Compara los precios de Mainlining en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Rebelephant. Publicado por ReadGraves. Lanzado el 26/1/2017. Disponible en PC. Géneros: Adventure, Indie, Simulation. Puntuación Metacritic: 73/100.

A short, sharp point-and-click investigation that puts the entire game inside a retro OS desktop - satisfying for patient evidence-hunters, thin ice for anyone expecting actual hacking depth.

My first instinct with Mainlining was to approach it the way I approach any systems-heavy game: map out the tools, learn the decision tree, figure out where the depth lives. What I found is something narrower but more charming than the pitch suggests. The whole game runs inside a simulated desktop styled after a late-2000s Windows XP-era OS, and you are playing an agent of MI7 working under the fictional BLU Pill Act - a piece of legislation that mirrors real-world surveillance debates closely enough to feel pointed. The core loop is: receive a case, ping websites to grab IP addresses, fire up the Mainline command-prompt tool to hack those addresses, trawl through personal data dumps and documents, track suspects via a pixel-art GPS map, then make your arrest from a roster of over 500 potential targets. Get it right and the story advances. Get it wrong and you keep digging. For the decision-systems crowd, the honest appraisal is this: Mainlining is not a deep-mechanics game. The hacking itself is streamlined almost to the point of being symbolic - you type commands into what amounts to a glorified MS-DOS prompt, and the game rarely asks you to think harder than "collect evidence A, cross-reference with evidence B, confirm suspect C." What the game does instead is lean hard on atmosphere and writing. Individual cases are often genuinely strange and funny - the kind of dry, British black comedy that keeps the case files from blurring into each other. The overarching narrative about surveillance ethics and who really holds the keys to total data access asks questions worth sitting with, even if the plot itself gets tangled in its own threads by the final act. The toolset expands as you play - you pick up a citizen catalog, a phone tracker, a document lock-and-unlock system, and eventually access to suspects' own machines (including parody Mac and Linux interfaces), which freshens the visual layout at least. Bugs have been a documented complaint since launch, with later cases receiving less polish than the opening hours, and the in-game notepad wiping itself between cases is a genuine design irritant for anyone trying to track the overarching conspiracy. The sound design is minimal - mostly keyboard clatter and ambient tone - and the score, composed by Jared Emerson-Johnson of Telltale fame, punches above the game's weight class without overpowering the quieter investigative moments. Who is this actually for? Fans of desktop-sim games like Her Story or Orwell will recognise the format immediately and find Mainlining a worthwhile few hours. Pure puzzle players who want branching outcomes and genuine consequence for wrong choices may feel the lack of real stakes when errors cost nothing beyond a moment of backtracking. The runtime is short - this is a long evening rather than a long weekend - so the shallow mechanics never outstay their welcome the way they might in a 20-hour game. On PC with a keyboard and mouse, the interface clicks. On any other platform, reviewers across the board agree the experience degrades noticeably, so stick to the PC version. Diego, Scout Team

Mainlining

Mainlining

26 ene 2017RebelephantReadGraves
GamerScout opina

A short, sharp point-and-click investigation that puts the entire game inside a retro OS desktop - satisfying for patient evidence-hunters, thin ice for anyone expecting actual hacking depth.

PC
ProtonDB Platinum
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.92

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Acerca de Mainlining

My first instinct with Mainlining was to approach it the way I approach any systems-heavy game: map out the tools, learn the decision tree, figure out where the depth lives. What I found is something narrower but more charming than the pitch suggests. The whole game runs inside a simulated desktop styled after a late-2000s Windows XP-era OS, and you are playing an agent of MI7 working under the fictional BLU Pill Act - a piece of legislation that mirrors real-world surveillance debates closely enough to feel pointed. The core loop is: receive a case, ping websites to grab IP addresses, fire up the Mainline command-prompt tool to hack those addresses, trawl through personal data dumps and documents, track suspects via a pixel-art GPS map, then make your arrest from a roster of over 500 potential targets. Get it right and the story advances. Get it wrong and you keep digging. For the decision-systems crowd, the honest appraisal is this: Mainlining is not a deep-mechanics game. The hacking itself is streamlined almost to the point of being symbolic - you type commands into what amounts to a glorified MS-DOS prompt, and the game rarely asks you to think harder than "collect evidence A, cross-reference with evidence B, confirm suspect C." What the game does instead is lean hard on atmosphere and writing. Individual cases are often genuinely strange and funny - the kind of dry, British black comedy that keeps the case files from blurring into each other. The overarching narrative about surveillance ethics and who really holds the keys to total data access asks questions worth sitting with, even if the plot itself gets tangled in its own threads by the final act. The toolset expands as you play - you pick up a citizen catalog, a phone tracker, a document lock-and-unlock system, and eventually access to suspects' own machines (including parody Mac and Linux interfaces), which freshens the visual layout at least. Bugs have been a documented complaint since launch, with later cases receiving less polish than the opening hours, and the in-game notepad wiping itself between cases is a genuine design irritant for anyone trying to track the overarching conspiracy. The sound design is minimal - mostly keyboard clatter and ambient tone - and the score, composed by Jared Emerson-Johnson of Telltale fame, punches above the game's weight class without overpowering the quieter investigative moments. Who is this actually for? Fans of desktop-sim games like Her Story or Orwell will recognise the format immediately and find Mainlining a worthwhile few hours. Pure puzzle players who want branching outcomes and genuine consequence for wrong choices may feel the lack of real stakes when errors cost nothing beyond a moment of backtracking. The runtime is short - this is a long evening rather than a long weekend - so the shallow mechanics never outstay their welcome the way they might in a 20-hour game. On PC with a keyboard and mouse, the interface clicks. On any other platform, reviewers across the board agree the experience degrades noticeably, so stick to the PC version.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayertrading-cardstier:aaaDesktop SimSurveillance ThrillerEvidence CollectionDry HumourShort PlaythroughEthics NarrativeRetro OS Aesthetic

Requisitos del sistema

Mínimos

OS
Windows 7 or better
Memory
4 GB RAM
DirectX
Version 9.0c
Storage
400 MB available space
Graphics
Intel HD Graphics 4000 or better
Processor
Intel i3 2.6GHz

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Reseñas y valoraciones

Metacritic
73

Información del juego

Desarrolladora
Rebelephant
Distribuidora
ReadGraves
Fecha de lanzamiento
26 ene 2017

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¿En qué plataformas está disponible Mainlining?

Mainlining está disponible en PC.

¿Cuándo se lanzó Mainlining?

Mainlining se lanzó el 26 de enero de 2017.

¿Quién desarrolló Mainlining?

Mainlining fue desarrollado por Rebelephant y publicado por ReadGraves.

¿Merece la pena comprar Mainlining?

Mainlining tiene una puntuación Metacritic de 73/100, lo que lo convierte en uno de los títulos destacados de Adventure. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.