Compara los precios de Magnifico en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Mixel. Publicado por Slitherine Ltd. . Lanzado el 2/12/2014. Disponible en PC. Géneros: Casual, Strategy.

Think Risk with Renaissance tech trees and a Da Vinci auction twist - a lean board game port that respects your evening without demanding your weekend.

My instinct when I see a Slitherine board game port is to check how faithfully it translates the tabletop tension, and Magnifico holds up reasonably well on that test. The source material is Spartaco Alberatrelli's "Da Vinci's Art of War", a Risk-adjacent conquest game set across 16th century Europe, and what distinguishes it from plain territory-grab fare is its auction phase. Each turn, players bid against AI opponents for Da Vinci's inventions - cannons, flying machines, bombards, armoured ships, submarines, paratroopers, and a tank roster that can literally explode mid-battle. That last wrinkle is exactly the kind of mechanical personality that keeps otherwise dry map-painting interesting. Victory points accumulate from multiple tracks: most castles, most territories, most technologies, and the coveted "Magnifico" status for overall dominance. No single track is safe to ignore, which gives the economy real bite. From a strategy perspective, the decision depth here is modest but honest. You are managing military positioning across a region map, building and upgrading fortifications, choosing whether to commit gold at auction or hoard resources for a late push, and reading three AI opponents who each carry distinct play styles. The game ships with ten selectable AI characters, and the difficulty gap between the lowest and "two-star" settings is meaningful - at the lower tier the AI is passive enough to feel like a tutorial, but bump everyone up and you will face genuinely contested final turns where a two or three point swing determines the outcome. The developer confirmed the AI calculates attack probabilities and adjusts strategy based on opponent actions, rather than relying on stat inflation. That is the right call for a game this lean. Now for the part that will frustrate anyone coming from a multiplayer-first mindset: there is no online or local multiplayer. This is solo-only, full stop. For a game whose entire premise is bidding against opponents at an auction table, that omission stings. The community has noted it repeatedly. The RNG in combat has also drawn complaints - some players report dice distribution that feels skewed in ways that affect close games, and while the developer pushes back on "cheating AI", the perception of unfair randomness is persistent enough to be worth flagging. Neither issue is fatal if you approach Magnifico as a solo puzzle, but if you were hoping to use it as a digital substitute for the physical game night experience, manage those expectations. For newcomers to the genre, this is actually a friendlier entry point than most Slitherine catalogue titles. The in-game tutorial and included manual (accessible via the options menu, not the desktop) cover the rules cleanly, sessions run in the one-to-two hour range depending on map choice, and the four available maps - Europe, Germany, America, and Asia - add replay context without inflating complexity. The Renaissance art aesthetic is genuinely clean, the tech tree is visually grounded in Da Vinci's actual notebook illustrations, and the whole thing runs on decade-old hardware without complaint. It is not a game that will stress your CPU or your patience. Hardcore grand-strategy players will exhaust Magnifico's decision space within a handful of sessions and move on. That is fine - it was never gunning for that audience. What it delivers is a well-ported, visually charming board game with a distinctive auction mechanic, multiple AI personalities, and a Victory Point system that keeps all three competitors relevant until the final tally. The missing multiplayer is a genuine hole, and the RNG complaints are real enough to acknowledge. But as a singleplayer palate cleanser between heavier titles, it earns its place. Diego, Scout Team

Magnifico

Magnifico

2 dic 2014MixelSlitherine Ltd.
GamerScout opina

Think Risk with Renaissance tech trees and a Da Vinci auction twist - a lean board game port that respects your evening without demanding your weekend.

