C:InoCo y publicado por Paradox Interactive.

¿Merece la pena comprar Majesty 2?

Majesty 2 tiene una puntuación Metacritic de 72/100, lo que lo convierte en uno de los títulos destacados de Simulation. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.