PC
Steam Deck Playable
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.57

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My instinct when I see a Slitherine board game port is to check how faithfully it translates the tabletop tension, and Magnifico holds up reasonably well on that test. The source material is Spartaco Alberatrelli's "Da Vinci's Art of War", a Risk-adjacent conquest game set across 16th century Europe, and what distinguishes it from plain territory-grab fare is its auction phase. Each turn, players bid against AI opponents for Da Vinci's inventions - cannons, flying machines, bombards, armoured ships, submarines, paratroopers, and a tank roster that can literally explode mid-battle. That last wrinkle is exactly the kind of mechanical personality that keeps otherwise dry map-painting interesting. Victory points accumulate from multiple tracks: most castles, most territories, most technologies, and the coveted "Magnifico" status for overall dominance. No single track is safe to ignore, which gives the economy real bite. From a strategy perspective, the decision depth here is modest but honest. You are managing military positioning across a region map, building and upgrading fortifications, choosing whether to commit gold at auction or hoard resources for a late push, and reading three AI opponents who each carry distinct play styles. The game ships with ten selectable AI characters, and the difficulty gap between the lowest and "two-star" settings is meaningful - at the lower tier the AI is passive enough to feel like a tutorial, but bump everyone up and you will face genuinely contested final turns where a two or three point swing determines the outcome. The developer confirmed the AI calculates attack probabilities and adjusts strategy based on opponent actions, rather than relying on stat inflation. That is the right call for a game this lean. Now for the part that will frustrate anyone coming from a multiplayer-first mindset: there is no online or local multiplayer. This is solo-only, full stop. For a game whose entire premise is bidding against opponents at an auction table, that omission stings. The community has noted it repeatedly. The RNG in combat has also drawn complaints - some players report dice distribution that feels skewed in ways that affect close games, and while the developer pushes back on "cheating AI", the perception of unfair randomness is persistent enough to be worth flagging. Neither issue is fatal if you approach Magnifico as a solo puzzle, but if you were hoping to use it as a digital substitute for the physical game night experience, manage those expectations. For newcomers to the genre, this is actually a friendlier entry point than most Slitherine catalogue titles. The in-game tutorial and included manual (accessible via the options menu, not the desktop) cover the rules cleanly, sessions run in the one-to-two hour range depending on map choice, and the four available maps - Europe, Germany, America, and Asia - add replay context without inflating complexity. The Renaissance art aesthetic is genuinely clean, the tech tree is visually grounded in Da Vinci's actual notebook illustrations, and the whole thing runs on decade-old hardware without complaint. It is not a game that will stress your CPU or your patience. Hardcore grand-strategy players will exhaust Magnifico's decision space within a handful of sessions and move on. That is fine - it was never gunning for that audience. What it delivers is a well-ported, visually charming board game with a distinctive auction mechanic, multiple AI personalities, and a Victory Point system that keeps all three competitors relevant until the final tally. The missing multiplayer is a genuine hole, and the RNG complaints are real enough to acknowledge. But as a singleplayer palate cleanser between heavier titles, it earns its place.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayertrading-cardstier:sub-5Board Game PortTurn-Based ConquestAuction MechanicVictory PointsAI Difficulty ScalingRenaissance SettingShort SessionsSolo Only

Requisitos del sistema

Mínimos

OS
Windows XP or later
Memory
2 GB RAM
DirectX
Version 9.0c
Network
Broadband Internet connection
Storage
2 GB available space
Graphics
256 MB graphics memory and directx 9.0c
Processor
Core 2 Duo

Recomendados

OS
Windows XP or later
Memory
4 GB RAM
DirectX
Version 9.0c
Network
Broadband Internet connection
Storage
2 GB available space
Graphics
Discrete GPU capable of directx 9.0c
Processor
Core i3

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Información del juego

Desarrolladora
Mixel
Distribuidora
Slitherine Ltd.
Fecha de lanzamiento
2 dic 2014

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¿En qué plataformas está disponible Magnifico?

Magnifico está disponible en PC.

¿Cuándo se lanzó Magnifico?

Magnifico se lanzó el 2 de diciembre de 2014.

¿Quién desarrolló Magnifico?

Magnifico fue desarrollado por Mixel y publicado por Slitherine Ltd. .